scenes/levels: nerf a bit the jump
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@ -14,7 +14,7 @@ function Entity:initPhysics(level, collType, x, y, w, h)
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self.obj = self.world.obj
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self.collType = collType
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self.gacc = 500
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self.gacc = 550
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self.xsp = 0
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self.ysp = 0
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@ -51,7 +51,7 @@ function Player:initMovement()
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self.dec = 0.5*60
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self.frc = self.acc
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self.grav = 1
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self.jmp = - 6*60
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self.jmp = -5*60
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self.isJumping = false
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end
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