sonicgarden/content/geography/index.md
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layout: layouts/base.njk
eleventyNavigation:
key: Geography
order: 3
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# Sonic the Hedgehog Geography
The Sonic the Hedgehog Universe is weird, and is well-known for having it a lot of changes in how it's handled. For a long time, the Classic-Era games were separated in another timeline, and the world where split in two universe : the Human World and the Animal World.
It's now resolved, and there is only one world, which makes the fan happier. This is a remake of an old project of mine of "putting every level of Sonic in a geography". It's based on the one-world vision of Sonic's World (especially as now it's what is canon). You can call it "Earth" or "Mobius" depending of your point of view, it's not very important.
Every games except Sonic Chronicles are considered in this list.
I try to follow some rules about this project :
- I don't put every level of every game, but just a few to show the "big important location"
- I decide on case by case where an adventure is on an island or on the continents
- I don't put every Eggman base on the list, in order to not clutter them (they're often destroyed)
- I didn't put the levels of Sonic Advance 3, as it happens in some sort of dimensionnal/space-time rift
- I didn't try to resolve the "Two Central City" issue that can arise from IDWSonic. A solution would be to :
- See the use of "Central City" in Shadow the Hedgehog as descriptive more than giving the name of the place (more like "it's the city and it's central")
- Separate the city shown in SA2 and Shadow
- Naming the continental Central City "Golden Bay" the San Francisco inspired zone in Forces Speed Battle.
- This would move the Battle plot to South Island, and would explain the presence of GHZ
- I put Sonic Advance and Sonic Advance 2 hapenning mostly in South Island too, to simplify things and to make stuff more easier with IDWSonic