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# sonicgarden
# erratum
An oldschool sonic website
Un univers de fantasy urbaine

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module.exports = {
title: "Sonic Garden",
url: "https://sonicgarden.kazhnuz.space/",
language: "en",
description: "A microsite about Sonic the Hedgehog",
author: {
name: "Kazhnuz",
email: "kazhnuz@kobold.cafe",
url: "https://kazhnuz.space/"
}
}

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---
layout: layouts/parent.njk
---
<main id="skip">
<div>
{{ content | safe }}
</div>
</main>
<aside id="more-info">
<div class="card">
<h2 class="visually-hidden">Table of Content</h2>
{{ content | toc | safe }}
</div>
<div id="links">
{% renderFile "./_includes/websites.md" %}
</div>
</aside>

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---
layout: layouts/parent.njk
---
<main id="skip">
<div>
{{ content | safe }}
</div>
</main>

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<!doctype html>
<html lang="{{ metadata.language }}">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{{ title or metadata.title }}</title>
<meta name="description" content="{{ description or metadata.description }}">
{#- Atom and JSON feeds included by default #}
<link rel="alternate" href="/feed/feed.xml" type="application/atom+xml" title="{{ metadata.title }}">
<link rel="alternate" href="/feed/feed.json" type="application/json" title="{{ metadata.title }}">
<link rel="icon" type="image/x-icon" href="/favicon.png">
{#- Uncomment this if youd like folks to know that you used Eleventy to build your site! #}
<meta name="generator" content="{{ eleventy.generator }}">
{%- css %}{% include "public/css/index.css" %}{% endcss %}
<style>{% getBundle "css" %}</style>
</head>
<body>
<a href="#skip" class="visually-hidden">Skip to main content</a>
<header>
<h1>
<a href="/" class="home-link">{{ metadata.title }}</a>
</h1>
<nav>
<h2 class="visually-hidden">Top level navigation menu</h2>
</nav>
</header>
<div class="wrapper">
<nav id="sidebar">
{{ collections.all | eleventyNavigation | eleventyNavigationToHtml({anchorClass: "itemLink",activeAnchorClass: "active",activeListItemClass: "active",activeKey: eleventyNavigation.key, listClass: "nav", listItemClass: "item"}) | safe }}
</nav>
{{ content | safe }}
</div>
<footer><a href="https://creativecommons.org/licenses/by-sa/4.0/"><img src="/img/cc-by-sa.png" /><span class="visually-hidden">Tout le contenu de cette page est sous licence Creatve Common Attribution - Partage à l'identique.</span></a></footer>
<!-- Current page: {{ page.url | htmlBaseUrl }} -->
</body>
</html>

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---
layout: layouts/parent.njk
---
{# Only include the syntax highlighter CSS on blog posts #}
{%- css %}{% include "node_modules/prismjs/themes/prism-okaidia.css" %}{% endcss %}
{%- css %}{% include "public/css/prism-diff.css" %}{%- endcss %}
<h1>{{ title }}</h1>
<ul class="post-metadata">
<li><time datetime="{{ page.date | htmlDateString }}">{{ page.date | readableDate }}</time></li>
{%- for tag in tags | filterTagList %}
{%- set tagUrl %}/tags/{{ tag | slugify }}/{% endset %}
<li><a href="{{ tagUrl }}" class="post-tag">{{ tag }}</a>{%- if not loop.last %}, {% endif %}</li>
{%- endfor %}
</ul>
{{ content | safe }}
{%- if collections.posts %}
{%- set previousPost = collections.posts | getPreviousCollectionItem %}
{%- set nextPost = collections.posts | getNextCollectionItem %}
{%- if nextPost or previousPost %}
<ul class="links-nextprev">
{%- if previousPost %}<li>Previous: <a href="{{ previousPost.url }}">{{ previousPost.data.title }}</a></li>{% endif %}
{%- if nextPost %}<li>Next: <a href="{{ nextPost.url }}">{{ nextPost.data.title }}</a></li>{% endif %}
</ul>
{%- endif %}
{%- endif %}

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{%- css %}.postlist { counter-reset: start-from {{ (postslistCounter or postslist.length) + 1 }} }{% endcss %}
<ol reversed class="postlist">
{% for post in postslist | reverse %}
<li class="postlist-item{% if post.url == url %} postlist-item-active{% endif %}">
<a href="{{ post.url }}" class="postlist-link">{% if post.data.title %}{{ post.data.title }}{% else %}<code>{{ post.url }}</code>{% endif %}</a>
<time class="postlist-date" datetime="{{ post.date | htmlDateString }}">{{ post.date | readableDate("LLLL yyyy") }}</time>
</li>
{% endfor %}
</ol>

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- Generalist communities
- [Tails Channel](https://tailschannel.com/)
- [Sonic Stadium](https://www.sonicstadium.org/)
- [Soah City](https://soahcity.com/)
- [Sonic News Network](https://sonic.fandom.com/wiki/Sonic_News_Network)
- [Sonic City](https://sonic-city.net/)
- Specific subjects
- [Chao Island](https://chao-island.com/)
- [Fans United for SatAM](https://www.sonicsatam.com/)
- [Secrets of Sonic Team](http://sost.emulationzone.org/)
- [Sonic Stuff Research Group](https://sonicresearch.org/community/index.php)
- Fangames & Hacks
- [Sonic Retro](https://sonicretro.org/)
- [SFGHQ](https://www.sonicfangameshq.com/)
- [SAGExpo](https://sagexpo.org/)
- [Sonic Hacking Contest](https://shc.zone/)
- [SRB2 Community](https://www.srb2.org/)
- Subreddits
- [/r/SonicTheHedgehog](https://reddit.com/r/SonicTheHedgehog/)
- [/r/MoonPissing](https://reddit.com/r/MoonPissing/)
- SEGA websites
- [SMS Power](https://www.smspower.org/)
- [SEGABits](http://segabits.com/)
- [SEGA Retro](https://www.segaretro.org/)
- [SEGA-16](http://www.sega-16.com/)
- French community
- [Planète-Sonic](https://planete-sonic.com/)
- [Sonic Online](https://soniconline.fr/)
- [SEGA-Mag](https://www.sega-mag.com/)

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---
layout: layouts/home.njk
permalink: 404.html
eleventyExcludeFromCollections: true
---
# Content not found.
Go <a href="/">home</a> and try another pages.
<!--
Read more: https://www.11ty.dev/docs/quicktips/not-found/
This will work for both GitHub pages and Netlify:
* https://help.github.com/articles/creating-a-custom-404-page-for-your-github-pages-site/
* https://www.netlify.com/docs/redirects/#custom-404
-->

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---
layout: layouts/home.njk
---
# À propos
Ce site est un petit site de présentation de mon univers {{ metadata.title }}. Il a pour but de vous présenter les différents éléments qui le composent, les différents personnages qui s'y trouve.
Cet univers est mis à disposition selon les termes de la [licence Creative Commons Attribution - Partage dans les Mêmes Conditions 4.0 International](http://creativecommons.org/licenses/by-sa/4.0/). Vous êtes libre d'utiliser cet univers comme base pour ce que vous voulez, à condition de repartager dans les mêmes conditions les contenus qui seraient basé sur cet univers. Il est à noter que cette licence ne couvre pas l'inspiration : vous pouvez vous inspirer de certains concepts ou idées sans que ce soit couvert par la licence, dans ce cas vous n'avez pas d'obligation d'utiliser la licence creative commons.
( A noter qu'utiliser le contenu de ce site pour entrainer une AI n'est pas de l'inspiration #NoAI )
## Crédits
- Site généré grâce à [Eleventy](11ty.org)
- Icone [Night-Sky](https://game-icons.net/1x1/lorc/night-sky.html) par [Lorc](https://lorcblog.blogspot.com/) sous [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
- Icone [Pine-Tree](https://game-icons.net/1x1/lorc/pine-tree.html) par [Lorc](https://lorcblog.blogspot.com/) sous [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
- Icone [Dead wood](https://game-icons.net/1x1/lorc/dead-wood.html) par [Lorc](https://lorcblog.blogspot.com/) sous [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
- Merci à Marcel Dupoignard et mon groupe de JDR pour de nombreux éléments de cet univers

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---
layout: layouts/base.njk
eleventyNavigation:
key: Fangames
parent: Content lists
order: 1
---
# Fangames
Here is a list of awesome fangames based on Sonic. These fangames aims to be "complete" or "complete enough", meaning that you can have a complete enough experience from them to be worth playing. If there are mainly a lot of 2D title, you can find several good and interesting 3D titles too !
Most of these games needs Windows or a Windows compatiblity layer like wine (directly or via a launcher like Bottles) to be played. Some are Linux-compatible tho.
## Genesis-like
- [Sonic Axiom](https://forums.sonicretro.org/index.php?showtopic=26434) - CD-inspired Sonic Fangame, by Vexer.
- [Sonic Classic](https://info.sonicretro.org/Sonic_the_Hedgehog_Classic) - Retro-styled fangame, by Hez.
- [Sonic Classic 2](https://sonicfangameshq.com/forums/showcase/sonic-classic-2.964/) - Sequel to Sonic Classic, by Hez.
- [Sonic Before the Sequel](https://info.sonicretro.org/Sonic_Before_the_Sequel) - Sonic 2 prequel, by Lakefeperd.
- [Sonic BtS Aftermath](https://sites.google.com/site/sonicbts/aftermath) - Sonic BtS Sequel, and spritual prequel to Sonic Chrono Adventure, by Lakefeperd.
- [Sonic After the Sequel / AtS DX](https://info.sonicretro.org/Sonic_After_the_Sequel) - Sonic 2 Sequel, by Lakefeperd.
- [Sonic Chrono Adventure](https://sites.google.com/site/sonicchronoadventure/) - "Metronic" fangame with more focus on the story, by Lakefeperd.
- [Sonic Time Twisted](https://info.sonicretro.org/Sonic_Time_Twisted) - Sonic CD spiritual sequel, by Overbound and the Time Twisted Team.
- [Sonic 3D in 2D](https://sotaknuck.itch.io/sonic3d2d) - A reimagination of Sonic 3D Blast with a structure similar to the one of S3&K, by Sotaknuck.
- [Sonic and the Fallen Star](https://stardropsmh.github.io/sonic-and-the-fallen-star/) - A classic Sonic game with a dreamy/mid-90 aesthetic, by Stardrop.
- [Sonic Triple Trouble 16-bits](https://gamejolt.com/games/sonictripletrouble16bit/322794) - A 16-bit remake of Sonic Triple Trouble that reimagine it as a sequel to S3&K, by NoahNCopeland.
## Modern Genesis Game
- [Sonic Frenzy Adventure](https://gamejolt.com/games/sfa/533938) - An Adventure-style 2D games, by Frenzy-kun.
## 8-bit inspired
- [Sonic Blasting Adventure](https://gamejolt.com/games/sonic_blasting_adventure/252769) - A remake of Game Boy/Game Boy Color bootleg Sonic games, by GustavoCazonato.
## Advance-like
- [Sonic Fusion](http://forums.sonicretro.org/index.php?showtopic=20641&st=0) - Sonic Adventure-inspired fangame in 2D, by Felik.
- [Neo Sonic Universe](http://soahcity.com/forums/index.php?/topic/104-neo-sonic-universe/) - Sonic Advance inspired oldies, by Alexandre Martins.
- [Ultimate Flash Sonic](http://www.allsonicgames.net/ultimate-flash-sonic.php) - Small Sonic Advance fangame in flash, by dennis_g.
- [Sonic 2K6 2D](https://www.youtube.com/watch?v=bX2bgVWzHCs) - Small three-level 2D version of Sonic 2006, by BlazeHedgehog.
- [Knuckles Halloween Tale](https://nefault1st.wordpress.com/downloads/knuckles-halloween-tale-halloween-special/) - Halloween-themed Emerald Hunt fangame, by Nefault1st.
## 3D Classic
- [Classic Sonic Adventure](http://shad-unit.webs.com/sonic3dadventure.htm) - 3D Classic fangame, by Chishado Games.
- [Sonic Hexacide](https://phpbb.mfgg.net/viewtopic.php?f=8&t=17186) - A mixt between Xtreme and Lost World, by DJ Coco.
- [Sonic Robo Blast 2](http://srb2.org/) - Doom-based 3D fangame, by Sonic Team Junior.
- [SRB2 Top Down](https://mb.srb2.org/showthread.php?t=42317) - Top Down SRB2 dérivative game, by the Kart Krew.
- [SRB2 Kart](https://mb.srb2.org/showthread.php?t=43708) - SRB2 Karting dérivative game, by the Kart Krew.
- [Sonic Revert](https://taldius.itch.io/sonic) - Multiplayer racing game, by Taldius.
## 3D Modern
- [Sonic Souls](https://www.youtube.com/watch?v=b6KdeXxMOrA) - Sonic GDK-made 3D game.
- [Sonic World](https://sonicworldfangame.com/) - 3D Fangame with a lot of characters and levels, by Ozcrash and the Sonic World Team.
- [Sonic Incursion](https://forums.sonicretro.org/index.php?threads/sonic-incursion-released.32866/) - A 2.5 where you fight the Metallix Empire, by Ell678.
- [Sonic GT](https://gamejolt.com/games/Sonic-GT/533291) - A 3D game with speed and exploration, by [NSGreedy](https://twitter.com/NSGreedy)
- [Project P-06](https://www.youtube.com/watch?v=SCD5aQLlCD4) - An improved recreation of Sonic 2006, by ChaosX
### Openworld Fangames
- [Green Hill Paradise](https://www.youtube.com/watch?v=C0IsSeE_ckI) - Open-World one-level 3D Sonic Fangame, by SuperSonic68.
- [Green Hill Paradise - Act 2](https://www.youtube.com/watch?v=6nmokhPUCQ0) - Sequel of Green Hill Paradise, by SuperSonic68.
## Other Playstyles
All games with non-standard gameplay
- [Eggman hates furries](https://gamejolt.com/games/eggman-hates-furries/4110) - Boss-focused Sonic fangame with a unique ambiance, by Oddwarg.
- [Sonic & Knuckles Flicky Panic](https://gamejolt.com/games/sonic-knuckles-flicky-panic/147734) - A screen-based puzzle plateformer, by Lionheart.
- [Sonic & Knuckles Double Panic](https://gamejolt.com/games/sonic-knuckles-double-panic/148224) - Another screen-based puzzle plateformer, by Lionheart.
- [Cheese Megadventure](https://gamejolt.com/games/cheese-megadventure/147783) - A small puzzle-plateformer with Cheese as the guest, by Lionheart.
- [Chao World 2](https://gamejolt.com/games/chao-world-2/147721) - Another chao-based puzzle-plateformer, by Lionheart.
### Chao
- [Chao Resort Island](https://nefault1st.wordpress.com/downloads/chao-resort-island/) - Chao rising fangame, by Nefault1st.
### Meme and Humor
- [Sunky.MPEG](https://gamejolt.com/games/sunky-mpeg/78243) - Funky sonic.exe parody, by LooneyDude.
- [Silly.TIFF](https://gamejolt.com/games/silly-tiff/78244) - Sequel to Sunky.mpeg and sally.exe parody, by LooneyDude.
- Sunky the Game [Part 1](https://gamejolt.com/games/sunky-the-game-part-1/78242), [Part 2](https://gamejolt.com/games/sunky-the-game-part-2/78246), [Part 3](https://gamejolt.com/games/sunky-the-game-part-3/115474) - Three-part Sonic Parody, by LooneyDude.
- [Sunky the Game 2](https://gamejolt.com/games/sunky-the-game-2-april-fools-2016/137699) - Sequel to Sunky the Game, by LooneyDude.
- [Sonic Boom and the Smash Crew](https://sonicfangameshq.com/forums/showcase/sonic-boom-and-the-smash-crew.85/) - Humorous smash Bros clone with Sonic Boom character, by MetalSonic3.

