Kazhnuz
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91ce8ba9c0
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refactor(levels): use the gfx2D actor directly instead of old gfx entity
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2019-06-16 18:24:49 +02:00 |
Kazhnuz
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7b99c2588c
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scenes/levels: add a system to show number-type gfx
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2019-03-04 18:44:02 +01:00 |
Kazhnuz
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75be0acb2d
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scenes/levels: add a basic ennemy system
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2019-03-04 18:29:46 +01:00 |
Kazhnuz
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61f15d6f67
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scenes/levels: load entities from index
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2019-03-03 13:29:21 +01:00 |
Kazhnuz
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b83a5da0bb
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scenes/levels: create coin objects
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2019-03-03 12:52:24 +01:00 |
Kazhnuz
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c1de0e0971
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scenes/levels: split entity parent into a single local file
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2019-03-03 11:51:31 +01:00 |
Kazhnuz
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2f08fd25b8
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scenes/levels : stock in a table entities
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2019-03-03 10:57:01 +01:00 |
Kazhnuz
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6f490512d6
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scenes/levels: fix uses of utils
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2019-03-01 17:38:08 +01:00 |
Kazhnuz
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294ebaeb8b
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upload old version of imperium-porcorum as a base
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2019-02-25 15:20:28 +01:00 |