Kazhnuz
|
017ae1a49c
|
chore(levels): rename Actor.level to Actor.scene
|
2019-06-16 18:10:39 +02:00 |
Kazhnuz
|
0aef838079
|
scenes/levels: some gold and score fixes
|
2019-03-06 19:19:09 +01:00 |
Kazhnuz
|
d39ab7b651
|
scenes/levels: use a shorted default timelimit for debris
|
2019-03-04 09:24:07 +01:00 |
Kazhnuz
|
39df0ceb29
|
scenes/levels: use the contained asset manager for sfx
|
2019-03-03 19:47:23 +01:00 |
Kazhnuz
|
cc24fc300b
|
scenes/levels: first batch of transition to integrated asset manager
|
2019-03-03 18:24:31 +01:00 |
Kazhnuz
|
ff13de2e3c
|
scenes/levels: make all object locals
|
2019-03-03 13:00:23 +01:00 |
Kazhnuz
|
ea9bdca58a
|
scenes/levels: reorganize items arguments
|
2019-03-03 12:34:23 +01:00 |
Kazhnuz
|
7f31230b5e
|
scenes/levels: make collision type initialisation simpler
|
2019-03-03 11:55:52 +01:00 |
Kazhnuz
|
c1de0e0971
|
scenes/levels: split entity parent into a single local file
|
2019-03-03 11:51:31 +01:00 |
Kazhnuz
|
2f08fd25b8
|
scenes/levels : stock in a table entities
|
2019-03-03 10:57:01 +01:00 |
Kazhnuz
|
294ebaeb8b
|
upload old version of imperium-porcorum as a base
|
2019-02-25 15:20:28 +01:00 |