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---
layout: layouts/base.njk
eleventyNavigation:
key: Hackroms
parent: Content lists
order: 2
---
# Hackroms
Modifications of retro games, that can be played on emulators. Most of them are Genesis hackroms. Contrary to a lot of other community, the Sonic hacking community tend to not upload patches but directly the modified rom, so most of them can be played directly on your emulator or plateform of choices.
## Total Conversion Hacks
Hacks that transform the game in a completely or really different games (new levels, graphics, etc).
- [Mobius Evolution](http://info.sonicretro.org/Mobius_Evolution) - Sonic 1 total conversion, with Sonic and Blaze playable, by Abyssal Leopard.
- [Metal Sonic Hyperdrive](http://info.sonicretro.org/Metal_Sonic_Hyperdrive) - Complete game based on Sonic 1, by Lone Devil.
- [Metal Sonic Rebooted](http://info.sonicretro.org/Metal_Sonic_Rebooted) - Complete game with Metal Sonic as the main character, by Lone Devil.
- [Sonic 2 Retro Remix](http://info.sonicretro.org/Sonic_2_Retro_Remix) - A Sonic 2D hacks that require exploration to progress, by Thorn and DNXDelta.
- [Sonic 2 Advanced Edit](http://info.sonicretro.org/Sonic_2:_Advanced_Edit) - A complete hack of Sonic 2, transforming it in a brand new game, by rika_chou and Team Advanced Edit
- [Sonic Hellfire Saga](https://www.youtube.com/watch?v=SiEohopUkWc) - Sonic vs demons, by Red Miso Studio.
### Small games
Hacks with few levels, that can be played in smaller session. They're often quite good experience even if short !
- [Pana Der Hejhog](https://info.sonicretro.org/Pana_Der_Hejhog) - Small but detailled romhack, by MarkeyJester.
- [Sonic : The Next Level](https://forums.sonicretro.org/index.php?showtopic=34835) - Have you ever played Sonic The Hedgehog on a different planet?! by MarkeyJester.
- [Sonic Boom](https://info.sonicretro.org/Sonic_Boom_(hack)) - Short but intense modern-based hackrom, by the SÆGA collective.
- [Mr. Cat's 16 day challenge!](http://sonicresearch.org/community/index.php?threads/mr-cats-16-day-challenge-released.5029/) - A small hack created in 16 days.
### Different playstyles
Transform the original games into a completely different game and playstyle
- [Big's Fishing Derby](http://info.sonicretro.org/Big%27s_Fishing_Derby) - Big-themed fishing game set in levels from diverse 2D games, by Flamewing.
- [Doctor Robotnik's Creature Capture](http://info.sonicretro.org/Doctor_Robotnik%27s_Creature_Capture) - Play as Doctor Robotnik and try to capture as many creatures as possible, by MarkeyJeser.
## Improvements and New Features Hacks
### Sonic the Hedgehog
- [Sonic the Hedgehog 1 @ SAGE 2010](http://info.sonicretro.org/Sonic_the_Hedgehog_1_@_SAGE_2010) - An improvement to Sonic 1, with scoring in mind, by Cinossu.
### Sonic the Hedgehog 2
- [Sonic 2 Long Version](http://info.sonicretro.org/Sonic_2_Long_Version) - Sonic 2 extended to integrate the unused levels, by Sonic Hachelle-Bee.
- [Drop Dash in Sonic 2](http://sonichacking.org/entry/69) - Implement Drop Dash in Sonic 2, by MainMemory.
### Sonic the Hedgehog CD
- [Sonic CD++](http://info.sonicretro.org/Sonic_CD_Plus_Plus) - A hack that add jump dash/homming attack and Sonic the Hedgehog 2-style Spin Dash to Sonic CD, by qiuu and snkenjoi.
### Sonic the Hedgehog 1 and 2
- [Sonic 2 Delta](http://info.sonicretro.org/Sonic_2_Delta) - Sonic 2 fused with Sonic 1, with the unused level of Sonic 2, by Esrael.
### Sonic the Hedgehog 3 and Knuckles
- [Sonic 3 Complete](http://info.sonicretro.org/Sonic_3_Complete) - The definitive version of Sonic 3 and Knuckles, with a lot of new features, by Tiddles, Neo, That One Jig, ValleyBell, flamewing and Hayate.
- [Sonic 3 Hadoken](http://www.hacking-cult.org/?hacks/61/x) - Sonic 3&K. With the hadoken.
- [Drop Dash in Sonic 3&K](http://sonichacking.org/entry/78) - Implement Drop Dash in Sonic 3&K, by MainMemory.
### Sonic 3D Blast
- [Sonic 3D: Director's Cut](http://info.sonicretro.org/Sonic_3D:_Director%27s_Cut) - A director's cut of Sonic 3D Blast, by Sonic 3D original programmer.
## Gameplay Hacks
Hacks that are the same or nearly the same game, but with a different playstyle, missions. Boss-rush hacks are part of this category
### Sonic the Hedgehog
- [An Ordinary Sonic ROM Hack](http://shc.sonicresearch.org/history13/1) - A romhack inspired by creepypastas, by Cinossu.
### Sonic the Hedgehog 2
- [Sonic 2 Adventure Edition](http://info.sonicretro.org/Sonic_2_Adventure_Edition) - Sonic 2 with several Adventure-style gameplay elements, by MainMemory.
- [Sonic 2 Secret Ring Edition](http://info.sonicretro.org/Sonic_2_Secret_Rings_Edition) - Add Secret-Ring style missions to Sonic 2, by MainMemory.
- [Knuckles' Emerald Hunt](http://info.sonicretro.org/Knuckles%27_Emerald_Hunt) - Emerald-hunting game inspired by Sonic Adventure Knuckles levels, by MainMemory.
### Sonic the Hedgehog 1 and 2
- [Sonic Classic Heroes](http://info.sonicretro.org/Sonic_Classic_Heroes) - Replay Sonic 1 and Sonic 2 with a Heroes-style gameplay, by Flamewing.
- [Robotnik's Revenge](http://info.sonicretro.org/Robotnik%27s_Revenge) - Boss rush with bosses from Sonic 1 and 2, by ColinC10.
## Character Hacks
Hacks were you play another character
### Sonic the Hedgehog 1
- [Tails in Sonic the Hedgehog](http://info.sonicretro.org/Tails_in_Sonic_the_Hedgehog) - Play as Tails in Sonic 1, by drx (v1) and Puto (v2).
- [Knuckles the Echidna in Sonic the Hedgehog](http://info.sonicretro.org/Knuckles_the_Echidna_in_Sonic_the_Hedgehog) - Play as Knuckles in Sonic 1, by Stealth.
- [Amy Rose in Sonic the Hedgehog](http://info.sonicretro.org/Amy_Rose_in_Sonic_the_Hedgehog) - Play as Amy in Sonic 1, by E-122 Psi.
- [Sally Acorn in Sonic the Hedgehog](http://info.sonicretro.org/Sally_Acorn_in_Sonic_the_Hedgehog) - Play as Sally in Sonic 1, by E-122 Psi.
- [Bunnie Rabbot in Sonic the Hedgehog](http://forums.sonicretro.org/index.php?showtopic=34542) - Play as Bunnie in Sonic 1, by E-122 Psi.
- [Kirby in Sonic the Hedgehog](http://info.sonicretro.org/Kirby_in_Sonic_the_Hedgehog) - Play as Kirby in Sonic 1, by Lone Devil.
- [Metal Sonic in Sonic the Hedgehog](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog) - Play as Metal Sonic in Sonic 1, by Lone Devil.
- [Charmy Bee in Sonic the Hedgehog](http://info.sonicretro.org/Charmy_Bee_in_Sonic_the_Hedgehog) - Play as Charmy Bee in Sonic 1, by E-122 Psi.
- [Mighty the Armadillo in Sonic the Hedgehog](http://info.sonicretro.org/Mighty_the_Armadillo_in_Sonic_the_Hedgehog) - Play as Mighty in Sonic 1, by E-122 Psi.
- [Ray in Sonic the Hedgehog](https://www.sonichacking.org/entries/expo2019/65) - Play as Ray, with is Mania skills, by Iso Kilo.
- [Somari the Adventurer](http://info.sonicretro.org/Somari_the_Adventurer) - Play as Mario in Sonic 1, by Lone Devil.
- [Motobug the Badnik in Sonic the Hedgehog](http://info.sonicretro.org/Motobug_the_Badnik_in_Sonic_the_Hedgehog) - Play as a Motobug in Sonic 1, by Polygon Jim.
- [Shadow the Hedgehog in Sonic the Hedgehog](http://info.sonicretro.org/Shadow_the_Hedgehog_in_Sonic_the_Hedgehog) - Play as some famous back hedgehog in Sonic the Hedgehog, by Falavia ! (Use modern skillset)
- [(Another) Shadow the Hedgehog in Sonic the Hedgehog](https://sonichacking.org/entries/contest2019/22) - Another (unrelated) Shadow in Sonic 1 hack, by AsuharaMoon ! (Use mania-style skillset)
- [Rouge the Bat in Sonic the Hedgehog](https://www.sonichacking.org/entries/expo2019/24) - Rouge in Sonic 1, by AsuharaMoon.
### Sonic the Hedgehog 2
- [Amy Rose in Sonic the Hedgehog 2](http://info.sonicretro.org/Amy_Rose_in_Sonic_the_Hedgehog_2) - Play as (Classic) Amy in Sonic 2, by E-122 Psi.
- [Sonic the Hedgehog 2 : Pink Edition](http://info.sonicretro.org/Sonic_the_Hedgehog_2:_Pink_Edition) - Play as (Modern) Amy and Cream in Sonic 2, by E-122 Psi.
- [Sally Acorn in Sonic the Hedgehog 2](http://info.sonicretro.org/Sally_Acorn_in_Sonic_the_Hedgehog_2) - Play as Sally in Sonic 2, by E-122 Psi.
- [Kirby in Sonic the Hedgehog 2](http://forums.sonicretro.org/index.php?showtopic=34887) - Play as Kirby in Sonic 2, by LoneDevil.
- [Metal Sonic in Sonic the Hedgehog 2](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog_2) - Play as Metal Sonic in Sonic 2, by Lone Devil.
### Sonic the Hedgehog 3 & Knuckles
- [Sonic the Hedgehog 3 and Amy Rose](http://forums.sonicretro.org/index.php?showtopic=28820) - Play as Amy in Sonic 3&K, by E-122 Psi.
- [Sonic 3 Cz](http://info.sonicretro.org/Sonic_3_Cz#History) - Play as Amy in Sonic 3&K, by Hayate.
- [Sonic the Hedgehog 3 and Sally Acorn](http://forums.sonicretro.org/index.php?showtopic=34300) - Play as Sally in Sonic 3&k, by E-122 Psi.
- [Metal Sonic in Sonic the Hedgehog 3 & Knuckles](http://info.sonicretro.org/Metal_Sonic_in_Sonic_the_Hedgehog_3_%26_Knuckles) - Play as Metal Sonic in Sonic 3&K, by Lone Devil.
## Other games
- [Sonic the Hedgehog Vol.2](https://www.romhacking.net/reviews/5626/) - Improvement of the Somari-based Sonic for NES
- [Cream in Mario 64](https://sm64pc.info/forum/viewtopic.php?t=132&i=1)

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# Awesome Sonic-related stuff
This series of pages will present to you awesome projects related to Sonic the Hedgehog ! They are a continuation of my old "awesome-sonic" list and aim to help people discover nice stuff they didn't know ! The range will be a bit more extended than Awesome-Sonic as I'll also list Sonic-like stuff in one of the lists.
## Rules for entering
- It's a creation based on the Sonic the Hedgehog Franchise. Hacks/mods that add character from another franchise into a Sonic game are accepted. Same-wise, hacks/mods that add Sonic on other games will be accepted too.
- The creation must be a creation that is complete enough to be a good experience. It can be either a small project (one-level hack or fangame, one-issue comic-book) or epic lenght content.
- Some exceptions to this rules includes :
- Abandonned games that already give a big enough experience à la Sonic Fusion
- Ongoing series of comics, that won't be ever "finished" by any standard. For one to be proposed, it must have at least one issue.
- Modding-based game like SRB2 or Sonic World
## Classification
- Fangames
- Genesis-like
- Advance-like
- 2D Other
- 3D Classic
- 3D Modern
- 3D Other
- Other playstyle (All games with non-standard gameplay)
- Chao
- Humorous
- Alternate style
- Hackroms
- Total Conversion (Hacks that transform the game in a completely or really different games (new levels, graphics, etc).)
- Small games
- Different playstyle
- Improvement and new features (Hacks where you play the same game with new features, levels and other stuff)
- (add a category by game)
- Gameplay Hack (Hacks that are the same or nearly the same game, but with a different playstyle, missions. Boss-rush hacks are part of this category)
- (add a category by game)
- Character Hack (Hacks were you play another character)
- (add a category by game)
- Mods
- *A category by game*
- Total Conversion
- Levels and Level Packs
- Characters Hack
- Other
- Webcomics
- Fan-continations (project that aim to continue in comic-book form an existing Sonic continuity)
- Multiple-issues
- One-shot
- Humorous
- Videos
- Fan-continuations (project that aim to continue in comic-book form an existing Sonic continuity)
- Movies (project that act like a feature or short lenght movie, with a complete story told in one video)
- Anime (project that are inspired by japanese animation)
- Cartoon (project that are inspired by traditionnal american cartoon)
- Humorous
## A disclaimer about the "SEGA should hire these fans"
If you want to makes comments on a fangame about how SEGA should hire them… Please don't do that. And please, please, **FUCKING PLEASE** don't annoy SEGA by sending them "LOOK THIS FANGAME IS BETTER FIRE ALL YOUR PEOPLE AND HIRE THEM".
- First, well, it's useless. It won't help the game become better, it won't suddenly make SEGA says "oh wow we didn't know that using more money to delay again an already delayed game will make it better, thanks for this incredible insight". They *know* rushing a game isn't a good idea for the quality of the game. And certainly a lot of people at SEGA and in the Sonic Team would prefer to have more time to release finished game. Sadly, we won't stop the rush by saying "don't rush". So it's not really usefull feedback, as it's noise.
- Secondly, it's stressfull for fancreator. First, we kinda all fear that some day SEGA will stop letting us do our things. And even if it's not a random noise that'll change that, I'm not sure I wouldn't be kinda anxious thinking "maybe it's because of my project that it'll happens" if I were in the creator place when something like that happens. And even like that, when our praise is just "it's better than the shit SEGA did", it's kinda stress-inducing, because we might get dunked on by doing something that "fans" don't like and it create a bigger injonction to be good (as we know are supposed to "fix Sonic" for some) for something that is just an hobby project. I'm not saying that everybody will be anxious about all that. Just that we should be careful about that.
- Thirdly, you're just annoying some PR person that can't really do anything about all that. Which make you looks like that person that yell "I WANT TO TALK TO THE MANAGER" at one employee that have nothing to do with their issue. I'm pretty sure that's not what you want, but it's kinda similar things.
You can be angry at Blind Squirrel Game and even at SEGA (they have to manage their products) for the state of SCU (just please don't attack "the devs" you often don't know the condition of working of devs - and some rumors seems to show that at BSG it's kinda difficult). You can think that P-06 is an excellent remaster (and it certainly do a fantastic job) too, and even that it's one of the best remaster.
Just be careful to devs, and that not attacking people that have nothing to do with the issue. If you want to rant, be sure to not attack people that haven't done anything to you, if you want to provide feedback search to proper mean to do it (or help project that will be positive for Sonic fans, like explaing why you think a fan creation is good, or some exemple of what you liked in Sonic, etc). And please make sure if you're not putting too much pressure on some fandevs.
I know I'm a bit preachy there, and i'm not saying that everybody that does that are bad persons or anything. Just I'm saying that being careful would be nice for everybody.
( Also, a lot of people working on Sonic were originally fans. )
### About Sonic Mania
> But that one time, Sonic hired fans TheTaxman and Stealth to create Sonic Mania and it was the best Sonic game, so ur wrong and they should hire the fans
>
> - A real argument I have to deal with a lot
The Mania team got to make their own game because they weren't just hired to make Sonic game, and proposed a pro-quality project to SEGA. What happend was that :
- Christian Whitehead and Stealth came to SEGA with handled, good project that they knew how to put and the specific knowledge usable for that.
- They were able to put on a complete working engine from scratch and reusable tech (something than most fangame creator aren't able to do or just never did) making that the game WAS publishable by SEGA without much burden (like having to pay Unity/Unreal).
- They came back with a small-scale project with a complete team, a working prototype and Iizuka got hyped and scaled up the project.
All that is completely different than just a fan making a good fangame being hired ! Christian Whitehead and Stealth aren't just "Sonic fans that made good fangames/hack", they had when the Mania project started professionnal experience, and where able to go see SEGA with a working and interesting project.

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# Mods
Mods are modificiations of non-emulated games, that usually needs the original games to works.
## Sonic Adventure
### Levels and Level packs
- [Prototype Windy Valley](http://sonichacking.org/entry/120) - By ItsEasyActually.
## Sonic Adventure 2
### Levels and Level packs
- [Emerald Coast](http://sonichacking.org/entry/68) - By MainMemory.
- [Dreamcast Chao Gardens](http://sonichacking.org/entry/104) - By Exant64.
## Sonic Heroes
### Levels and Level packs
- [Radical Highway](https://www.youtube.com/watch?v=MdcqrSudtmo) - By Shadowth117.
## Sonic Generations
### Total Conversion Mods
- [Sonic Adventure Generations](https://www.moddb.com/mods/sonic-adventure-generations) - Replay level of Adventure with a slighty more Adventure feeling, in Sonic Generations, by JCorvinus, Steven Grayson and S0lv0 (project without news, but with a few fun level to play).
### Improvements and New Features Mods
- [Cell Shading](https://www.youtube.com/watch?v=UNso3wn7T0w) - By Dario.
### Levels and Level packs
- [EggmanLand Mod](https://www.youtube.com/watch?v=KUdd9nq8DX8) - By N69vid.
- [Aquarium Park](https://www.youtube.com/watch?v=IGOv9RRhy9k) - By Hyuga.
- [Aquarium Park](http://sonichacking.org/entry/98) - Another one, by Skyth.
- [Final Rush](http://lostgenerations.freeforums.net/thread/6/final-level-sonic-world-version) - By Flash Dash.
- [Camelot Castle](https://www.youtube.com/watch?v=AHBdZhRzkBE) - By Melpontro.
- [Sweet Mountain Act 2](http://sonichacking.org/entry/114) - By JoeyLaw.
- [Tropical Resort ReBoosted](http://sonichacking.org/entry/97) - By SKmaric.
### Characters Mods
- [Super Sonic Generations](https://www.moddb.com/mods/super-sonic-generations/news/super-sonic-generations-2016-edition) - Play Sonic Generations as Super Sonic and transform into Hyper Form, by JoeTE.
- [Real Tails Mod](https://www.moddb.com/games/sonic-generations/downloads/real-tails-mod-ver20) - Play Tails in Sonic Generations, by UltimateDarkman.
## Sonic Forces
### Improvements and New Features Mods
- [Classic Sonic Improvement](http://sonichacking.org/entry/91) - Physics fixes for Classic Sonic, by Showin.
### Levels and Level packs
- [Lost Valley Overclocked](http://sonichacking.org/entry/111) - By Infinite Force.
- [Mortar Canyon Remastered](http://sonichacking.org/entry/113) - By Infinite Force.
- [Network Terminal Overclocked](http://sonichacking.org/entry/112) - By Infinite Force.
- [Real Infinite Boss](http://sonichacking.org/entry/110) - By Infinite Force.
- [Grand Metropolis](https://gamebanana.com/maps/202631) - A two-acts port of Grand Metropolis, by Infinite Force.
- [Westopolis](https://gamebanana.com/maps/201020) - By Knuxfan24.
- [Glyphic Canyon](http://sonichacking.org/entry/89) - By Knuxfan24.
- [Lava Shelter](http://sonichacking.org/entry/84) - By Knuxfan24.
- [Weapon Bed](https://www.youtube.com/watch?v=pKnlsS6sSFQ) - By ĐeäTh.
## Sonic Robo Blast 2
This list contain only mods for SRB2 2.2.
### Total Conversion
- [SRB2 Bomberman](https://mb.srb2.org/showthread.php?t=46510) - A bomberman mod for SRB2, by
### Improvement and Feature mods
- [SRB2NetPlus](https://mb.srb2.org/showthread.php?t=46342) - Play in netgame without control lag, by LXShadow.
- [Jeck Jims' 2.2 3D Models](https://mb.srb2.org/showthread.php?t=46560) - A pack of low-poly 3D models, by Jeck Jims.
- [Modern Monitors](https://mb.srb2.org/showthread.php?t=46622) - Use modern-styled item boxes, by Demnyx Onyxwing.
- [Tails' Super Flickies](https://mb.srb2.org/showthread.php?t=46444) - Add S3&K Flickies on Tails' Super Transformation (and activate Tails Superform on SRB2), by birbhorse and gregory\_house.
- [Everyone likes Tails](https://mb.srb2.org/showthread.php?t=46345) - Let Tails follow every other characters, by Zippy_Zolton.
### Levels and Level Pack mods
- [SRB2 Apologue Pack](https://mb.srb2.org/showthread.php?t=46028) - A set of Singleplayer / Co-op levels, turned into a neat short little campaign-style experience, by RomioTheBadass.
### Character Mods
- [Tails Guy](https://mb.srb2.org/showthread.php?t=45726) - Tails as the Doom Guy, by Tripel the fox and Maximus Universal.
- [Blaze The Cat](https://mb.srb2.org/showthread.php?t=46017) - By TDRR, Lilly, Naluigi and .Luke.
- [Flicky](https://mb.srb2.org/showthread.php?t=45666) - A Flicky, by MotorRoach, HellHawkX, Lach and VAdaPEGA.
- [Egg Robo](https://mb.srb2.org/showthread.php?t=46518) - By CobaltBW, DrTapeworm, SuperPhanto and toaster.
- [Neo Sonic](https://mb.srb2.org/showthread.php?t=46505) - An Adventure/Advance-y Sonic, by Chengi, Crum, Dimpsuu, Lach, Lat' and TehRealSalt
- [Metal Knuckles](https://mb.srb2.org/showthread.php?t=46047) - By Lloydirving7736, BENJITA9000, Chaos Zero 64, corneliab and senku.
- [Mecha Sonic](https://mb.srb2.org/showthread.php?t=46737) - By CANINE.
- [Modern Sonic](https://mb.srb2.org/showthread.php?t=46476) - Sonic Unleashed gameplay in SRB2, by MotdSpork, Badnik, Chrispy, Golden Shine, HitCoder, K.S., Lach, ManicTH14, Rumia1, TrickyTex, Zero\_the\_artificial, Zipper.
- [Eggpack](https://mb.srb2.org/showthread.php?t=46482) - Eggman with a jetpack, by Zero\_the\_artificial.
- [Silver the Hedgehog](https://mb.srb2.org/showthread.php?t=46496) - By Lat', Inazuma, MotorRoach, QuikSilver-TH, Snu, zxyspku.
- [Sonic the Werehog](https://mb.srb2.org/showthread.php?t=46770) - The werehog with an adapted gameplay, by Zero\_the\_artificial ApocHedgie, DaOrangeBoi, Ikkarou Tatsuru, Inazuma, Lach, MotdSpork and Rumia1
- [Yoshi](https://mb.srb2.org/showthread.php?t=46743) - Yep, it's him, by SMS Alfredo.
- [Mighty the Armadillo](https://mb.srb2.org/showthread.php?t=46840) - Mighty with his Mania moveset, by Man553, Emong, Monster Iestyn, Tripel the fox.

