scenes/boost: stop sprite animations when the pause menu is active
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2 changed files with 3 additions and 0 deletions
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@ -41,6 +41,7 @@ end
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function ResumeWidget:action()
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function ResumeWidget:action()
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self.menu.isActive = false
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self.menu.isActive = false
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self.menu.isVisible = false
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self.menu.isVisible = false
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self.menu.controller.assets.isActive = true
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end
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end
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function RestartWidget:new(menu, font)
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function RestartWidget:new(menu, font)
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@ -113,9 +113,11 @@ function BoostLevel:update(dt)
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self.menusystem.menus["pauseMenu"].isActive = true
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self.menusystem.menus["pauseMenu"].isActive = true
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self.menusystem.menus["pauseMenu"].isVisible = true
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self.menusystem.menus["pauseMenu"].isVisible = true
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self.menusystem.menus["pauseMenu"]:getFocus()
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self.menusystem.menus["pauseMenu"]:getFocus()
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self.assets.isActive = false
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else
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else
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self.menusystem.menus["pauseMenu"].isActive = false
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self.menusystem.menus["pauseMenu"].isActive = false
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self.menusystem.menus["pauseMenu"].isVisible = false
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self.menusystem.menus["pauseMenu"].isVisible = false
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self.assets.isActive = true
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end
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end
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end
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end
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end
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end
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