From 4ac18039a9b47600042c2eebb52ecd04ff74dd07 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Mon, 4 Feb 2019 09:36:18 +0100 Subject: [PATCH] scenes/boost: use the included asset handler --- sonic-boost.love/scenes/subgame/sonic-boost/init.lua | 3 --- 1 file changed, 3 deletions(-) diff --git a/sonic-boost.love/scenes/subgame/sonic-boost/init.lua b/sonic-boost.love/scenes/subgame/sonic-boost/init.lua index b34b0ef..4a8bae2 100644 --- a/sonic-boost.love/scenes/subgame/sonic-boost/init.lua +++ b/sonic-boost.love/scenes/subgame/sonic-boost/init.lua @@ -1,8 +1,6 @@ local Scene = require "core.modules.scenes" local BoostLevel = Scene:extend() -local Assets = require "core.modules.assets" - local folder = "scenes.subgame.sonic-boost.controller." local HUD = require(folder .. "hud") @@ -21,7 +19,6 @@ function BoostLevel:new() BoostLevel.super.new(self) self:initMission() - self.assets = Assets() LoadAssets(self) self:initManagers()