26 lines
1.8 KiB
Markdown
26 lines
1.8 KiB
Markdown
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---
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layout: layouts/base.njk
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eleventyNavigation:
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key: Geography
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order: 2
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---
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# Sonic the Hedgehog Geography
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The Sonic the Hedgehog Universe is weird, and is well-known for having it a lot of changes in how it's handled. For a long time, the Classic-Era games were separated in another timeline, and the world where split in two universe : the Human World and the Animal World.
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It's now resolved, and there is only one world, which makes the fan happier. This is a remake of an old project of mine of "putting every level of Sonic in a geography". It's based on the one-world vision of Sonic's World (especially as now it's what is canon). You can call it "Earth" or "Mobius" depending of your point of view, it's not very important.
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Every games except Sonic Chronicles are considered in this list.
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I try to follow some rules about this project :
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- I don't put every level of every game, but just a few to show the "big important location"
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- I decide on case by case where an adventure is on an island or on the continents
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- I don't put every Eggman base on the list, in order to not clutter them (they're often destroyed)
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- I didn't put the levels of Sonic Advance 3, as it happens in some sort of dimensionnal/space-time rift
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- I didn't try to resolve the "Two Central City" issue that can arise from IDWSonic. A solution would be to :
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- See the use of "Central City" in Shadow the Hedgehog as descriptive more than giving the name of the place (more like "it's the city and it's central")
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- Separate the city shown in SA2 and Shadow
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- Naming the continental Central City "Golden Bay" the San Francisco inspired zone in Forces Speed Battle.
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- This would move the Battle plot to South Island, and would explain the presence of GHZ
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- I put Sonic Advance and Sonic Advance 2 hapenning mostly in South Island too, to simplify things and to make stuff more easier with IDWSonic
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