sonic-bluestreak/sonic-bluestreak.love/game/modules/world/actors/init.lua

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local Obj = {}
-- On charge toutes les différentes types d'acteurs
local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player")
Obj.Ring = require(cwd .. "items.ring")
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Obj.index = {}
Obj.index["player"] = Obj.Player
Obj.collisions = {}
Obj.collisions["wall"] = require(cwd .. "collisions.wall")
Obj.collisions["invisible"] = require(cwd .. "collisions.invisible")
Obj.collisions["floor"] = require(cwd .. "collisions.floor")
Obj.collisions["textured"] = require(cwd .. "collisions.textured")
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Obj.collisions["fakefloor"] = require(cwd .. "collisions.fakefloor")
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Obj.index = {}
Obj.index[01] = Obj.Ring
Obj.index[02] = Obj.Ring
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return Obj