From a7676297ca360506c65c155d1f508c77f98442cd Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Fri, 15 Feb 2019 18:38:41 +0100 Subject: [PATCH] scenes/boost: stop sprite animations when the pause menu is active --- .../scenes/subgame/sonic-boost/controller/pause.lua | 1 + sonic-boost.love/scenes/subgame/sonic-boost/init.lua | 2 ++ 2 files changed, 3 insertions(+) diff --git a/sonic-boost.love/scenes/subgame/sonic-boost/controller/pause.lua b/sonic-boost.love/scenes/subgame/sonic-boost/controller/pause.lua index ac0eeec..7703099 100644 --- a/sonic-boost.love/scenes/subgame/sonic-boost/controller/pause.lua +++ b/sonic-boost.love/scenes/subgame/sonic-boost/controller/pause.lua @@ -41,6 +41,7 @@ end function ResumeWidget:action() self.menu.isActive = false self.menu.isVisible = false + self.menu.controller.assets.isActive = true end function RestartWidget:new(menu, font) diff --git a/sonic-boost.love/scenes/subgame/sonic-boost/init.lua b/sonic-boost.love/scenes/subgame/sonic-boost/init.lua index 44ca64f..27f1b4c 100644 --- a/sonic-boost.love/scenes/subgame/sonic-boost/init.lua +++ b/sonic-boost.love/scenes/subgame/sonic-boost/init.lua @@ -113,9 +113,11 @@ function BoostLevel:update(dt) self.menusystem.menus["pauseMenu"].isActive = true self.menusystem.menus["pauseMenu"].isVisible = true self.menusystem.menus["pauseMenu"]:getFocus() + self.assets.isActive = false else self.menusystem.menus["pauseMenu"].isActive = false self.menusystem.menus["pauseMenu"].isVisible = false + self.assets.isActive = true end end end