Kazhnuz
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4ee17f01b6
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refactor(levels): remove all functions already provided by Actor2D
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2019-06-16 18:45:18 +02:00 |
Kazhnuz
|
666aa13565
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chore(levels): rename Actor.collType to Actor.type
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2019-06-16 18:32:31 +02:00 |
Kazhnuz
|
8b168a699b
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chore(levels): use the world as a constructore instead of the scene
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2019-06-16 18:19:15 +02:00 |
Kazhnuz
|
017ae1a49c
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chore(levels): rename Actor.level to Actor.scene
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2019-06-16 18:10:39 +02:00 |
Kazhnuz
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042a2397a1
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refactor(levels): port world to gamecore World2D
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2019-06-16 18:07:10 +02:00 |
Kazhnuz
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b6af6263e9
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scenes/levels: nerf a bit the jump
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2019-03-05 19:05:54 +01:00 |
Kazhnuz
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e4c0d11a1c
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scenes/levels: some general cleanup
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2019-03-04 17:58:26 +01:00 |
Kazhnuz
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b6d5f19a13
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scenes/levels: split world object
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2019-03-03 15:27:34 +01:00 |
Kazhnuz
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3ce78cacc5
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scenes/levels: split camera system
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2019-03-03 15:14:08 +01:00 |
Kazhnuz
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7d2ed700f7
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scenes/levels: add function to know if something is inside the view
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2019-03-03 14:13:44 +01:00 |
Kazhnuz
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c40a4c1678
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scenes/level: don't have direct access to camera view
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2019-03-03 14:04:16 +01:00 |
Kazhnuz
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ff13de2e3c
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scenes/levels: make all object locals
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2019-03-03 13:00:23 +01:00 |
Kazhnuz
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3467b68b7d
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scenes/levels: don't access directly to the bump world
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2019-03-03 12:22:36 +01:00 |
Kazhnuz
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7f31230b5e
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scenes/levels: make collision type initialisation simpler
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2019-03-03 11:55:52 +01:00 |
Kazhnuz
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c1de0e0971
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scenes/levels: split entity parent into a single local file
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2019-03-03 11:51:31 +01:00 |