fix(levels): init a gravity system
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@ -13,6 +13,7 @@ function World:new(scene, mapfile)
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self.map = Sti("assets/maps/" .. mapfile .. ".lua")
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self.map = Sti("assets/maps/" .. mapfile .. ".lua")
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self.obj = Obj
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self.obj = Obj
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self:initActors()
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self:initActors()
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self:setGravity()
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self.backcolor = self.map.backgroundcolor or {0, 0, 0}
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self.backcolor = self.map.backgroundcolor or {0, 0, 0}
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self.activeObjects = 0
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self.activeObjects = 0
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