scenes/levels: use the bounceFactor variable name
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@ -9,7 +9,7 @@ function Debris:new(world, x, y, speed, dir, timelimit)
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self.timelimit = timelimit or 2
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self:setMotionDirection(dir, speed)
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self.grav = 1
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self.bounce = 0.5
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self.bounceFactor = 0.5
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self.frc = 0.046875*60*1.5
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self.rotation = love.math.random(0, 360)
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end
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@ -20,7 +20,7 @@ function Entity:initPhysics(world, collType, x, y, w, h)
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self.xsp = 0
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self.ysp = 0
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self.bounce = 0
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self.bounceFactor = 0
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self.grav = 0
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self.frc = 0
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@ -39,8 +39,8 @@ function Entity:update(dt)
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end
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function Entity:canBounce(bounce)
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self.bounce = bounce
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function Entity:canBounce(bounceFactor)
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self.bounceFactor = bounceFactor
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end
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function Entity:setMotion(xsp, ysp)
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@ -76,11 +76,11 @@ function Entity:changeSpeedToCollisionNormal(nx, ny)
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local xsp, ysp = self.xsp, self.ysp
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if (nx < 0 and xsp > 0) or (nx > 0 and xsp < 0) then
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xsp = -xsp * self.bounce
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xsp = -xsp * self.bounceFactor
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end
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if (ny < 0 and ysp > 0) or (ny > 0 and ysp < 0) then
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ysp = -ysp * self.bounce
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ysp = -ysp * self.bounceFactor
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end
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self.xsp, self.ysp = xsp, ysp
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