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# Multimedia
A lot of Sonic media for videos and music !
Note : Musics listed here only contain full albums (cover or original) and original music (be it be lyricization or brand new music). There are so much good cover than I can't really add them all.
## Movies
- [Sonic](https://www.youtube.com/watch?v=JtCtQpclpY8) - A live-action/CGI fan-movie, by BlueCore Studios
- [Sonic Prologue](https://www.youtube.com/watch?v=9C1ryUfXnR4) - An animated prequel to Sonic 2, by NECOMIX and Chris Wilcots Animation.
- [Nazo Unleashed DX](https://www.youtube.com/watch?v=g-etGCr7SM4) - A fan-anime based on the "Nazo" image from Sonic X.
## Humorous videos
- [Sonic Shorts](https://www.youtube.com/playlist?list=PLPefo9JATa-uoXMO4mf4uZTBBCNfrvh-C) - A serie of humoristic mini-video, by the Sonic Paradoxe collective
- [Sonic Seconds](https://www.youtube.com/playlist?list=PLPefo9JATa-tSp8mlSb2Vvfn-TtpUUEo-) - An humoristic serie of short(er) gag, by the Sonic Paradoxe collective
- [Seaside Denied](https://www.youtube.com/watch?v=veLTMMiDjh8) and [Metropolis Mayhem](https://www.youtube.com/watch?v=bSj7yRyPWaQ) - A parody of Sonic Heroes, by the Sonic Paradoxe collective.
## Remix/Cover albums
- [S&K Project Chaos](https://ocremix.org/album/9/sonic-3-and-knuckles-project-chaos)
- [Sonic CD : Temporal Duality](https://soniccd.ocremix.org/)
- [Sonic Stadium Music Album 2011](https://projects.sonicstadium.org/music-album-2011/)
- [Sonic Stadium Music Adventure 2012](https://projects.sonicstadium.org/music-album-2012/)
- [The Sound of TSS '14](https://projects.sonicstadium.org/sound-of-tss-2014/)
- [The Sound of TSS '15](https://projects.sonicstadium.org/sound-of-tss-2015/)
## Original Music Albums
- [Sonic BtS OST](https://www.youtube.com/channel/UCTHhYeeRUKWZ90Z7ngwjgFg?disable_polymer=1)
- [Sonic AtS OST](https://www.youtube.com/user/SonicATS13?disable_polymer=1)
- [Dual Ages : Time Twisted OST](https://www.youtube.com/playlist?list=PLKYFFo0H3JcxYdJy3MIdBZt4x3XukxXCt&disable_polymer=1)
## Radia Drama
- [Sonic and Tails R](https://www.youtube.com/playlist?list=PLVucl6B8OcBPCfQdgCMGUUFxv2Y7jl5_s) - A Sonic Radia Drama, by Emi Jones and Doryan Nelson, with several cast members from past and present Sonic games !

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# Webcomics
Some comics about Sonic the Hedgehog here. Contrary to most other list, this one accept projects that are far from "finished", as they aim to be ongoing series, like ArchieSonic Online or StC Online.
## Fan-continuations
- [ArchieSonic Online](http://archiesoniconline.com/) - A continuation of the first continuity of Archie Sonic.
- [Sonic the Comic Online](http://www.stconline.co.uk/) - A continuation of Sonic the Comic online.
- [Sonic SatAM S3ason](http://www.sonicsatam.com/sea3on/) - A continuation of Sonic SatAM, in webcomic form.
## Ongoing comics
- [Sonic Legacy](https://tapas.io/series/Sonic-Legacy) - A comics serie by Sonic Paradoxe.
- [Gosth of the Future](https://www.deviantart.com/evanstanley/gallery/) - A Silver-focused story, by Sonic Comic artist Evan Stanley.
## Game Adaptation
- [Sonic Adventure 2](https://board.sonicstadium.org/topic/20105-sonic-adventure-2-comic/) - An adaptation of the start of Sonic Adventure 2 in comics form (only one issue finished).

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# The Great Amy Rose Debate
Amy is a character that have receved a lot of criticism, and that also have a lot of people that also love her. I remember during the Adventure era where she was called as a "stalker" and stuff (I won't use the more ableist ans sexists attack that she received). So there is often the question : *is Amy a "bad character" ?*
There is a distinction to make between "bad character" with "badly written", for me.
Amy's base are kinda solid (even if she fall a bit too much in kinda cliché tropes, but eh it's also part of Sonic's fun to be full of clichés), the issue is that she have been flanderized (then "counter-flanderized") too much, reducing her at some of traits (Battle, Riders and 2006 being the biggest offender, she wasn't too bad in Heroes, even if Heroes' writing isn't perfect), and they they tried to much to remove quirk (even if she finally had some lines/jokes in Forces, and a really nice arc in IDW to be frank).
So I'll developpe all this, and talk about the "Amy hate".
## My beef with Amy between 2003 and the early 2010s
I like Amy, and that's why I think some of her moment where really bad, and have been written have suffered a lot from making her a "joke character". Her characterisation have been pretty bad/inconsistent since Heroes, where several issues made more visible the flaws in writing, and where on level that irked a lot of fans.
- In Heroes, she can seems dismissive of other, and it was the beggining of "you'll marry me Sonic", which was less present in SA/SA2. It's IMO the least annoying one of that era, especially as everybody is a bit more cartoony in this game, so it makes sense. But it was for many people the beggining of how they're introduced to the character (Sonic Heroes was a game a lot of people picked after Sonic X).
- In Battle, the "boxercize" thing and how it's shown to make Cream pretty uncomfortable and even afraid. Also, that most of her story is just a joke about how because of Tails she act like Emerl is her and Sonic's kid. Can be funny for some, but was cringe for many people. And for me… it was bad.
- In Sonic Riders, she is again a tag-along in the story, and just serve as a joke "ah ah she is violent" at the end.
- In Sonic 2006, the infamous line of "between the world and Sonci I choose Sonic", after all the preceding issues, was also something that annoyed a lot of people.
- I won't even begin to talk about Free Riders.
Making her just a "joke" in some games didn't help too (Riders & Battle), and Sonic didn't have enough moment where they got genuine friendship, while he had plenty of moment where he was annoyed with her, or even frightened. I kinda think that the games helped that matter of fact, nearly showed that hating/disliking Amy as "something normal". So I kinda see why it happened, even if I think it wasn't the goal : it was more a "rule of funny" that wasn't found very funny by everybody. I'm not saying that nobody should find those moments funny (there are some that I find pretty funny even, like in the end of Secret Rings), but it resulted in making more and more people dislike Amy and find her "abusive".
IMO that's also a bit of an issue to the storytelling of the game post-SA2 : only the "epic character" where the core of the stories, and the other where a bit left aside. I'm not saying that nobody should like her because of all that, or that she is a bad character. But these issues participated to create a deformed vision of her that was strongly disliked by a part of the fandom.
Something that also makes people feel that "Amy is a bad character" is that some of her "worst moment" tends to generate really strong emotions : I can see the issue in playing for laugh someone attacking someone else they're in love for petty reason, or the character being shown making a child *afraid* of their exercize that are also battle (especially for people having been beaten up as children, seeing Cream being afraid of Amy insisting for them to fight each-other can be really violent).
So basically, she have been inconsistent, had some moments that where strongly disliked by a lot of fans and in many games, she have been treated as a joke, in the middle or more serious stories.
## The opposite direction trap
After that, they fell in the opposite trap : making her too "nice" when she is supposed to be a bit of a brat (like most Sonic character have quirks and aren't perfect). Amy isn't some kind of "angel girl who is always nice and adorable". What have to be done is to balance that with other traits and heroïsm to create nice stories. (In the Adventure for instance, it was her being able to connect with people like Gamma or Shadow, while the most she did to him was to simply annoy him)
During the Boost era, she became less significant, but didn't have some moment like that (she have some horny moment in Forces as her "two Sonic is like a dream" (honestly maybe one of the two jokes of Forces that made me laugh), and her voice in Generations/Lost World is... something, but nothing that annoyed as many people as the implication of Cream being afraid of Amy's boxercize for instance). It's not without issue, as she lacked IMO some direction, some "core concept". Now what is the best between the two, I'll leave that to personal tastes. In Boom, there was the issue of inconsistency, with Amy being pretty different in all incarnation of Boom depending of who wrote her.
## It's better now
That's why a lot of people during Archie post-reboot and IDW think that Ian fixed Amy (I personally prefer a bit Evan's Amy, which I feel is way more fun) : he mixed some of the elements and gave her more "shining moments" (which I think is even more important than the actual characterisation). Now we have other character respecting her, her moments with Sonic are less cringy as he react better, she don't have moments where they entirely botch her character like before, no joke about how she is "delusionnal", and she got one big story arc using her character to give an interesting life lesson ("helping people is good, but you can't be everything they need").
I feel that the last part is also pretty important : she isn't only "relevant" to the plot, she is also a big part of the plots' messages. I feel that the games have still a way to go, as in Frontiers she didn't have big moment that highlighted what she wanted for herself. But the overall franchise is taking a big step toward better depiction of Amy.
To make an excellent Amy, you have to balance her quirks ("chasing Sonic", angryness, etc) with "cool" sides and stories. I feel that the best writer of Amy is Evan Stanley (which makes most of the character really funny, I really like how quirky they are). And avoid falling into the pitfalls or making us feel that the character is cruel or acting bad toward other character we care about when they're not supposed too.
## Does the character deserve all the hate ?
Well, I think that the previous section make understandable that my answer to that is "no". I also think that there are also some instances of her characterisation that get too much criticism.
If some moments like how Amy act toward Cream in Battle are really bad for instance, some other are overhated : Amy annoying Sonic in SA2 during the jail, Amy in Sonic Heroes annoying Sonic. Character annoying other character is nice. People aren't perfect in real life, and shouldn't in story. We shouldn't conflate "this character can be annoying" with "this character in unlikable". It's an issue that happens a lot in fandom. On that point, I think that the fandom over-react and want too much characters to be "perfect", and forget that Amy is a bit bratty sure... but every Sonic character have their moments like that.
Now, being deeply unconfortable with the moments when she threaten other character is more understandable. Especially for people that have suffered from abuse or bullying. I especially think about her interactions with Cream in Sonic Battle. In this kind of case, I totally can understand why on those case, people will strongly dislike the character.
There also some questions of sexism (both on some people that simply dislike female character, and on some fans of Amy that "transform" her to suit their vision of a "perfect girl"). A lot of people disliked Amy because she was a too "girly" character, and didn't fit in their vision of Sonic. Cream suffered a bit of the same kind of hate at the beggining.

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# Characterisation questions and issues
A lot of people have strong opinion on Sonic Characters.
## Are character being different bad ?
## But the Shitty Friends ?
Shut up.

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# Infinite is a bully

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# Adventure-era games and stories
## The Adventure saga
- Sonic Adventure (1998) — We have to ~~kill~~ defeat Chaos.
- Sonic Shuffle (2000)
- Sonic Advance (2001)
## The Gerald Legacy Saga
- Sonic Adventure 2 (2001) — L'ARK is now present in the canon, same for Gerald and Shadow
- Sonic Advance 2 (2002)
- Sonic Heroes (2003) Return of Shadow
- Shadow the Hedgehog (2005) The origins of Shadow are now known
- Sonic Battle (2004) Shadow wonder about being a weapon. Discovery and death of Emerl.
- Sonic Advance 3 (2004) Gemerl, the legacy of Emerl is now present in the canon.
## The Fallen timeline
The timeline where Sonic 2006 was present. This timeline have been erased.
- Sonic the Hedgehog (2006) Creation of the "fallen timeline"
- 200 years later : Silver fight Iblis in broken times
## Restored timeline
The timeline created by
- Sonic Rush (2005) — Blaze is now present in the mainline timeline.
- Sonic Rush Adventure (2007) - Adventures in the sol dimensions
- Sonic Rivals (2006) Silver is now present in the mainline timeline
- Sonic Rivals 2 (2007)
## Storybook stories
( These game can be everywhere in the chronology post SA2)
- Sonic & the Secret Rings (2007)
- Sonic & the Black Knight (2009)
## Storybook stories
( These game can be everywhere in the chronology )
- Sonic Riders (2006)
- Sonic Riders - Zero Gravity (2008)
- Sonic Free Riders (2010)

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key: Backstory
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# Before the game
## Ancient times
- 6 billions years ago : The earth formate, and two being grow on its center : Dark Gaia and Light Gaïa. Every 10k years, they'll fight for controle.
- More than 10 000 years ago : The Ancient comes. They might be the civilisation called by scholars the "First Great Civilisation". They mutate in Chao in a generation span.
- 10 000 years ago : Latest past fight between Light Gaïa and Dark Gaïa. This time, Light Gaïa is helped by the civilisation here at that time, that create the Temple of Gaïa
- 4000 years ago : Extinction of the Pachacamac Clan due to the Perfect Chaos Event. Angel Island separate from Earth
- The remaining echidnas start garding the Master Emerald on Angel Island
- Possibly 3000 years ago : Arrival of the Babylonian on Earth
- Construction of Babylon Garden around Astral Babylon
- The babylonian start becoming theft and bandit, creating the Babylon Rogues
- Stolen, the 13th leader of the Babylon Rogue create the Magic Carpet
- Start of the art of making Extreme Gear
- The Magic Carpet is protected by the Babylon Gardian
- An ARK of the Cosmos is buried in Gigan Rocks by the Babylonian
- Babylon Garden is buried inside the ground, according to the legends by the "gods" in punichement of the Rogues actions -
- 2000 years ago : Black Coment comes to earth
- Creation of Black Arms floating temples on Earth.
**Note:** As we don't have date for the Babylonian times in Sonic, I used the Earth date of between 1800 BC and 539 BC, so between 3800 and 2539 years ago.
## Recent history
- 50 years ago : The ARK Incident
- Gerald Robotnik explore echidna's ruins and discover the mural about Super Sonic
- Gerald Robotnik discover Gizoïd
- The Black Comet pass near Earth and Black Doom contact Gerald
- Creation of Shadow
- The ARK Incident happens : death of Maria, emprisonnement and death sentance of Gerald.
- Before dying, Gerald reprogram Shadow and the ARK
- 10 years ago :
- The Soleanna Incident happens, the Duke of Soleanna dies from his injuries
- In a previous timeline, Iblis is merged into Elise (EVENT ERASED)

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# The Classic Era
Some infos and canevats :
- There have to be two Metal Sonic, one starting from Mania, and another from Sonic 4
- I decided to prioritise Sonic Mania Adventure over the Encore Mode of Sonic Mania
## First Adventures
- Sonic the Hedgehog (1991) - The first game.
- Sonic the Hedgehog CD (1993) - Sonic save Amy and Little Planet
- Sonic the Hedgehog 2 (1992) - The Start of the First Death Egg Saga
- Sonic the Hedgehog 3 & Knuckles (1994) - The End of the First Death Egg Saga
- Sonic the Hedgehog 2 GG (1992) - Eggman kidnappe Tails. According to the manuals Sonic and Tails know each other, so it have to happens post-S2 (thus post-S3 too).
## The return of Metal Sonic
- Sonic the Hedgehog 4 (2010) Metal Sonic is back : needed for every story with Metal Sonic after that.
- Sonic Chaos (1993)
- Sonic Triple Trouble (1994) - Metal Sonic is here.
- Sonic Spinball (1993) - Happenned in some sort, can be seen as "canon" as the Veg-O-Fortress is referenced in Sonic Origins
- Sonic Labyrinth (1995) - Eggman try to make Sonic slower
- Tails' Skypatrol (1995) - Tails fight a witch.
- Tails Adventure (1995) - Tails fight birds (I use the US interpretation of the game, as it makes a more compeling story arc imo)
- Knuckles' Chaotix (1995) - Knuckles fight Metal Sonic too.
- Sonic Blast (1996)
- Sonic 3D Blast (1996) - Sonic & Co. travels to Fliky Island
- Sonic the Fighters (1996)
- Sonic R (1997)
## New classic adventures
I've put the newest classic stories here, as it seems that the characters known each other in the comics.
- Sonic Generation (2011) - As Sonic seems to come from the first games, it makes the next placement more logical.
- Sonic Mania (2017) - Metal Sonic seems to come back here, so it's before Chaotix and Triple Trouble.
- Sonic Forces (2017) - Classic storyline
- Sonic Mania Adventure (2017) - Back to is time, Classic Sonic fight Eggman that made some shenanigans.
- Seasons of Chaos (IDW, 2021)
- Dr. Eggman's Birthday (IDW, 2021)
- Sonic Learns to Drive (IDW, 2021)
- Amy's New Hobby (IDW, 2021)

