scenes/boost: use the included asset handler
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1 changed files with 0 additions and 3 deletions
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@ -1,8 +1,6 @@
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local Scene = require "core.modules.scenes"
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local Scene = require "core.modules.scenes"
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local BoostLevel = Scene:extend()
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local BoostLevel = Scene:extend()
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local Assets = require "core.modules.assets"
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local folder = "scenes.subgame.sonic-boost.controller."
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local folder = "scenes.subgame.sonic-boost.controller."
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local HUD = require(folder .. "hud")
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local HUD = require(folder .. "hud")
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@ -21,7 +19,6 @@ function BoostLevel:new()
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BoostLevel.super.new(self)
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BoostLevel.super.new(self)
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self:initMission()
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self:initMission()
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self.assets = Assets()
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LoadAssets(self)
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LoadAssets(self)
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self:initManagers()
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self:initManagers()
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