sonic-bluestreak/sonic-bluestreak.love/game/modules/gui/init.lua

197 lines
5.9 KiB
Lua
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local gui = {}
local barborder = love.graphics.newImage("assets/gui/barborder.png")
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function gui.newBorder(width, height, middlePosition)
local tileset = love.graphics.newImage("assets/gui/borders.png")
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local tilequad = {}
local w, h = tileset:getDimensions()
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tilequad[1] = love.graphics.newQuad(0, 0, 20, 20, w, h)
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tilequad[2] = love.graphics.newQuad(20, 0, 20, 20, w, h)
tilequad[3] = love.graphics.newQuad(40, 0, 20, 20, w, h)
tilequad[4] = love.graphics.newQuad(60, 0, 20, 20, w, h)
local canvas = love.graphics.newCanvas(width, height)
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love.graphics.setCanvas(canvas)
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utils.graphics.resetColor()
local height = math.ceil(height / 20)
local width = math.ceil(width / 20)
for i=1, width do
if i < middlePosition then
love.graphics.draw(tileset, tilequad[1], (i-1) * 20, 0)
elseif (i == middlePosition) then
love.graphics.draw(tileset, tilequad[2], (i-1) * 20, 0)
else
love.graphics.draw(tileset, tilequad[3], (i-1) * 20, 0)
end
if height > 1 then
for j = 2, height do
love.graphics.draw(tileset, tilequad[4], (i-1) * 20, (j-1) * 20)
end
end
end
love.graphics.setCanvas( )
local imagedata = canvas:newImageData()
local texture = love.graphics.newImage( imagedata )
imagedata:release()
canvas:release()
return texture
end
function gui.newChoiceBack(approximateWidth)
local asset = love.graphics.newImage("assets/gui/attacklist.png")
local sw, sh = asset:getDimensions()
local startAsset = love.graphics.newQuad(0, 0, 21, sh, sw, sh)
local midAsset = love.graphics.newQuad(21, 0, 12, sh, sw, sh)
local endAsset = love.graphics.newQuad(sw-25, 0, 25, sh, sw, sh)
local iterations = math.floor((approximateWidth / 12) - 4)
local width = (iterations * 12)
local height = 16
local canvasWidth = width + 21 + 25
local canvas = love.graphics.newCanvas(canvasWidth, height)
love.graphics.setCanvas(canvas)
love.graphics.draw(asset, startAsset, 0, 0)
love.graphics.draw(asset, endAsset, 21 + width, 0)
for i=1, (iterations) do
love.graphics.draw(asset, midAsset, 21 + ((i-1)*12), 0)
end
love.graphics.setCanvas( )
local imagedata = canvas:newImageData()
local texture = love.graphics.newImage( imagedata )
imagedata:release()
canvas:release()
return texture
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end
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function gui.drawBar(x, y, width, height)
if (width > 0) then
local height = height or 7
core.screen:setScissor(x, y, width, height)
love.graphics.draw(barborder, x, y)
local barwidth = math.max(width-14, 0)
love.graphics.rectangle("fill", x+7, y, barwidth, height)
love.graphics.draw(barborder, x+barwidth+7, y, 0, -1, -1, 7, 7)
core.screen:resetScissor( )
end
end
function gui.newTextBox(filename, width, height)
local baseimage = love.graphics.newImage(filename)
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local quad = {}
quad[1] = love.graphics.newQuad(00, 00, 8, 8, 24, 24)
quad[2] = love.graphics.newQuad(00, 08, 8, 8, 24, 24)
quad[3] = love.graphics.newQuad(00, 16, 8, 8, 24, 24)
quad[4] = love.graphics.newQuad(08, 00, 8, 8, 24, 24)
quad[5] = love.graphics.newQuad(08, 08, 8, 8, 24, 24)
quad[6] = love.graphics.newQuad(08, 16, 8, 8, 24, 24)
quad[7] = love.graphics.newQuad(16, 00, 8, 8, 24, 24)
quad[8] = love.graphics.newQuad(16, 08, 8, 8, 24, 24)
quad[9] = love.graphics.newQuad(16, 16, 8, 8, 24, 24)
local canvas = love.graphics.newCanvas(width, height)
love.graphics.setCanvas( canvas )
for i=1, math.floor(width/8) do
if (i == 1) then
-- first line
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[1], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[3], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[2], (i-1)*8, (j-1)*8)
end
end
elseif (i == math.floor(width/8)) then
-- last line
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[7], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[9], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[8], (i-1)*8, (j-1)*8)
end
end
else
-- middle lines
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[4], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[6], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[5], (i-1)*8, (j-1)*8)
end
end
end
end
love.graphics.setCanvas( )
local imagedata = canvas:newImageData()
local texture = love.graphics.newImage( imagedata )
imagedata:release()
canvas:release()
return texture
end
function gui.getEmeraldsTexture(number)
local canvas = love.graphics.newCanvas(95, 31)
local emeralds = love.graphics.newImage("assets/gui/emeralds.png")
love.graphics.setCanvas( canvas )
for i = 1, 7, 1 do
local emerald
local x = (i-1)*12
if (i > number) then
emerald = love.graphics.newQuad(0,0,23,17,23*8, 17)
else
emerald = love.graphics.newQuad((i*23),0,23,17,23*8, 17)
--emerald = love.graphics.newQuad((i*23),0,23,17,23*7, 17)
end
local isPair = (i%2 == 0)
local y = 0
if (isPair == true) then
y = 14
end
love.graphics.draw(emeralds, emerald,x,y)
emerald:release()
end
love.graphics.setCanvas( )
local imagedata = canvas:newImageData()
local texture = love.graphics.newImage( imagedata )
imagedata:release()
canvas:release()
return texture
end
function gui.drawEmptyIcon(x, y)
local outlineLight = 0.15
love.graphics.circle("fill", x + 8, y + 8, 2, 8)
love.graphics.setColor(outlineLight, outlineLight, outlineLight, 1)
love.graphics.circle("line", x + 8, y + 8, 2, 8)
utils.graphics.resetColor()
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end
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return gui