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# The Sonic Chronology
This pages aim to create a timeline of the different events and stories that happens in the Sonic Universe, and how they relate to each other.
## What is canon ?
> Everything (except Chronicles) is canon
Sonic stories have this particularity which is that they operate on a loose canon basis. This have changed a bit since the 2020s as there is now some kind of "canon and lore comitee" in the Sonic IP, but it doesn't change one important part of how the Sonic canon operate : the canon is created by the different game, and games aren't created to "advance the canon". Each Sonic games (or show, etc) start from a concept, an idea and takes elements from the "canon" to create its story, most of the time creating a lot of the important elements "from scratch" THEN creating connections. It's why Iizuka explained one time that each Sonic game is in a "self-contained bubble".
It create a situation where the notion of "canon" is less restrictive than what we have often. We could argue about which version is the "right definition of canon", but TBH there is no right or wrong usage of canon as it's a pretty vague term. It's mostly an accepted convention by fans and sometimes author. It simply means "what is part of the official storyline". The english wikipedia article is quite good putting some nuance in the different usage of the term. It's mostly because "canon" is often thought as something binary (either something is canon or not) when stuff are often quite more complexe. Starwars had an interesting ways to handle that with its different tiers of canonicity. Sonic have its own, which mean that they tend to be canon related to each other even if it doesn't always completely "fit rights" (now if it's a good thing or a mess will be up to everybody, I'm kinda done arguing about that kind of things).
It's also how we have games like Colors DS and Colors Wii that have kinda different story. They're two visualisation of the same story.
## Content used
First, we have a "one dimension" outlook of the Classic and Modern series. The goal is to see their separation as just a separation of "brands", but still tied to just one continuity.
It makes that the following elements are used to create this timeline :
- Classic games
- Modern games
- The Sonic Team official animations or webcomics
- IDWSonic
- Sonic Prime
## Division and Era
This chronology is divided into four parts, one by "eras" plus one for the backstory. Here I use eras in a "chronological sense" (which mean that a game created to go in an era will go in it).
- Backstory : All the stories that happens before the games
- Classic : All the games happening before Sonic Adventure
- "Adventure" : All games happening between Sonic Adventure and before Unleashed
- Modern : All games since Unleashed
Now I aim to create a separation of "Modern" in "Boost" and "Frontiers" era, I just prefer to wait a bit before creating the division, when we'll have more content around.

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# Modern/Current Era
## Eggman damage the world
- Sonic Unleashed (2008)
- Sonic Colours Prologue (webcomics, 2021)
- Sonic Colours (2010) — Introduction of the Wisps in the saga.
- Sonic Colours : Rise of the Wisps (video, 2023) — Happens during Sonic Colors Ultimate
- Sonic Generations (2011)
- Sonic Lost World (2013)
## The Eggman War Saga
- Sonic Forces: Rise of Infinite, Stress Test and Looming Shadow (webcomic - 2017)
- Sonic Forces: Episode Shadow (DLC - 2017)
- *Sonic Forces Introduction : Sonic is defeated by Infinite*
- Sonic Forces: Moment of Truth (webcomic - 2017)
- *Flashbacks from Tangle and Whisper*
- Sonic Forces (2017)
### Post Eggman Wars consequencies
- Fallout (IDW01-IDW04, 2018)
- The Fate of Dr. Eggman (IDW05-IDW06, 2018)
- Meet the New Boss (IDW07, 2018)
- Silent Support (IDW08, 2018)
- The Battle for Angel Island (IDW09-IDW12, 2018-2019)
- Sonic the Hedgehog : Tangle & Whisper (comics, 2019)
*This period also contain stories from the IDW Annual 2019*
## The Metal Virus Saga
- Infection (IDW03-IDW16, 2019)
- Crisis Cities (IDW17-IDW20, 2019)
- The Last Minute (IDW21-IDW24, 2019)
- All or Nothing (IDW25-IDW29, 2020)
- Out of the Blue (IDW30-IDW32, 2020)
*This period also contain stories from the IDW Annual 2020*
## Free Zeti and angry Eggman
- Sonic the Hedgehog : Bad Guys (IDW, 2020)
- Chao Races and Badnik Bases (IDW33-IDW36, 2020-2021)
- Test Run! (IDW37-IDW40, 2020-2021)
- Team Sonic Racing (2019)
- Zeti Hunt! (IDW41-IDW44, 2021)
*This period also contain stories from the IDW Annual 2022*
## The Imposter and a new Metropolis
- Sonic the Hedgehog : Imposter Syndrome (IDW, 2021)
- Trial by Fire (IDW45-IDW47, 2021)
- The Imposter Attack (IDW48-IDW51, 2022)
- Overpowered (IDW52-IDW56)
- Urban Warfare (IDW57-IDW61)
## Sonic Frontiers
- Sonic Frontiers Prologue : Convergence (webcomic, 2022)
- Sonic Frontiers Prologue : Divergence (animation, 2022)
- Sonic Frontiers (2022)
## Current stories
- Sonic the Hedgehog : Scrapnik Island (IDW, 2022)
- The Murder of Sonic the Hegehog (2023)
- Sonic Prime (TV, 2023)

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key: Classic Games
parent: Playing the games
order: 0
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# Classic Games
A lot of the classic games are available via emulation. Here are the best way to play some of them.
## S1, S2, S3&K and SCD
These games are available on **Sonic Origins**. With Sonic Origins Plus, they'll add Amy as playable ! These ports aren't perfect (there are some glitch and stuff), but they can do a pretty good job to play the games with more features (drop dash, no lives, etc). You can mod Sonic Origins with [Hedgemon Manager](https://github.com/thesupersonic16/HedgeModManager/releases)
You can replace S3&K musics with [this mod](https://gamebanana.com/sounds/61823).
### Sonic 1 and Sonic 2
Another alternative to play Sonic 1 and Sonic 2 is to extract the files from the Android Release and play them with the [Decompilation](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation). Note that you can also use the files from Sonic Origins, but you'll have to do [some manipulation](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/blob/main/FAQ.md#using-origins-rsdk-files) for it to work correctly.
### Sonic CD
Another alternative to play Sonic 1 and Sonic 2 is to extract the files from the Android Release (or original PC version if you had it) and play them with the [Decompilation](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation). Note that you can also use the files from Sonic Origins, but you'll have to do [some manipulation](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation/blob/master/FAQ.md#using-origins-rsdk-files) for it to work correctly.
The original port of Sonic CD on PC isn't available for sales anymore, and need the [SEGA PC Reloaded](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/) to work correctly ([mirror available here](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/page-7#post-1003615)).
### Sonic 3&K
For Sonic 3&K you can have two other option to get a "definitive edition" :
- Playing with a rom (that you can get if you had the steam version of S3&K, or from other ways :3) to [Sonic 3 A.I.R](https://sonic3air.org/).
- Playing the hackrom [Sonic 3 Complete](https://www.s3complete.org/) if you're on a plateform that prefer emulation.
Sonic & Knuckles Collections isn't available for sales anymore, and need the [SEGA PC Reloaded](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/) to work correctly ([mirror available here](https://forums.sonicretro.org/index.php?threads/sega-pc-reloaded.34181/page-7#post-1003615)).
## Other Megadrive Games
You can get the following games from the [SEGA Mega Drive and Genesis Classics](https://store.steampowered.com/app/34270/SEGA_Mega_Drive_and_Genesis_Classics/) and extract them with this tool :
- Sonic 3D Blast
- Sonic Spinball
- Dr. Robotnik's Mean Bean Machine
### Emulated-only games
The following games aren't available and needs emulation to be played :
- Knuckles Chaotix
- Wacky Worlds Creativity Studio
- Sonic Eraser
## Game Gear Title
Game Gear title will be available in **Sonic Origins Plus**. There certainly will be a way to extract them soon after its release. They can also be extracted from Sonic Adventure on Steam with [Game Extraction Toolbox](https://github.com/shawngmc/game-extraction-toolbox). After being extracted, you can play them in your emulator of choices. For some of the game, you can prefer optaining the Master System versions, that'll have a larger screen size. Triple Trouble and Sonic Blast also have been ported as Master System game, but the result isn't as good than for the other games.
For Sonic Triple Trouble, you can also play the [16 bits remake](https://www.sonicfangameshq.com/forums/showcase/sonic-triple-trouble-16-bit.1130/).
## Saturn/PC games
Sonic 3D Blast and Sonic R can be played.
## Arcade games

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# Playing the games
This games aim to give you some tips on how to play the Sonic games the best way possible. It'll list to you decompilations projects, fan-remake, ports, improvement mods, etc. that help make some of the games playable or even better, especially on modern hardware. It'll also give which games have or don't have legal way to be accessed today, and when emulated way or fan-remake give better results. It'll also help discover restoration, improvement projects.
This guide is kinda opinionated, so it's just one resource you can have about the subject !
## Other interesting guides
- [The definitive Steam Deck Sonic Doc](https://docs.google.com/document/d/1FsjXbyYQTIK9f9P_NYHoLGnv8_ZqHjgLPf9Qm0VMcVo/edit#)
## Categories (and a rant about eras)
For this section, I decided to divide the games in the different categories
- One category per "era" of Sonic
- One category for the smaller games (Sonic Cafe, Flash Games, McDonald Handleds)
- One special category for Sonic Xtreme (yep)
Now, I know that the first part tend to create a lot of debate, but I decided to use the common eras for Sonic, because I feel it's one of the few that manage to be objective, and not complete and utter bullshit :
- Classic : Everything before Sonic Adventure
- Adventure : Everything from the DC-GC-PS2-XB and GBA generation + Sonic 2006 and the Rivals
- Boost : Everything after Unleashed + the two Sonic Rush
Sonic Frontiers and Murder of Sonic will certainly get in a new era when we have enough games.
I know that a lot of people like to [overdivide](https://teddit.net/r/SonicTheHedgejerk/comments/10gp24t/i_dont_even_know_what_to_say_anymore/) the era creating "dark ages" to the era, sometimes for the Saturn games, sometimes for the games from Shadow the Hedgehog to Sonic Unleashed included, sometimes creating a "Meta era" that start from Sonic Colors onward… But it's simply not a good idea, it's even really bullshitty.
My first issue with that is calling eras "Dark Age" or "Meta Era" (often meant to be derogatory), or sometimes "Golden Age" is a big issue, because it shows that they're more interested about trying to say "this era was bad" or "this era was good" and miss completely what these classification should be about : An era is about categorising games of a time period to give a great understanding of what bring them together.
First, using good/bad stuff create division about what should go where : Shadow the Hedgehog was deeply divisive, and many saw it as an insult to SA2 to make a sequel that basically flanderize the entire game. It can be seen as a "fun-but-flawed" plateformer-shooter, but for many people, it wasn't enought after the Adventure and/or the classics. So Dark Age with 2006, or in the same era of Heroes (and some would also make Heroes part of a "Dark Age") ?
And I've also a lot of issue with the common division of "Dark Age" and/or Meta Era :
- As I said just before : Heroes or Shadow as the beggining ? Or 2006 ?
- Separating Colors and Unleashed just because "Unleashed is cooler" is missing a lot of points. Colors was made to emulate what was seen as a lot of people as the "better parts" of Unleashed, but with a more plateforme-y approach. A lot of elements that are present in Colors (emphasis on slapstick humor, more colored world, Sonic-only, boost gameplay) where introduced in Unleashed. Sure, we think that Unleahed is good and Colors bad (or the opposite), but it doesn't change their connection.
- The definitions of "Meta" used for the Meta era are different for several games present in the definition. This is kind bad, because it makes the category be included together based on a vague feeling, instead of intrisacate
- Sonic Colors is called "meta" because there is a joke about not being afraid by copyright. Honestly, it wasn't something meta to the Sonic IP at the time, so it makes the name of Meta Era from Colors onward kinda dumb.
- Sonic Boom have a lot of Meta humor about storytelling, the world, and breaking the forth wall (way more than any official games of this era)
- Sonic 4, Sonic Generation, Sonic Mania and Sonic Forces are celebratory titles that reuse a lot of content.
- Sonic Frontiers, despite a lot of people wanting to separate it from the "Meta Era" have as much meta humor as the previous joke (it lends better due to Flynn's writing imo) and reuse stage gimmick. So Meta Era ? Ah, now the gameplay is important ? Weird :D
- Shouldn't Sonic Chronicles be seen as a Meta Era title as well ? A lot of Meta Humor, and a HUGE amount of reference to the past (it even have Green Hill !)
So let's just use some era loosly based around the big gameplay concept that was the most used at that time, shall we ?

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# Modern Games
All the game released after the Saturn era.
## 128-bits era games
The Sonic games that where made before Sonic 2006 on home console.
### Sonic Adventure and Sonic Adventure 2
For these games, the easiest solution (and for me best solution) is to acquire the Steam version and use mods to improve the experience. With mods, Sonic Adventure can be made pretty similar to the Dreamcast versions.
### Other 128 bits games (Gamecube and Wii)
For these other games, your best option will be emulation, with Dolphin to emulate the gamecube or Wii versions. These versions are often the best versions available, even when a PC version exists (for Sonic Heroes and Sonic Riders). The following games can run great on Dolphin. For some, you can use special hacks to improve them.
- Sonic Heroes
- Shadow the Hedgehog (might have some performance issues)
- Sonic Riders - Can be improved with
- Sonic Riders Zero Gravity - Can be improved with
- Sonic and the Secret Rings
- Sonic and the Black Knight
## Pre-steam "modern" games
Before Generations, a lot of more modern Sonic games have been released without a Steam Version. Two of these games (2006 and Unleashed) are among the hardest to play nowadays
### Sonic 2006
For Sonic 2006, even if it's incomplete, the best way to play is [Sonic Project P-06](https://www.youtube.com/watch?v=SCD5aQLlCD4), even if it contain just the levels. If you want to play the original, you'll have to ressort on emulation, and an alternate branch by of [RPCS3](https://github.com/elad335/rpcs3/tree/sonic-race) to play it (here is a [special build for Steam Deck](https://drive.google.com/file/d/1ztkvU5vOIAChJ9JIbQs7HGRVwUm8bKeh/view)).
You can also use the mod [Legacy of Solaris](https://github.com/lost-legacy-team/LoS-Mod_Files_X) with le XB360 version.
### Sonic Unleashed
For the moment, the only really good solution to play Sonic Unleashed is to acquire it on the XBox Series X/S, where you'll be able to play it in 60FPS, which really improve A LOT the feeling of the game. Emulation isn't really a good option for now.
### Sonic Colors
Sonic Colors have been re-released on modern plateform via Sonic Colors Ultimate. This version contain a lot of issues compared to the original version. You can try to either improve SCU with mod, or play the original version on Dolphin, depending of if you prefer the slight QoL improvement of SCU, or the more pristine expérience of SC.
## Steam games
The following games are available on Steam with up to no issues. For some, you also can improve the experience with mods to get a more definitive experience.
- Sonic Generations
- Sonic Lost World
- Sonic Forces
- Sonic Frontiers
- Sonic Mania
- Sonic 4 Episode 1
- Sonic 4 Episode 2
- Sonic All Star Racing
- Sonic All Star Racing Transformed
- Team Sonic Racing
- The Murder of Sonic the Hedgehog
For Sonic Mania, you can play it on other plateform thanks to the [decompilation](https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation).
## Handled games
None of the handled Sonic games have been re-released yet. Your best option will be emulation. There isn't improvement hacks too, so it'll be the plain experience of yesteryears. For the 3D games, you can bump the internal resolution of the game via the emulator. You'll need the following emulators for the following games :
- GBA Emulator (mGBA, VBA-Next, etc) : Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Battle, Sonic Pinball Party. You can also find roms for the mini-games that where available in games like PSO via cable link.
- DS Emulator (melonDS) : Sonic Rush, Sonic Rush Adventure, Sonic Colors, Sonic Chronicles
- 3DS Emulator (Citra) : Sonic Generation 3DS, Sonic Lost World 3DS
- PSP Emulator (PPSSPP) : Sonic Rivals, Sonic Rivals 2

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# Smaller Sonic Games
The Sonic IP have got a lot of smaller scale games, available on flash or old mobile system. Most of these game where made during the first half of the 2000s, during a peak of popularity of the Sonic IP, due to Sonic X.
## Sonic Flash games
There are a lot of small flash games that where created for each game during the early 2000s. You can find them [in a pack here](https://archive.org/details/sonic-the-hedgehog-flash-games). To play them, you can use either [Ruffle](https://ruffle.rs/) or on Linux [flash on flathub](https://flathub.org/fr/apps/com.adobe.Flash-Player-Projector). The list contain the following flash games :
- SEGA Superstars webgame
- Shadow the Hedgehog Flash
- Sonic Advance 2 Jigsaw
- Sonic Adventure 2 Jigsaw
- Sonic Boom Link 'n Smash
- Sonic Heroes Puzzle
- Sonic Maze Craze
- Sonic Mega Collection Plus Mini
- Sonic Rivals Dash
- Sonic Rush Adventure Flash
- Sonic Speedway
- Sonic: The Broad Jump
- Sonic the Hedgehog Chaos Crush
- Sonic Xs
## Sonic Cafe games
The Sonic Cafe games are a set of games released by SEGA for use in pre-android smartphone using Symbian. These game are written in Java ME, and can be downloaded in [this archive](https://archive.org/details/all-available-sonic-java-games). Note that a lot of these games are also lost for the moment.
To play them, you can use a Java ME emulator like [SquirrelJME](SquirrelJME) which is also available in RetroArch.
## McDonald Sonic handled games
McDonald released between 2003 and 2006 small G&W-like Sonic handled games. [Sonic McOrigins](https://sonicfangameshq.com/forums/showcase/sonic-mcorigins.1352/) is a recreation of all these game, complete with manuals et tout.

