fix(levels): use the asset function to draw its texture.
Fixes a crash, as now texture aren't a drawable type anymore, but an asset object
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@ -15,6 +15,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- **levels:** use gamecore 0.5.0-style key handling
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- **levels:** use gamecore 0.5.0-style key handling
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- **levels:** use the right drawing method for debris' texture
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## Imperium-Porcorum 0.0.1
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## Imperium-Porcorum 0.0.1
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@ -49,7 +49,7 @@ end
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function Debris:draw(dt)
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function Debris:draw(dt)
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local rotation = math.floor(self.rotation/45)*45
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local rotation = math.floor(self.rotation/45)*45
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drawx, drawy = self:getCenter()
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drawx, drawy = self:getCenter()
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love.graphics.draw(self.level.assets.images["debris"], drawx, drawy, rotation, 1, 1, 4, 4)
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self.level.assets.images["debris"]:draw(drawx, drawy, rotation, 1, 1, 4, 4)
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end
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end
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return Debris
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return Debris
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