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# Sonic Xtreme
Sonic Xtreme is an unreleased game that was supposed to be on the SEGA Saturn and PC during the mid-90. Due to complication of developpement, disagrements between SEGA Japan and USA, and other issues, it was never released. There have been a lot of fascination with this game, and here I'll aim to show all that have been released for this game, leaked content and fan-remakes.
## Brief history of the project
So, first of all, you have to know that Sonic Xtreme has been on a lot of media before being on the Saturn. The project was planned for Megadrive (Sonic-16, and a 3D iso game), then for the 32X (Sonic Mars), for a console based on an NVidia card from SEGA of America which was replaced by the Saturn from SEGA of Japan, and finally for a Saturn and PC.
The final iteration of the game was composed of two engines:
- The level engine (the ones found in the different releases by Jollyjogger, the levels having already been leaked in 2009) which uses a block system to define the levels, and from some builds a fisheye system to offer fisheye system to offer a better visibility on the sides. It was also planned that Sonic could run on the walls and everything (using a special mode in fact that allowed this). This is also the engine that we see in most of the video. This engine was developed by a team led by Ofer Alon.
- The boss engine, which is a totally different engine, developed by Chris Coffin, and which dates back to the 32x era of the project. We only have a demo of it, from a much later time, it's the famous "718" iso.
For what happened, basically, Ofer Alon's engine could not run under the Saturn, and had a very *very* low framerate. So we had to rework it quite a bit. The programming work was then entrusted to a company called, who had to make the level engine run on the Saturn and everything. If I understand correctly : the engine was quite different from Alon's engine. It's one of the released engines. As a result, we ended up with two teams, Alon who wanted to continue his engine, and PoV, which had as much difficulty as Alon.
In March 1996, some representatives of SEGA came to see the work, and so we ended up with two, Alon's and Chris Senn's (the main designer of the game) who presented his PC, and the Point of View version.
Now, I have some reservation with what will follow, because it's Chris Senn version. Basically what he said is that when Hayao Nakayama arrived and saw PoV's work, he was furious (and didn't know that Alon had an engine on PC that was more complete), because it looked like they had not advanced at all. So he pointed to the boss engine and asked that the whole game be like that. If I understand correctly, when Chris Senn came in, not only was it too late, but he would have gotten mad or something. As a result, all of Alon's work went out the window. Now, something surprise me a bit about that, is that the PoV engine seems to more more stable and functionnal than what we've seen from the original engine (even if the engine we see in the videos seems even more functionnal). So I take this version with a grain of salt.
Chris Coffin became the main programmer instead of Alon, and this started the period where Xtreme was entirely made with the boss engine (the "Project Condor" period). The iso "718" would come from this period. That's when they asked for the Night engine, because they needed the development tools tools in it. However, it went wrong, and was refused. Note that Yuji Naka said recently that it never happenned at all (and could never happens as Sonic Xtreme was written in C, and Nights in assembler). Then Chris Coffin got pneumonia (he was working like crazy because of the deadline), and he had to leave the project. And so without a lead developer, the project ended up being abandoned.
## Content discovered
- [Sonic Xtreme Compendium](http://scp.webulate.com/) - Rehosted version by Dav09
- [Sonic Xtreme Sprites](http://sost.emulationzone.org/sonic_xtreme/sprites/index.htm)
- [Sonic Xtreme TCRF Page](https://tcrf.net/Sonic_X-treme)
- [Sonic X-treme Package X Leak](https://archive.org/details/package-x)
## Prototypes
Here are the different prototype and leaks we got from Sonic Xtreme :
- [PC Restoration and assets](https://hiddenpalace.org/Sonic_X-treme_(PC_Restoration_and_Asset_Collection))
- [Sonic Xtreme v40 prototype](https://hiddenpalace.org/Sonic_X-treme_(V40_prototype))
- [Sonic Xtreme 714 prototype](https://hiddenpalace.org/Sonic_X-treme_(Jul_14,_1996_prototype)) - A prototype by Point of View
- [Sonic Xtreme 718 prototype](https://hiddenpalace.org/Sonic_X-treme_(Jul_18,_1996_prototype)) - A prototype using the Boss Engine from Chris Coffin
## Remakes
Note : For the moment no project have recreated Sonic Xtreme as a complete game, and all are unfinished.
- [Sonic Xtreme Remix](https://www.mediafire.com/file/u547usobiidx6jv/Sonic+Xtreme+Remix.zip/file) - By [Dobermann Software](http://dobermannsoftware.net/)
- [Project AXSX](https://forums.sonicretro.org/index.php?threads/project-axsx-sonic-xtreme-and-sonic-cd-remix-a-2-5d-game.19713/)
- [Sonic Z-Treme](https://sonicfangameshq.com/forums/showcase/sonic-z-treme-saturn-sage-2018-demo.161/)
- [Sonic Z-Treme Metal Sonic Demo](https://sonicfangameshq.com/forums/showcase/sonic-z-treme-metal-sonic.851/)
- [Project SXU](https://sonicfangameshq.com/forums/showcase/project-sxu.525/)
- [Sonic Xtreme](https://sonicfangameshq.com/forums/showcase/sonic-x-treme-sega-saturn.1383/) (2022 Demo on Saturn !)

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# The continents
The continents are the mainland of Sonic's Earth. They're where most of the humain population live, and have a lot of different culture and practices. This list of continent is based on what is shown on *Sonic Unleashed* and tries to respect were elements are positionned in different cultures. Where we could have several different position for an element, I try to respect distance from the main elements from the game. For instance, the Shamar continent is nearer Chun-Nan and Empire City, while the Mazuri one is nearer the Apotos/Spagonia one.
Even if the Sonic Wikia have decided to use the Earth continents' names using as a base the Gameloft Sonic Unleashed adaptation I have decided to avoir these name, and to use as a base only the information from the official games, and reuse more the Unleashed map.
Some other notes:
- Elements that are North and South America-inspired are placed both in the Empire City continent
- Metal City is on the same continent than the Mystic Ruins, are they're insinuated to be not that distant in the Sonic Team illustrations
## United Federation Continent
The United Federation is a strongly industrialised, inhabited continent that is the center of the biggest power of Sonic's Universe.
### Cities and parks
- Central City
- The hills we go during City Escape
- Mission Street
- Empire City
- Westopolis
- Lethal Highway
- Casino Park
- Circus Park
- Station Square
- Twinkle Park
- Casinopolis
- Speed Highway
- Emerald Coast
- Grand Metropolis
- Metal City
### Road System
- Route 101
- Route 208
- Radical Highway
### GUN Facilities
- Prison Island
- Green Forest & White Jungle
- Prison Lane
- Metal Harbor
- Security Hall
- Weapons Bed
- Digital Circuit
### Canyon and ruins
- Canyons
- Sky Rail
- Wild Canyon
- Rail Canyon
- Glyphic Canyon
- Mystic Ruins
- Holy Summit
- Echidna's Ruins
- Final Egg
- Windy Valley
- Sand Hill
- Ancient Angel Island site
- Death Jungle
- Pumpkin Hills
- Aquatic Mine (somehow connected to a gigantic sewer system)
### Other location
- Chao World (a place to raise Chao)
- Chao Kindergarten
- Seaside Hill
- Ocean Palace
- Cryptic Castle
## Shamar Continent
- Shamar
- Pyramid Cave / Hidden Base
- Death Chamber
- Monopole (shown to be near Babylon Garden)
- Megalo Station
- MetorTech
- Botanical Kingdom
- Aquatic Capital
- Sand Ruins
- Babylon Garden original location
## Spagonia & Apotos Continent
### North and center
- Spagonia
- Hang Castle
### South
- Blue Coast Zone
- Apotos
- Soleanna
- Kingdom Valley
- White Acropolis
## Chun-Nan Continent
- Chun-Nan
- Gigan Rocks
## Mazuri Continent
- Dusty Desert
- Tropical Jungle
- Mazuri
## Adabat Island
- Adabat
- Frog Forest
## Holoska Continent
- Holoska
- GlacierLand
- Frozen Junkyard
- Hidden Volcano
- Ice Mountain

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# Sonic the Hedgehog Geography
The Sonic the Hedgehog Universe is weird, and is well-known for having it a lot of changes in how it's handled. For a long time, the Classic-Era games were separated in another timeline, and the world where split in two universe : the Human World and the Animal World.
It's now resolved, and there is only one world, which makes the fan happier. This is a remake of an old project of mine of "putting every level of Sonic in a geography". It's based on the one-world vision of Sonic's World (especially as now it's what is canon). You can call it "Earth" or "Mobius" depending of your point of view, it's not very important.
Every games except Sonic Chronicles are considered in this list.
I try to follow some rules about this project :
- I don't put every level of every game, but just a few to show the "big important location"
- I decide on case by case where an adventure is on an island or on the continents
- I don't put every Eggman base on the list, in order to not clutter them (they're often destroyed)
- I didn't put the levels of Sonic Advance 3, as it happens in some sort of dimensionnal/space-time rift
- I didn't try to resolve the "Two Central City" issue that can arise from IDWSonic. A solution would be to :
- See the use of "Central City" in Shadow the Hedgehog as descriptive more than giving the name of the place (more like "it's the city and it's central")
- Separate the city shown in SA2 and Shadow
- Naming the continental Central City "Golden Bay" the San Francisco inspired zone in Forces Speed Battle.
- This would move the Battle plot to South Island, and would explain the presence of GHZ
- I put Sonic Advance and Sonic Advance 2 hapenning mostly in South Island too, to simplify things and to make stuff more easier with IDWSonic

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# Islands and oceans
Sonic have a lot of islands presents in its ocean. They're the main location where live the Animal People, while the humans live more in the continents. Their social organisation is less hierarchized and based on domination than what happens on the continent. They often have been attacked by the like of Dr. Eggman.
## South Island
One of the most important place in Sonic the Hedgehog, where Sonic and Eggman battled a lot over the fabled Chaos Emeralds. This island is well-known for being the location of the Green Hills.
### The Green Hill Zone
The most well-known and seen everywhere zone of Sonic's earth ! It have been affected a lot by different plot from Eggmans
- Green Hill Zone
- Mecha Green Hill Zone
- Desertified and mechanized area created by Eggman
- Lost Valley
- Guardian Rock
- Arsenal Pyramid
### Other natural zone
- Jungle Zone
- Mystic Jungle Zone (ruined area, transformed into a park by Eggman)
- Luminous Forest
- Casino Forest Zone
- Aqua Road
- Leaf Forest Zone
- Floral Forest Village (IDW)
- Vanilla's Home
### Cities
- Sunset City (name from IDWSonic)
- Ghost Town
- Park Avenue
- Sunset Heights
- Red Gate Bridge
- Emeraldville Ruins (IDW)
- Restoration HQ (IDW)
### All zones
- All levels in Sonic 1 and Sonic 1 GG
- All levels in Sonic 2 (GG/MS)
- All levels in Sonic Chaos
- All levels in Sonic Triple Trouble
- All levels in Sonic Blast
- The Great Labyrinth (under the island)
- Some levels of Forces
- Mystic Jungle Zone
- Metropolis Zone (Forces)
- Eggman Empire Fortress
- Most Sonic Advance Level
- Most Sonic Advance 2 Level
## Other islands
- Westside Island
- Mirage Island ([fanon name](https://sonicretro.org/2016/08/31/sonic-hedgehog-4-island-finally-name/))
- Never Lake
- All levels from S4E1
- All levels from S4E2
- Flicky Island
- All levels from Sonic 3D Blast
- Newtrogic High Zone (A.K.A. The Island of Miracle)
- All levels in Knuckles Chaotix
- Eggmanland (Unleashed)
- Onyx Island (alternate Angel Island)
- Starfall Islands
- Khronos Island
- Ares Island
- Chaos Island
- Rhea Island
- Ouranos Island
- Scrapnik Island (ruins of Death Egg I)
## Other stuff in the ocean
- Egg Carrier 1

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# Other dimensions
The Sonic World is already a place with a lot of strange and weird location, but our favourite blue hedgehog also have visited a lot of other place outside of his own world too ! Here are some other dimensions that we can see in Sonic the Hedgehog.
## The Special Zone
The Special Zone is a weird, complicated pocket dimensions where the Chaos Emerald can go from time to time, needing the characters to access it to retrieve them. This world is ever-changing and does not seems to have a consistent feature, with the exception of trippy visuals.
It seems to like making people run on half-pipe though.
## The Sol Dimensions
- Southern Island
- Windmill Village
- Whale Point
- Seagull Beach
- Plant Kingdom
- Machine Labyrinth
- Coral Cave
- Haunted Ship
- Sky Babylon
- Blizzard Peaks
- Pirates' Island
- Deep Core
- A lot of Hidden Islands
- Sol Empire Imperial Palace
## Other stuff
- MaginaryWorld
- Chaotic Inferno
- The White World
- The Null Space
- The Cyberspace
- The EggNet
- Mad Matrix
- Game Land
- Storybooks dimensions
- Arabian Nights World
- Arthurian Legends World

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# Skies and space
There are a lot of stuff present on the Earth skies. The law of gravity ? Seems like it's sometime more seen as an indication than an obligation.
## Floating Islands and Ruins
- Angel Island
- All Level in S3&K
- Red Mountain (SA)
- Ice Cap (SA)
- Lost Hex
- All levels in Sonic Lost World
- Sky Troops ruins
## Fleets
- The Egg Fleet
- The Air Fleet (GUN)
## Around the Earth
- Little Planet
- All levels in Sonic CD
- Space Station ARK
- A lot of Asteroid/Planetoïds
- Meteor Herd
- Mad Space
- The Moon (Half-Destroyed)
- Babylon Garden (present)
## Eggman's Space Stations
- Death Egg 1 (Crashed on earth)
- Death Egg 2 (Destroyed, Sonic the Fighter)
- Death Egg MkII (Still present, around Little Planet)
- Egg Utopia
- Death Egg (Sonic Battle, destroyed)
- Unleashed introduction Space Station (destroyed)
- Eggman Interstellar Amusement Park
## Other planetoids
- Black Comet (destroyed)
- Sweet Mountains
- Aquarium Park
- Planet Wisp
- Asteroid Coaster

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# Archie/IDW
I really love both of them. And even the three of them if we count pre-252 Flynn stuff
Pre-reboot Flynn Era was wild, with really fantastic rework of the old Archie lore, and with some of the best storyline written for Sonic (for me Silver Saga or the Iron Dominion are simply a few of the best Sonic stories).
Post-reboot Archie was really solid, and I really liked its universe. It had basically what I would call the perfect Sonic universe depiction, by using the whole game universe with drops of custom elements, SatAM and AoStH. It was intriguing and really funs.
IDWSonic benefits a lot of having less character and focusing on Modern Sonic : they're were more present and memorable to me. Stanley arriving post-Metal Virus also helped it getting some fresh her, as she interpret differently the character (her Amy, her Sonic and even her Shadow are a few of my favourites). The Metal Virus was also a really great storyline, and it was really fantastic to see something original like that.
So I've got trouble to really say which one is the best, as it'll depend on my mood xD When I'm full lore it'll be more archie post-reboot, when I want really fun character it'll be more IDW, when I want epic drama it'll be Archie...
( I can't talk about Fleetway, I disliked what I read so I didn't read everything, so I don't know enough to have an opinion, especially as some people says that some of the things that I dislike bring interesting stuff. )
---
If I say it's "The Game Canon, but extended with element from other canon" or a "fusion between older timeline and the game canon", it's kinda obvious that it means that it's not canon to the game, but most of the game that are canon to it. ^^
I even called it a Sonic Universe, so I think I made enough elements without having to add a giant disclaimer :p
##
like both, for different reason :
- IDW seems like the exact spot I like with Sonic. Can be fun and lighthearted and dark when needed. Most character are spot on, the B6 and Gemerl are here, and the universe manage to be fun without being too overwhelming. And I love the character design, they are fewer but more interesting IMO (even some background characters are excellent, and I want a name for the Orang-Utan xD).
- Archie was WILD. The reboot was the biggest rationalisation of Sonic's universe, it was fun and unique, a gigantic world. It had some pretty epic storyline too, pre-reboot. I'm not a big fans of stuff pre-160 (except some Karl Bollers storyline), but after it's really good. The problem is mostly that it was really reserved to the most hardcore fan and was sometimes really messy.
So for me, both are really good. I would say that Archie have the adventage of being wild, IDW have the adventage of being accessible.
Canonicity in Sonic games is more fluid than we tend to think in fandoms, they are a lot of stuff that can be "canon in some sort".

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# Cream
Even if here it's mostly the gmae journalist opinion, the low opinion on Cream was also a bit present in the fandom during the time she appeared, especially as she was seen by some as a sign of Sonic becoming more "for children" after SA/SA2.
( The fact that she appeared in nearly all new media during 2002~2003 also amplified that, as she was in Sonic Advance 2, Sonic Heroes, Sonic Battle, Sonic X and even as a cameo in SADX in nearly only one year of a time span xD )
I'm not saying that hating her was right tho, she is a character that have interesting uses.

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## Forces vs 2006
You are : both are quite easy and hard at the same times, on different point, with different challenges and stuff that wouldn't be covered on a viable project.
Forces needs some content creation (making the level longer, adding the two missing boss, adding an epilogue/final story), so it needs a bit more "creative work".
Code-wise, Forces need way less work, you can make the gameplay quite good by adding back the drift, removing the sudden acceleration and replacing it by an acceleration curve (IDK if it needs code work of if somehow by tweaking some values it's possible to recreate) and fixing the homming attack. Most of the rest can be improved via physics tweaks. 2006 needs more lower-level work (that's why recreating it from scratch in Unity is one of the best way to improve it), and some gameplay needs deeper changes.
Story-wise, the simplicity of Forces helps it a lot in how to fix it : you can improve Forces mostly by writing better dialogs. The fact that it have parts of its storytelling in-level would be a godsend for someone fixing it. A big cutscene needs works : Tails vs Chaos, and the battle would really need to be remade by Marza to be as epic as it would need to be. Improving Infinite via script is kinda simple too, either by making him the sad edgelord some poeple want, or making him being a self-entitled bastard the point.
Sonic 2006 have more structural issues. Some issues are simple : Mephiles and Silver can be improved by changing some script to make Silver know Mephiles, the kiss cutscene is simple script-wise to change, but need a cutscene redone. But improving Sonic's story needs more structural changes (removing some kidnapping, for instance, and making more "important", the time travel), which is harder.
Graphic-wise, 2006 suffer a bit more, but it's a 15 y.o. game, so it benefits a lot from being on a better engine, it can be improved via good GFX. Meanwhile, Forces is already pretty good on that front, so making it "better" without making PC melts like the shader mod do is kinda harder.
And in the end, with all these correction, I feel that both game would become kinda good, but in different sense. 2006 would be more extensive, more generous in content and more "epic", while Forces would feel more tight and controled, and maybe more "intense" (especially if the fixed level are made more arcade-y in their difficulty, which would work with the lack of live).
And both would have So some would prefer 2006, other would prefer Forces… which seems to me quite normal XD Both would keep having some flaws, tho, Forces would still have some stuff some dislike (Classic, Zavok), 2006 would still be quite awkward on some points (for instance I didn't talk about reanimating all the cutscene, as IMO it wouldn't be one of the priority in a "fixing" task).
"having the mechanics tweaked" often mean more work than most seems to believe, it's not always just changing variables values. Improving the level design of Forces is already done with the actual current build of Forces, without needing to change the code.
It's still work, but it's honestly doable.
##
Giving more time to a project and "finding a proper director" are two relatively different things. How the developpement was a mess shows that "not rushing" isn't the full solution that would have been been needed (which is kinda easy to says with insight, 10 years later, and without any stakes, in a way). And TBH, I don't think that with more time, they would have chosen a "proper director" (especially as Nakamura had an hand in many parts of the project).
ChaosX did an excellent job, and is a really good reverse engineer and dev. It doesn't change that P-06 isn't really representative that what would have been a "completed 2006", for the reason I said and some other. It's an improved, fixed version of 2006 with ten years of insight done with a more modern engine. Which makes it the definitive version of 2006 (because when finished it'll be 2006 but better) and for me something that should be played, just that it's different that what would have been done at that time.
What I said doesn't change how good P-06 is, just that it's simply false to use it as an exemple of what could have been done if 2006 had got more time.
##
P-06 isn't "Sonic 2006 that have been completed" thought : it have been rebuild from the ground up in Unity, which is FAIR different from being "not rushed", because you can fix deeper issues (for instance having better physics and momentum in the engine) and benefits from being on a more modern engine (Sonic 2006 already had some optimisation issue with how bad it looked).
It also benefits from the insight of having been started more than 10 years after the previous game, where a lot of the issue have been discussed, disected by a lot of people that know pretty deep the game.
I know it certainly sound like a nitpicking, but as a developpement process, it change a lot of things in what you can do easily, and stuff like that (That's why sometimes we prefer to restart something from scratch instead of dealing with the whole technical debt of a project).
( And of course, it doesn't make less awesome the work of ChaosX, and of all the people that participated to make this project a reallity. It's just that it'sa pretty different situation than "giving 2006 a few more years". )

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I didn't say that they wrote the story. But that they ADAPTED the script and that the script is a big part of what Sonic Forces is. Moreover, I only said that Eitaro Toyoda wasn't responsible for the story as he only wrote the japanese final script, not the story.
Since Colors, cutscene are tailored for the English Script, not the Japanese Script, which is visible for instance with how the mouth movement adapt to the script. Basically : the English version is the original version since Colors. Which mean that the English script must be considered finished enough to work.
In the case of Forces, here is what Nakamura said about that
Fast Google Translation about that :
This time, for the story, I made the story elements and flow in Japan, wrote the whole thing firmly, and then rewritten the lines and spaces in the United States. The Japanese version is rewritten from there. It takes a lot of time, and it causes a lot of trouble for the event team ...
There is some problem about the translation (for instance it's not Nakamura that have written the english script), but we see the movement :
Initial japanese story and script (the "story" motion in the credit) -> English script (English Story in the credit), rewritten by Pontaff -> The final japanese script, written by Eitaro Toyoda
That's why you have Makoto Goya that is credited for the story and Toyoda that is credited to the "japanese story".
I'm not saying that Tails being afraid isn't related to the original japanese story (written by Nakamura and Goya), nor that they have choosen story elements... But that Eitaro Toyoda isn't the writer of the Sonic Forces story. He made the final japanese rewriting (for instance he removed some stuff like the "Sonic have been tortured for month", toned done some jokes like the transpiration smell joke, etc).

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# Infinite
I think that ironically (as it's what people dislike the most) what I love the most with Infinite is how he have a shitty motivation for doing what he does, just wanting to prove how superior he is to everybody. In a way, he is basically an edgy asshole that support a dictatorial invasion just to feel superior to the people he see as "insects". In a way, it's kinda realistic. ( The only missing things would be him saying that it's because of weak people getting too much attention that strong people like him doesn't get what is their "right" or something like that.. )
I really think that Forces should have used that more. I feel that instead of Sonic making a speech on friendship, he should have dunked on how shallow the vision of "power" of Infinite is, and going a whole "reason you suck" speach to Infinite to really crush his shitty vision of the world. ( And because it would be nice to see Sonic be a little "meaner" against a villain )
And I feel that he would have needed to feel more "dangerous", and maybe be an actual final boss, maybe with the speech after his final defeat.
##
Well, in a way, he don't even really go for Sonic either, he just fight it because he find "fun" going for the hero and because it's his mission. But his dislike of Sonic only build up with each defeats.
I think that the idea behind that is that he wasn't especially angry at Shadow personally, more that he couldn't accept the idea that he could be "weak", because as he believe that only the strong have rights, if he is weak he doesn't have any rights. "Defeating Shadow" was done (by trapping him in an illusion), so he was happy.
( I might be wrong about the writers thought process tho, it's more what I understood from the game story )
In a way, it's something I think is interesting and should be used more if he reappared again, that he was entirely driven by his shitty ideology of "strong = good; weak = bad", and it could be really interesting in something like IDW.
I can totally see Infinite break the fourth wall, search ways to trenscend dimensions... just because he is angry at a criticism.
##
I really don't interpret Infinite that way. For me, being called weak by Shadow was worse than even loosing his gang, because of his "ideology". Because Infinite is show through the whole game as "a bad person". I'm not talking about a bad character here (it's not the notion that interest me), but a bad person.
Since his first chronological apparition (the Sonic Forces comic), he his shown as wanting destruction, even before becoming Infinite (that's what the Phantom Ruby show him as a vision). He work for Doctor Eggman because he is tired of this world, that he don't care about. In the whole game, we see a bit more of his way of thinking :
- He doesn't care about weaker people, see them as insect. He makes that kind of comparison a few time, showing that he doesn't seem them as anything valuable.
- He seems to prefer destroying hope and "savior". He likes being a destroyer, and see crushing the hopes of the "weaker" (worthless for him) as something that he have the right to do.
- He doesn't show real care about Shadow and Sonic, especially since he have the Phantom Ruby. He just crush once Shadow, dive him into a Phantom Ruby Illusion and never really go back again trying to destroy him. Even Sonic, he only attack him after Sonic come to him. He don't show anything personnal about them.
- The lyrics show a bit of his ideology : he is highly cynical ("the world is a illusion") and it's an immense badass boast about his all-mighty power. I don't quite agree with your interpretation of his lyrics, for me all those sentences are him trying to crunch the hopes of other, because in the intermediary sentance, he his show belittling his ennemy. For me, it's more something like saying to their ennemy that everything they know will be destroyed. For the pain, I always interpreted that as a sign of the power of the Phantom Ruby having some tradeback.
So that's why for me, the most important point of Infinite, what define him, is that he have an ideology where only the strongest have rights, and the weaker people doesn't deserve anything. So basically for me, he doesn't have a real "motivation", but more a way of thinking that is the condition of all his actions. He isn't mad because he was "called weak" by Shadow. He is crushed because he was obliterated like if he was nothing, and called "weak" by a ultimately superior being, that didn't even sweat a bit fighting him.
In Infinite ideology, or at least the way I see him, being called weak mean being called that he is what he despised, the "weak", the one that he see as deserving nothing. The kind of way of thinking that I see Infinite having only works if he is at the top of the food chain in order to have every rights and have his cozy position where he can mock other and see himself as superior… if he isn't, welp, he is the one that will suffer.
I also see a bit of that in how he describe the world as an illusion, that "You live a lie and that's the difference in you and me" : he have this kind of thinking of "I see the reality, you are all in a lie", which is often the case in "survival of the fittest" type of ideology.
And for me that's why he choose to use the Phantom Ruby (for me, Shadow isn't a motivation for him to be a villain, it's a motivation to get the ultimate power that is the phantom ruby). And in a way, that create what make Infinite pretty interesting to me, how he is a mirror with other characters, as basically three other characters suffer the same situation than him, but react differently
- Sonic is beaten by Infinite, maybe as violently than Shadow beat him (and in a pretty similar way : without being able to do anything). But instead of simply searching to get more power, he tried to discover the source of Infinite power, and continued to help people no matter what, not letting his ego going in the way of what was more important. In a way, Sonic was already stronger.
- The Avatar is in the same situation of having to face a vast superior power and having to flee. But he decided to team up with other to save/repair the world. In a way, he showed having a strong will like Infinite (hence his ability to use the Phantom Ruby), but also a better motive (for the other vs for himself), which made him strong, with the help of Sonic.
That's also what is interesting, is that it's both of them that surpassed Infinite. Both of them got a part of what started Infinite, but they had not his toxic vision of the world, and got a better power. In a way, it's a bit like something we can see in Hobbes state of nature : even if someone is "more powerful", several person can overpower them.
The parallel is also done with a third character : Tails. Basically Tails start in a bad shape, not being able to beat a more powerful being (here Chaos, I know, Chaos 4 blablabla but here that's not the point), and basically started showing his own strenght, becoming the strategist of the team.
So TL;DR : for me, it's pretty visible that Infinite is more thought as a toxic person. Maybe that his team death is also a part of what made him, maybe that having them dead spiraled his vision of needing to be strong. But for me, the idea is that basically he was had a toxic vision of the world to begin with, and got the power to be all powerful, and used it badly and thus suffered a karmic defeat from the Resistance.
In a way, for me Eggman is the dictator in Sonic Forces, but Infinite is all those person that follow a dictator to feel powerful, by ambition. All those persons that are ready to blame everybody for them not being on top, and seeing in an all-powerful authority a way to get the "place they deserve" above other. All those persons that are ready to belittle, crush or kill the one they see as "worthless".
##
Well, in a way, Infinite already have accomplished his goal (for him) : his goal was to be the most powerful (and for him, he got that by getting the Phantom Ruby). In a way, Infinite didn't have any goal anymore (which explain why he act so borred the entire game) and is just having his own twisted, sadistic vision of "fun" (and his ideology that "weak people" are just some sort of insects for him).
He doesn't even seems to care pretty much about Sonic, with how much he.
EDIT : if we take the comic into account, he also said that he is "bored of how the world is" or something like that, and help Eggman. Combine with his vision of the world (he act like "weaker" people have no value, etc), he doesn't really have a "goal/motivation" but more some kind of twisted ideology where the people that have power can do all they want to weaker people.
##
Kazhnuz
7 points
2 years ago
I honestly kinda prefer Infinite having an awful motive. Because Infinite isn't "trying to get a revenge on Shadow" for calling him weak, he is applying his ideology.
Infinite see the world as only fitted for the strongest (we see a lot of that in the scene where he kills resistance members, or before his battle with the Avatar). He took pride of being that strongest ("the ultimate mercenary"), and Shadow showed him that he wasn't the strongest and could be seen as pretty weak.
Which create the tantrum : his view of the world only works if he is at the top of the food chain. Meanwhile the Avatar will have the exact same experience (with Infinite) and will become stronger, because he isn't a shitass that see weak people as worthless.
For me, making Infinite yet another "person that want revenge" would here be worse than the actual problem with Infinite, because it's basically stripping everything that's interesting with him, to make him a pretty generic villain. Combined with all the other problems of his writing, and what he *have done* it would have made him even worse, it would have felt like "let's try to find excuse for the genocidal murderer".
I think its current motivation is a more interesting motivation, because… it's basically really common, people that thinks like that. The problem for me is that Forces should have been more explicit (Tails' story in Forces have the same problem) and should have added more moment when characters *react* to Infinite view of the world. Sadly, he only say it to the Avatar, that can't react. And he should have had a closure (final boss or not), Sonic giving him a final speech making everything explicit.
##
His vision of the world. The whole game he show that : he thinks that people without power (here it's raw power, but that's basically the same way of working than a lot of people that see themselves as superior to the "plebe" because they have some capacity) are worthless and that they can be crushed by his might.
What happened to him is simple : he have a "power = worth" vision of the world. He see someone more powerful than him - and by far - and thus his entire world break : if he isn't the most powerful, he is worthless. And thus he needs more power to become worth.
It's supposed to be an inverted mirror with the Avatar, which suffered the exact same thing than Infinite (seeing comrades being crushed by an all-powerful being and then feeling weak and powerless compared to him), but decided to do side with other people instead of just trying to egoistically gain more power.
He is a pathetic asshole.
He entirely is.
( That's why I'm frustrated that we didn't have a final "Super Sonic" boss where he get a good "reason you suck" speach from Sonic, that would have been really cathartic. )
##
Infinite isn't evil because Shadow called him weak : he was already working for Eggman to begin with. He was already an asshole (that wanted to see the world burn in the official prequel comics), what Shadow did is just to make him want even more power because of his already horrible world view.
##
Honestly, even if Forces is horribly written, I prefer the idea of a pathetic Infinite than the "epic dark Infinite with a understandable motivation" that many want. For the simple reason that that kind of pathetic nemesis is the perfect foil for both Sonic and the Avatar.
We got character with understandable reason. A lot of them. The rage of Chaos, the sorrow of Void, the grief of Shadow... I think that having for once someone that have the MOST SHITTIEST REASON is really cool... He went his way because he had an "ideology" (in quote marks because it's a bit "cartoon ideology") that works only if he think himself the strongest (it's difficult to say "only strong should survive" when you don't see yourself as the strongest)... and went even worse than he already was when he was showed he wasn't the best ever™
And it's even more interesting because he simply use a source of power that isn't his real power and try to go god-mode with it.
TBH, the reason Infinite is interesting is that because often people that act like shitty person (harass, etc) and attack in an edgy way (belittling everybody for instance) other people thinks they are people like Shadow/Void/Chaos (or the Joker, to go outside Sonic)... when they are more people like Infinite.
But they should have played with that. Infinite should have used that as an excuse. Be an hypocrite. Say how much the world never gave him what he deserved. Go on and try to make Shadow feel responsible for what he did. Sonic should have discovered the "reasons" of Infinite and gone angry about that.
Sonic should have made a "reason you sucks" speech to Infinite. Showing him that he wasn't just some kind of nuclear-powered bully. That in the end, he was "nothing", that was just the Phantom Ruby that got him the capacity to went with his dellusion.
Even if I can feel that an anti-climatic death can be interesting for such a character, it was horribly done imo. They should have either conveyed more of the patheticness of his death, making even Eggman sadisticly ironise on it, or give us a final boss where we go totally corrupted by the Phantom Ruby, and Super Sonic feeling a mixt of disgust and pity to him.
So : TL;DR, i prefer the concept of the backstory of Infinite, but I feel that the execution should have been WAY better to really use it as it should have been used.
##
I'm not sure that it's supposed to justify Infinite attitude, as the comic they co-wrote also show that Infinite was a shitty person even before being employed by Eggman (as the PR showed that he wanted destruction and stuff).
It caused his thirst for power, but not being an horrible person.
##
Yep, they are inversed mirror of each-other. They have lived the same scenario, but chosen different path.
I would add one more thing to what you are saying, it's that the way each have chosen is different.
Infinite have choosen the "easy" way. He unlocked strenght from a power-gem that give him the capacity to do what he want. (and like you said : his quest for power was vain and self-motivated). With how he was beaten by Sonic + Avatar, we could say that by choosing th
The Avatar on the other side, got good by working with other to save the world. We can say that he have choosen the "real" (according to the game stence) way to get powerfull going full american and bringing a weapon working through a goal. We can see that with how the game show the Avatar and Sonic doing incredible stuff, like going out of Null Space.
All this fit in the overall theme of the game : Illusion vs Reality. Infinite quest for power is seen an illusion (that eventually backfired, reducing him to some combustible for the Phantom Ruby), while Avatar quest for becoming stronger to help other is seen as the "reality".
I really would have loved to see what was the first script before Pontaff arrival, what ideas had the original writer.
##
For Shadow against Infinite, I feel that Shadow's insult were too much over the top. I feel that it would have been way more effective if he just went a simple "... weak" constatation, maybe more even talking to himself like "he looks weak no need to go full power".
I feel that if you want your antagonist to be a thin-skinned asshole, just go all the way.
I tend to say that a lot, but I really feel that they should have gone 100% the way of "Infinite is just a bully with thermonuclear power and don't deserve pity" BUT that see himself as a scarred, charismatic ennemy with a tragic past. A speech like Sonic's speech to Scourge in Archie would have been FIRE, and with all the "redemptable sad villain" that are in the Sonic universe, it would have been really interesting to have one that is just a piece of shit, but act like if he had any legitimacy.
It would have been a very effective foil for someone like Sonic, and could be the kind of ennemy that make Sonic really angry.
##
Well tbh, except of the "fallen comrade" (that shouldn't be there, Infinite shouldn't have any legitimate justification to really work), he basically have the same origin story than most of the real-life people like him : basic "let's post on unpopularopinion subreddit than only the strong should strive" asshole that jerk off on power.
In a way it's the most realistic antagonist in Sonic lol : the world contain a lot more of Infinites than Merlinas and Shadows. ( And there are a lot of Infinites that believe themselves to be Shadows )
( But to be honnest, the world could be seen as having an awfull characterisation and story too XD The scenario of IRL is kinda shit. )
##
They are actually even simpler than that. The Shadow situation motivated Infinite to gain power, but before that, he was already stated to be "tired of the state of the world", and the first time he touched the Phantom Ruby, he saw the world burning (in the official prequel comics).
Basically his real motivation is "I want everything to burn". Shadow just added a layer of beating him down.
( Combined with how he reacted to being called weak, we can assume that he already had his ideology of "only the strong deserve to survive". He certainly have a bodypillow of Senator Armstrong. )
##
That's not what's shown in the prequel comic. Infinite basically started working with Eggman after he proposed to hire the jackal. He stated his motivation as having "grown quite tired of this world as it is", despite having the Jackal Squad trying to warn him not to do that.
With immediately after the contact between Infinite's sword and the Phantom Ruby causing an illusion showing a utterly destroyed world, it seems that Infinite simply want to see the world burn. If we had his ideology from Forces (shown when he says that only the strong should survive and breaking down at the mention of being called "weak" by Shadow, we can infer that he want a world of pure war where the strong can strive and the weak would be crushed by the strong… He would have loved Senator Armstrong from MGR XD )
##
Infinite is an asshole even before he is "transformed" (well, Surge might have been one, but it's not an element in her story now), and show from the start belief that "weak" deserve less than the powerful, acting as if they're nothing. Infinite is more something that is constructed in opposition to the "Sonic-Avatar" relationship, and I feel they don't tell the same kind of story. There are a few moment where Sonic Forces act as if we're supposed to feel bad for Infinite, but it's not its whole story. He is more shown to live the consequence of his own action, his own quest of power.
But we can see similarities to him in both Surge (edgelord, great power, nihilism) and Starline (not being happy with the state of the world and wanting a change that is more destructive, some kind of irony against heroes).
( In a way, I would say that Infinite is more similar to Scourge than Surge is, as he is a bully with thermonuclear power. Basically your generic internet edgelord. )

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# Fixing Lost World
The story of Sonic Lost World isn't bad in itself. The biggest three problem are for me it's pacing, the personnality of the D6 and Tails' Reaction. Contrary to a lot of them, I wouldn't change Eggman final twist, that was a good way of returning the classic twist of "Eggman is replaced by the monster of the week at the end".
- A bit more of a personallity around the Zeti, and maybe a bit of a lore ? We know that they are sorta-aliens, sorta-based on the Oni... Maybe shomething could be done with that ? And no "fat joke". Basically, give them a lore of gardian-turned-evil of the land, make their cruelty… And a big part could be that they were some kind of alien posing for gods/spirits (to play with the fact that they are based of a mythological type of creatures), and for them being feared is how people should act against them. For them, Sonic and, even worse for them, Eggman actions against them where complete humiliation, making their vengeance something totally petty but that is "normal" for them (as "lower life forms" shouldn't treat them like that). I wouldn't change their design though, in order to make them laughable… until they become really big threat.
- Maybe turn Tails reaction more a show about his anxiety ? I mean, he could over-react (that could be more interesting), but maybe make his over-reaction more natural, and about something more logicial than "you trust Eggman more than me". And maybe make it more passive, with Tails visibly having trouble with the situation, feeling useless, and maybe Sonic failing to see that. Something interesting would be that Sonic fail to see that because he want to repair his own mistake, Eggman don't care, but Orbot is especially usefull to talk with Tails (it would make him more usefull to the whole story, and see him accepting to listen how someone feel, and having no trouble to talk about feeling would make him a more likable character). And when Tails is captured, maybe make him do something reckless to help Sonic (something that would be useful, not making him do something completely stupid, but that would have been safer if Sonic did it) in order to feel worth it). And at that moment, Sonic only realise that Tails was feeling bad for the whole game, and feels more guilty.
- A bit better pacing. For instance, the whole part of the final act of the story, where everybody is gone and stuff, should have been a bit longer to let it have more time to affect the player. And about Tails mental control… I would make that it would be Tails capacity alone that would have solved that, but in two part : First him hacking the computer would be how he made it less effective, and secondly he would take time to overcome him from willpower (and if we want some drama, maybe just before shooting Sonic, while he is apologize to our dear fox xD)
TBH, except "removing some bad joke", and adding some "in-level" dialogue à la Forces to make them feel more alive, there is no much more to "fix" the story. It would solve the three biggest problem of the story, and make it a rather enjoyable story, while keeping the most important point (Sonic having to learn from his failure, drama between Sonic and Tails, etc) and making them more effective and more visible.
Because I think that Lost World biggest problem isn't the ideas of its story. It's that the writing make the point of the story buried under a lot of writing problem. Forces have - for me - the exact same problem.
##
That's where I disagree xD Not by principle, but because it's what we have in most game (even Sonic) nowadays. So it would be more interesting now to have a seriously-taken story that isn't about the whole planet (or maybe like in Adventure/Battle where it is about the whole planet during the final act, but even that isn't necessary now in my mind).
I would like them to stop having to make the WHOLE PLANET in danger in nearly each game (even in some games like Lost World !). So I don't feel that as needed I really would like a game where Sonic save people, a city, something, and not the whole world is at stake, because it feels sometimes pretty artificial.
I feel that world-level stake shouldn't be there all the time in Sonic games, but should be there sometimes with other kind of threat the other times (a bit like during the Adventure era, when we got games where the whole planet wasn't always at stake… And even in game where it was at stake, it wasn't always the point and sometimes appeard only during the final act). I mean, one of the point of the character of Sonic is that he will stop just to save even one person.
It would be a more interesting use of the character imho, after more than a decade of "THE WHOLE WORLD IS IN DANGER"-type stakes.

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# Mandates
## Message 1
Sonic can't loose "in the end". He can suffer temporary loss, but will have to win at one point. TBH maybe that SEGA also didn't want a Sonic zombot, but I don't feel that having a Sonic zombot would have helped the pacing either (and tbh, I don't feel that the pacing of the Metal Virus was really that bad : it's mostly for me the delays that caused issues, when reading in a row the issue, it works pretty well).
The Shadow mandates are... more complexe. Especially as we got recently yet another interpretation of Shadow that seems a bit IDW-compatible and game-compatible at the same time with the Sonic Channel Shadow : he is more gruff and less open like IDWShadow, even a bit jerky, but we can read his though process and is more than just an edgy hedgy… he also have something quite knew, misunderstanding Sonic's gesture of empathy as mockery, which is something I don't remember Shadow doing, but that is kinda intereting. And that have some new way of formulating his.
Sooo it's really difficult to know exactly what SEGA/The Sonic Team want for Shadow. Does it have changed since when we learned about them, maybe due to the reactions ? Is there some miscommunication between the teams ? Is it mostly an effect that Shadow doesn't say what he think exactly, and that we would need more of his thought process about things to have the "real version" ? Is it simply differences of vision about how is the character ? Do SEGA thinks that different publics will like a different Shadow ?
The only thing we can suppose is that it's seemingly not simply a story of "different people" : the review of the comics and the Sonic Channel story seems to be done by the same person, Eitaro Toyoda.
## Message 2
As I'm not the person you responded too, I don't have to answer your whole post, as I'm not necesserally saying that it's a "mandates", as I don't really like that word (as Flynn himself, that prefer to talk about guidelines/or just that SEGA asked for something since several years already).
But I suppose it all depends of what we calls the "mandates". Here, the classic/modern split is a guidelines of SEGA that affect both the game and the comics. So I suppose that for some it's a "mandates". So if we take mandates as that, yep, some rules from the comics also affect the games.
( But most of the time, fans doesn't understand what the mandates are, like with the "Sonic can't loose" one where they loose their mind over a quite common rules, even if it have been explained again and again what it is. But eh. Fandoms are like that, people are often young, and plenty. )
## Message 3
There is no "list" of mandate, because it's not a set list found in Mount Sinaï. It's just that like every company, they have rules about how their character have to be shown. Most of the things we see as "mandates" are just SEGA's that weren't really pleased with something or that asked for something to be more "on brand".
## Messages 4
Why would he put stuff just to make his own life more difficult ? XD And what mandates would be from Flynn ? Because it seems more conspiracy theory than anything without any proof or things that go in that direction really (or just "look at it the mandates can change"… which isn't surprising). Especially as several people have said that yes, SEGA have guidelines, and demand things.
The "mandates" are mostly SEGA saying their guidelines, and nearly all of them are quite commons, to be frank. It's mostly us saying "it's a M A N D A T E" everytime that SEGA "didn't want" something.
## Messages 5
Well, even if there is mandates on how he must present some things, they aren't "keeping a tight leash on what or can't happen". There are thing he can't do, but he also have some freedom on what he can do.
Some are frustrating for us, like that the "on character" of Shadow for them is out of character for us. But for instance, if they saw Shadow in a way that we like, we would like that they forbid for instance to show Shadow (and basically every character) in OoC ways. The issue is more that their vision of Shadow isn't what we want from Shadow, so we see the mandate as "too strict".
## Messages 6
Not really. A lot of them existed before the legal bullshit. For instance Sonic had to be modified in Sonic 25YL (the Flynn one) to "cry less". Omega and Cream where forbidden to appear at one time, etc. A lot of what we call the "mandates" are simply SEGA taking more care about the comics with time.
Penders mostly "helped" remove the "legacy argument" that made some of them less present. Take for instance the parent one, even before when the "Pendercalpyse", Flynn had to tell less "in the script" that they were the official character parents (a bit like Uncle Chuck could post-reboot still be there, but not be called Sonic's uncle). Same for the "Sonic can't loose". Ian Flynn talked about it for Sonic 175, which happenned before all those case really begun.
Flynn himself said several time that "mandates" where basically just guidelines/rules from SEGA that came and go a lot, and a lot of them existed before.
Penders did a lot of harm, but more "localized" (to mostly Chronicles, old Archie and his own career). About mandates, I'll agree one thing tho : that Penders gave them is that it removed the reason of "it always have been like that" (with the reboot) which removed some compromise (like having the parents and not calling them parents, even if Chuck survived).
( A bit like Archie loosing the licence did the same in making Modern-only the IDW Comics, as it created a new relationship between comics and the ST )
## Messages 7
Well, the "male hedgehog mandate" I feel isn't a strong rule, more an effect of only Sonic/Shadow/Silver can do it. It's mostly some kind of "only the biggest most powerfull character do it", and it was phrased weirdly to englobe only them and avoid someone saying "but maybe <other character>" could do it. But I agree that they should add at least a female character able to do it (Amy or a new "S-tiers" character). Basically it's for me some kind of weird description of the status-quo by trying to make it looks like a rule. Which doesn't mean it wasn't a bad idea to describe it like that.
About economical/political ramification, it's a complex matter, I honnestly don't know what I would do in their place XD (especially as I tend to add a bit of political fiction in all my writings).
## Messages 8
Penders and the mandates are two different question. Most of them existed before Penders.
Penders is shit, but his influence was mostly on loosing Chronicles and the pre-reboot stuff.
## Messages 9
The mandates are for the whole IP, they're simply the Sonic Team rules. The mandates are basically "make the comics according to our vision of the IP".
## Messages 10
Well, mentionning/referencing money isn't really forbidden. Latest IDW issues is basically. They don't talk directly about the exact "money/currency" (basically it doesn't answer with what people buy stuff), but talks a lot about money and stuff. Basically even without talking about the actual currency, money is kinda still present.
( In spoiler for people that haven't read it :The chaotix talk several times about the money (and the potential reward/payment), and all the situation of Clutch is how he lost his property and wealth and he is searching for people to buy his stuff. )
## Messages 11
Honestly, most aren't that strict (there are a few "strict" one, but most are kinda common in the world of executives mandates), it's what is kinda weird with SEGA. Because many of their mandates have some workaround, which participate to the issue IMO.
The two world is the most difficult to know, because it was never shown where it lasted (it's believed to be gone from now, as Ian said to "not worry about it", and than lately the Sonic Channel stories seems to retcon the two-world). According to Flynn, the two world is from Naka's era, so it's difficult to really know what it means. But this one isn't a "mandates" : it was their lore, for them.
So it's difficult to know if it's related to how much of Sonic X have been reused in the last few years, related to what people make what in the Sonic Team/change of power.
Now about the mandates one, it might also be that they didn't even send an answer that was meant to be "what is true for the universe", they might have simply told that as a way to say "money isn't a subject of the Sonic the Hedgehog IP". But branding could in fact be a part of issues : there is a long unresolved issue in Sonic with the rings, in what they are in-universe.
( And then there is Shadow, which is the most complicated, because it's difficult to know even what the Sonic Team wants with him, because there are contradicary elements on that one, between the comics, the Sonic Channel works, etc )
## Messages 12
In a later bumblekast (would have to find exactly which) he rectified by saying that it was mostly allowed only in the context on some character (The Chaotix, for instance). And the latest IDW talk about money several times, even in the latest issues where there are talk about the rent and stuff.
Either it have changed or either it was somewhat non-exact. It's mostly just that currency and stuff aren't talked about (certainly because they don't want to commit to a specific kind of currency). Seems to be mostly than they don't really want to talk about realistic power structures in Sonic.
IMO, it would be more efficient to really talk about the mandates/"what SEGA ask" without jumping into every rabbit hole, because basically going toward every rumors and stuff simply make weaker its criticism.
##
Long post incoming.
For most cited in wikis, no they didn't. Penders affair put a lot of stuff, but there is a lot of confusion about everything. The "mandates" aren't an homogenous set of rules, and weren't all mades for the same reason. And in wikis, they have a LOT of confusion about the matters. Especially as some wikis did a pretty bad job about the matter.
The rules that we know that are for sure related to Penders is the "no Penders character rules". It also certainly influenced Chronicles treatment, even if the game failure and problems with Bioware certainly didn't help.
But many aren't related to this whole affair.
The "parent" one is one of them, in that it have started in some sort before that, as Flynn had progressively to talk less and less directly about how they were "parents", even when Penders character where allowed to appear. A big instance of that is when we see Espio's mother/master, where he only use some sort of hesitation to show us the information. This rules is more some sort of "licencing"/"coherence" rule more than anything, and have started before Penders. Basically, what the Penders affair allowed is that as the reboot happenned, they basically screw most of the current parent character and didn't have to think about that.
Same for the "Metal Sonic" one, as Flynn already says that he had to call Shard (which is derivated from a Penders character) a "Mecha Sonic" to work around the mandate. This one is a good exemple, as Shard was scrapped after that because of Pender's whole affair. Basically, think that every mandates that existed BEFORE that they removed Penders character isn't made to protect themselves from Penders, as the first step to protect themselves from Penders was.
An even bigger exemple is "Sonic is not allowed to lose". The biggest instance where Flynn had to work with it was for Archie Sonic 175. In 2007. Two years before the first instance of the whole process. Same for the "strong emotion" that was also shown before this whole affair.
Some stuff on the list aren't even really mandates :
The memory stuff for instance wasn't really asked for SEGA (they didn't care about that), it's the editor that wanted them to exists to create a link between the two continuity, while Flynn prefered a fresh start as no plot point of the first continuity to be. So one of the "mandates" isn't even a mandates.
TL;DR: Yes, some stuff have been removed because of Penders, mainly his characters and Chronicles. But the "mandates" are a collection of rules that not all have the same source, and most shown in the wiki page about that aren't related to the whole Penders affair, as they existed before and where part of simply how SEGA see their own brand.
##
This mandates is NOT related to the lawsuit. Familial bond where less showed even before the reboot (with a lot of "we show it but don't say it outright"), and it's just that the reboot made that they didn't have to show them anymore (they made an exception to Uncle Chuck with the "everybody call him like that").
The idea isn't that Sonic can't have parents, it's that "if someone have to create parents for Sonic, it'll be us (SEGA)". Basically, the idea is that if someone else create familly bond, it'll create some annoyance laters (as you can't create hundred of parents for Sonic and have all of them).
Basically, for the moment, they see that Sonic doesn't need parents (and to be fair, I kinda understand why, as Sonic as a character is often more "symbolic" than "grounded of reality", which made the strenght of Maekawa's story for instance), but they want to be able to create them without annoyance later if they want.
##
The wiki page is kinda wrong on a lot of points.
For instance a lot of them are from BEFORE the lawsuit (for instance the Nega, emotion or family ones… or Sonic characters not being able to be killed off). And saying "some rules might have been here before" after that doesn't negate that, and is bad article writing.
Some other are not mandates from SEGA : characters from the older universe not appearing isn't a mandate from SEGA, it's most certainly a demand from ACP. Same from the memories, it's actually the opposite ! Ian Flynn didn't want them (not wanting to promise stuff, he talked about that on his old forum), but his editor wanted them to ease the transition. So removing the memories weren't an editorial mandate from SEGA, having them was an editorial mandates from his editor.
##
There are "evidence" that :
have been refuted/criticized by mostly EVERY other people that worked on Sonic says (for instance that yes, Sonic have rules of what they can and can't do)
take the extreme vision of the "mandates" to better said "they are false lol" (for instance by mentioning that they change, while Flynn explained that it's not immuable mandates, but mostly rules related to what they want at a time), which is kinda a straw man argument.
Are mostly the result of a small group of people that do that because if they believe that a single man is the cause of the loss of what they liked (the FF) the solution would be simple. A common bias.
Most of the video that talk about that show a gigantic confirmation bias, explaining things with the already made conclusion of "Ian Flynn is evil" THEN saying that it confirm than he is evil and conspiracing against the "American Canon".
So nope, not convinced. ( Not convinced that SEGA is evil for having brands demand too )
##
He have made a lot of dumb stuff, but he isn't the reason of that. He started copyrighting his character in 2009, and Colors was certainly already in development at that moment. He started his lawsuit against SEGA only in 2011.
So basically, they had already started going to more humorous stories at that time (and they tried having a serious story in Forces even if they failed, which mean imo that it's not related).
I agree that there are a lot of problem related to Penders, though. But he doesn't have that much effect nor importance.
##
I love IDW and I think that this is one of the greatest moment of "Sonic being of the verge of collapsing", but I feel this isn't totally exact.
They only forbidden him to cry, but he was allowed to get a lot of strong emotion. In the Metal Sally arc (after Antoine's coma and Bunnie's de-roboticization), he was allowed to be on the verge of abandonning, to Amy and Tails IIRC making him. He was also WAY harsher than usal with Silver when he proposed that Antoine might be the traitor (well, it was really understandable). They even made him remember the old line of Scourge "just one bad day and you could be just like me".
And in the second continuity they even allowed him to be corrupted by Dark Gaïa, while the game stated that it was impossible xD. They also showed him trying to hide the problem the whole time, making everything worse.
So I don't think this rule have changed : he can have strong negative emotion and weakness, but can't show outburst of these emotions because it would be seen as OoC by SEGA. So Flynn can make that work - and did several time, by being a bit more subtle about it. Here, I think that the impression that this is stronger than usual is because it's the whole focus of the arc. The arc focus mostly on Sonic trying to save everyone, and each issue show the strain to him. And as the whole arc is saying "All this are a consequence of Sonic saving Eggman", they show even more how this affect him (and the Mecha Sally arc, the last "Sonic saved Eggman and suffered the price of it" from Flynn didn't really went in this area... Which is especially strange as Archie!Eggman is far worse than Game!Eggman. Though they HAD locked him, while in this arc they didn't even had left people to monitor him, while they had an organization that could have done the job - the resistance/restauration).

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# How to resurect Infinite ?
I basically don't like Mephiles because they basically didn't use anything of what is interesting in him.
He come from a good idea : creating a manipulator-type villain for the universe of Sonic. A Mephistopheles character was something basically totally the contrary of the type of villain we had (that were basically power bombs). The problems with that were quite a few :
He is supposed to be some kind of ennemy of Shadow's Story... But don't manage to use his best power (manipulation) on him. Shadow don't get a doubt against him, and that's pretty lame imho, as it's just throwing his potential (even if adding YET ANOTHER moment of "Shadow hesitate to go the right way").
He is yet another "shadow of shadow". That's not a problem in itself (it's a concept with potential), but the very next game after the Shadow Android arc, welp that felt to me like too much. (and tbh I would have found more interesting as a "shadow of shadow" a surviving Shadow Android that start to develop resentment against Shadow)
He is kinda bland in his "character". He doesn't really show any emotion or reason to do what he do, and this isn't quite well used. Basically he only act like a funciton to me, and never go with any deepness or motivation. For me in this point, he is basically one of the worse, which is really a shame.
How he finally kill Sonic in the last story, after having made a lot of complicated plan seemed to me just... too easy. It looked really rushed.
Basically, Mephiles is an ennemy that could have had potential, if only they really had tried to do anything more with him than just a function.

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Because different people like different kind of story, it's as simple as that. Some people likes the idea of Sonic in couple, some other do not. Not every character in fiction have to want a relationship, or anything like that. It can be that they aren't interested in these story (or see them as being already too much everywhere).
And for some people, they see Sonic as working better without romance. The "tying it down" is mostly related with the idea that Sonic doesn't need to be interested by that, and they see that focusing him on adventure, fun at life, and his "I do what I have to do" philosophy makes him more compelling. (and most aren't interested in seeing Sonic in couple, due to how it would remove focus in what they see interesting in him). Some also the idea of having a character they can see as aro-ace (even if it's not stated canonically) which isn't written with boring annoying cliché, but as a fun-loving social character which is friend with nearly everybody and that is simply cool.
( Also, you don't need to prefer loneliness to not be interested by romantic relationship. )
Now of course, the final say will be with what the writers says. Maybe they'll add open romance. Maybe they won't and will be still on the "we don't talk about romance here".
( For the moment, the official memo on official content seems to be that Sonic see Amy as a "really good friend", outside some "word of god", but it might change depending of what SEGA want for their IP. )
Which is a criticism I NEVER heard when he was written as dating Sally
I've seen that A LOT of time XD
"Too much romance" is one of the biggest criticism of Archie I've seen (with "weird Penders writing"), and Sally "tying too much Sonic down" was also a common discourse, especially around "The Slap", or by seeing him in Mobius 25 YL.
Cricism of romance was really one of the biggest criticism of Archie before it became focused about Penders XD
Also, all the bullshit fights between a toxic portion of Sonamy and Sonally fans REALLY made a lot of people simply dislike romance with Sonic xD Death threat and stuff like that for fictionnal couple kinda ruin it for everybody.
##
Flynn stopped doing SonicXSally in the comics because of the toxic fans fighting each other (and him) over which ship is the best, and not hesitating to insult other in vile manner because of that. How you reacted to the previous poster simply saying they like Rouge x Shadow was exactly the kind of behaviour that made romance well less proeminent in the only media that really had them.
Insults and actions like yours simply suck all the fun from shipping and romance in the series. Because knowing that the subject will just attract some stupid flaming and downright vile insults like that simply makes it not worth it.

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# Sally
I really feel that a retooled Sally could complement well the "mainline" cast in a new serie/the comics/the games/wherever she could be used, as she would add a type of character that could bounce easily. Adding a level-headed serious strategic character could really be fun, with nice interactions with other. Especially if they play add a comedic side to her. Being "bossy" would kinda make her sometimes too much annoying, I feel that nowadays, stuff like making her serious business even in "normal/casual" situation could be really fun (I really like characters that tend to overthink simple stuff, or take too much seriously for instance a simple sport match).
Not that it's for me the most needed thing for Sonic, but it could be nice if SEGA ever decided that. And it would allow Amy to be more fully herself which would be better IMO (I'm not too fond giving Amy Rose the role of being the "serious person" because her being a bit wacky is part of the fun).
##
Actually for this one this is not quite true : the deal only affected the comics and the reboot, and the rules on how characters can acts appeared before the whole Penders affair and are mostly unrelated (except that his character can't appear, but it's not really a "mandate").
( The lawsuit was even really launched by Archie in 2010, and the Penders against SEGA in 2011. So basically when this whole mess really caught fire, the less serious games already existed. )
What Penders killed is mostly the old ArchieSonic timeline, maybe by echoes Archie Sonic post-reboot, Sonic Chronicles and his own reputation. And before that the Sonic SatAM movie project.
But he haven't really had an effect on the games.
## Sonamy vs Sonally
It's not a question of "where it is made", but more a question that at one time, there where two vision of Sonic. If "USASonic"/"JpnSonic" aren't relevant for todays IP (but mostly because JpnSonic is the norm now), this dispute is needed to understand the whole shipping war.
About which ship will be canon… Well the answer is certainly none, so for me it's a moot point.
With sonamy, they'll bully, harass and try to force you to see things the way they see, not to mention they themselves have a share of harassing Sega, i.e trueloveheart and so on
Yeah there is shitty Sonamy fans, and some that are really harasive (for instance when there was the Shadow x Sonic shipping during Chao Races and Badnik Bases), and they'll certainly be a lot of "Sonic X boomers".
But honestly… I really don't think that the "shitty harassers" of one side is better than the others.
And as someone that really liked the USASonic (and that advocate for more addition of that in the "Japanese Meta-Canon"), I don't want to cling to the false idea that "my side would have less issues".
Especially as it's not really an issue of "which side is the worse", it's an issue about how people are ready to take a side that much they'll go all abusive about it.
Also you can't really blame Sally fans sometimes as sonamy have gotten what they want
I don't blame "Sally fans" : a lot of them are really nice persons that I got really good discussion and fun with.
But I'm 100% blaming the small group of Sally fans that sent death threat to Flynn when Sally and Monkey Khan were together, or that are STILL going completely rabbid against Jon Gray for "The Slap". Same for when they tried to make IDW lose the Sonic IP or Flynn be fired to "save the FF".
In a way, I think that this groupe have been as much or even more a cause than the anti-Sally haters to make fade out Sonally. And the drama in the Rally4Sally campain also was really detrimental to the Sally fans (this shit which was painfull to see, as I advocate for Sally being a "5th main" to the cast).
###
The Sonally and Sonamy dispute is strongly related to the "USA Sonic" vs "Jpn Sonic" debate, as many fan of Sonally will prefer often the "USA Sonic" while many fan of Sonamy will often prefer the "Jpn Sonic". In many case, you'll prefer Sonamy or Sonally depending of what you prefered between both ideas (note : it's not always the case, of course )
When Sonic X was released, a lot of fans of SatAM and Archie strongly disliked it, for several :
A first one is that it was seen "for the kids" compared to Sonic X (heck, even in France where we got a more similar show to the japanese one we saw that !), especially with how some character like Eggman where handled.
The second one was that it was another part of this dispute, between "what is the best Sonic" between the USA Sonic and the Japanese Sonic. Often, the first element is used as an argument.
And as shipping is something important for some fan, they fought each other because the two main side have a big Sonic shipping, either Sonamy or Sonally. And something that made the ressentiment worse for Sonamy fans is that Sonally fans where often older, at that time, so had some adventage on that front.
So all that is honestly a mess. And it's made worse as there is still people that are ready to attack other people for just these shipping dumbfest.
For a long time, there was a statut quo as Sally was part of the comics. Since IDWSonic, SEGA doesn't seems for the moment interested to see Sally, which makes happy some, angry some other. The fact that some Sonally fans have attacked Flynn and accused him of being the source of Sally not being here, and the stuff with the "futurists" and other groups also not helped her press. But honestly, I wouldn't say that they're the only one that acted like bucket of shit in this story, some Sonamy fans have been extremely toxic about that.
Now for the question of canonicity : Technically, for the moment, Sally isn't part of the mainline Sonic universe, but of other Sonic universe. (But technically a lot of classic character aren't canon either to Modern Sonic). And the new IDW character aren't canon either to the mainline universe.
Now for IDW, Flynn says he is waiting the "right time" to push again to make her appear, and that IDW Publishing know that they are wanted. It seems that SEGA aren't hating them, but that it's more a question of convincing them that it would be an interesting move for them.
###
Well, to be fair, this part happenned because of the shipping wars. Flynn got so much attacked from people from both ship that he simply didn't want to deal with that.
And the issues, aren't related only to Penders, it's a way more complex and old stuff, and kinda comes from the "USASonic vs JpnSonic" disputes from the end-90/early-2000 (especially the "Sonic X vs SatAM" dispute).
And honestly, I understand why Flynn is burned out by this shit, and don't want to deal with that.
###
Well, sadly Spinball is difficult to really say "canon". It's a sidegame from another team in the 90's, that haven't been really referenced since… There are a few game like that, where their canonicity is really up to the player. I think that if Sally went to appear in the game (something that I'm not against), it would be a "brand new Sally", and spinball wouldn't really be referenced ever again.
My problem is more saying that the character is unimportant because "not canon" to the game. Even if Sally isn't a game character, she is a part of Sonic's legacy. And that's why I would love if she appeared in the game (especially as she could cover a niche that the "big 4" characters doesn't really cover), she is a character that is a big part of Sonic's legacy, having appeared in 25 years of comics, novels, two cartoon, a theme park…
###
I've got nothing against both ship, but this shitty shipping war is fucking terrible :
- In the Sonamy side we have some people going "But Amy is C A N O N" (which by itself is for me a reason to canonise Sally) and trying to use every tiny bit of unrelated trivia to prove that they have the T R U T H, and attacking every people working on American Sonic canons or simply liking these cartoons. They also go harass some other ship, I remember one going under every sonadow post during the release of Chao Races and Badnic Bases to try to "prove them wrong".
- In the Sonally side, we got some people harassing Jon Gray, Ian Flynn and nearly every other people that worked on the comics since "The Slap". Post reboot they tried to attack as much as possible the comics because Sally wasn't with Sonic anymore, and now well, the "Ian Flynn conspiracy theories" come from this side…
And both side got ugly stuff as murder fics, harassment of fans that like the other ship. I like shipping, but oh god some people are annoying with that. Fun stuff is that Flynn got attacked and insulted by both side. There are also good people in both ship, but that's the rule of the internet, we don't hear them. The toxic shipper are just the noisy minority, but oh god how much they are annoying.
Let's just ship Sonic with Eggman and call it a day */joke*
##
TL:DR : it's a mixt between a reaction against the actions of some toxic SatAM fans, a rejection caused by the war between partisan of the japanese and USA side of the IP and the action of some loud annoying SEGASonic fans. And it just makes all that annoying for people that would just want to enjoy the IP in peace.
It's basically the result of a lot of things, and a good example of how the perceptions of the fans of something can influence our perception of the thing itself. Many people dislike the Freedom Fighter and the USA Sonic canon because they dislike the fans of theses things, and often because of some old actions, or some toxic fans.
Before, it was the "SEGASonic vs USASonic" war, the shipping war or everything about Sonic X (some SatAM fans hated Sonic X with heart). Nowadays, what hurted the freedom fighter is mostly the constants wars inside the comics fandom since the ArchieComics reboot (and sometimes since Flynn arrival as the comics writers).
- At first, it was the hartred against the reboot (basically if you said you liked the reboot, you had many people spawning in your mention saying how much it was shitty compared to pre-reboot), because it was seen as "too much like the game". I'm not talking here about people just angry about having lost characters they liked, but the people harassing people and stuff.
- Then it was the one against IDWSonic (fun things is that you have also thus some fans of both pre/postboot going in the melee xD) for the same reason. Again, I'm not talking here about people being angry about Shadow, GUN, money or stuff like that, but really about groups like the Udon4Sonic stuff (a movement that even got someone working for Udon saying that this should stop)
The action of a small really dedicated and toxic group of SatAM/FreedomFighter fans during those two eras also damaged a lot the reputation of the ancient occidental canons : the attacks and harassement against Ian Flynn (especially with the conspiracy theory video by people like DHT, or attacks from the futurists).
The drama surrounding the Sally4Rally events (basically an old admin being a really infamous member of the community under a false account, and having lied about having been told stuff by SEGA, or having annoyed/harassed voice actors) also helped create a really negative perception of these stuff (even if the movement seems to have gotten more healthy since). Another recent event that could affect is the harassing of the fan-artists Kitaro by some fans.
Basically, all those things created for many people an aversion to the stuff that the fans responsible for those harassements and toxic behaviour. It's especially sad, as it's just the action of a few fans, and that a lot of SatAM fans aren't like the few fans that are responsible for those actions (a bit like not any Sonic Adventure fan is as agressive and toxic as the people behind the SA3 facebook page)
Another part, is that these opposition have crystalized opinions about the FF, basically creating for many people a sense of identity in being a fan of the occidental or japanese canon. Thus a lot of people dislike the Freedom Fighter because they aren't part of the japanese canon, and that a lot of these dipsute make both things seemingly "irreconcilable".
( Even if for me, the post-reboot canon of ArchieSonic showed how much you could infuse some elements of the american canon inside japanese Sonic and I feel that in this two-world era, elements from SatAM and Archie would really help to flesh out the Animal World and create a strong distinction between it and the Earth, by having kingdom and magics in Sonic's world, versus the sci-fy Earth. )
But this (with the past elements) created that seeing people being annoying about stuff that some current fans doesn't even really know, especially with this aura of "it's so much better of what you like" made a lot of people angry. The shipping war make that a lot of people prefering SonAmy would thus hate Sally too.
It's a bit sad, in a way. But it's difficult to solve years of dispute, and I'm not sure that the Freedom Fighter will be solved one day. Basically, we tend to easily hate the stuff some people annoy us about how much it's better than what we love (it's a bit like why some people will tend to mock TTYD or Radiant Dawn/Path of Radiance fans when they like the newest Fire Emblem or Paper Mario).
And I says that as a big fan of Archie post-reboot, and I'm a vocal supporter of importing the Freedom Fighter in IDW (with an overhaul to adapt them to the IDW settings, of course).
And of course : some vocal anti-FF are also annoying pro-SEGASonic/SonAmy fans that are harassing people that doesn't think like them, there are also shitty people in this part of the fandom (like the few people attacking every person that liked interpreting some Sonaze or Sonadow shipping in the latests IDW comics, for instance…).
( Wow, this message is really too long. )
##
> she's obviously the precious writer pet who steals the show, perfect in every way, with big responsibilities on her shoulder
I totally disagree on that point: she wasn't much that anymore in the reboot, actually. She is a nearly shown as an emotional wreck at some moment, that failed some mission pretty hard and shown to be a bit too nervous and bossy, and that need the other to work well… And each time there were a "who is right and who is wrong debate", most character were arguing for the "right" thing, and not just her, so the isn't shown to be standing out to other character on that point. (even if I have a problem on that last point, I would have loved that at least once, Rotor "pragmatic vision" would have been right, in order to make it more interesting). TBH, she isn't more a "mary-sue" or "perfect" than many actual official characters. TBH, the biggest thing that are still "like that" is that she have big responsibilities" (that are way more shared than before) and a "neat title". Not unlike Knuckles, Shadow, Blaze…
The case of "precious writer pet" is especially interesting though, as in the case of the reboot era, we got a lot of people saying that Amy was that, and other saying that Sally was that. And both side accused Flynn of disadventaging the other character. And I already see some anti-IDW people accusing the new character of being that. There will always be people to accuse writers of disadvantaging their character or to "replacing them" with other (or new character to be either "mary-sue" either "unlikable"). It's a bit of a vision that exists in fandom - I don't say that any fans thinks like that - where the writers should do a story not to tell a story, but to create some kind of "justice" for characters, in a sort of "democratic" vision that doesn't really suit storytelling imho.
For the rest : eh, I don't really care who get the sunlight, not anybody can be in any story, and there will be always other stories. I don't need any character to appear in the game, but I would love a lot of them to appear even just once, just to see what game story can be told with them. As I said, any character can do, if the writer have a good idea to what to do with them. All of them have a lot of potential, and can be the source of thousand of interesting and fresh stories. The question is just to use them to actually tell story (or/and use them in a interesting way gameplay-wise) instead of just wanting to "please". That's why I said
But I think that the subject of "how could we make any character appear in the game" is pretty interesting, because it add to us another constraint. Mostly, a game character is designed often around what is needed for the game. Here, we have some constraint based on what was already here. And that's what can make us especially smart of creative. Writing is always more creative under constraint, because it force us to think more. To find solution to get most of what we want, while making it work with the constraints.
For Tangle and Whisper, that's especially interesting because we already have a blueprint. For Tangle, I can imagine something very aerial, with importance of grabing and air action. (and as a lemur, she could also be especially good to climb ?). For whisper, it would especially be usefull to have a more "action-y" gameplay (and for me it would solve one big weakness of the avatar, that we have to always change weapon outside of act, making it less interesting imho). But there are a lot of possibilities.

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# Shadow
Shadow is a hero. But a darker one.
Yuji Naka said a while while ago that the main difference between Sonic and Shadow is their method, or something like that. He is definitely a hero. A tsundere-esque (that'll act like he doesn't care about other when he does), stoic, sometimes reluctant and even slightly misanthropic (which can be kinda normal when you lost everything you cared about) hero.
Shadow will often use darker method and will be more ruthless than Sonic. The best incarnation of this debate is in IDW5 : where Shadow want to kill Eggman, and Sonic doesn't agree with such a course of action. Shadow will go way bigger length than Sonic to get what he want, which mean that he'll attack the strongest threat instead of the smaller ones or have a way more "tunnel vision" than Sonic. It can be seen also in Sonic Battle, where his first course of action is "destroying Emerl", not caring about that it have feeling. Another good exemple is in Sonic X, where what is his solution to knowing the truth about Cosmo ? Trying to murder her, and nearly hurting most of the heroes doing that.
For me, the best example of where Shadow really stand is the Maria promise. Shadow never started to "loves" humanity like her. His heel-turn is basically understanding "she wanted me to save everyone not kill them" to find his purpose and not really "becoming better" (in a way, Shadow never got a "redemption" in the way he admit having done bad things). He doesn't act because it's good. He act because he made a promise to protect the planet, and that now it's his purpose. He show how he needs some help to stay in the light. (Also highlighted in IDW when Rouge talk him into making the good choice, which is interesting as she doesn't coerce him, she just make him snap out of tunnel vision and thing clearer. )
But with all that he'll act also by pure sympathy sometimes, there isn't many exemples in the games (the one I would see would be saving Rouge in SA2, complete with the Tsundere bit XD), but one in IDW, when he is (spoiler) utterly angry at chao being mistreated and directly decide to change his course of action to teach a lesson to Clutch
Shadow is basically the "good is not nice" tropes. He is part of the good ones, have important objectives to save people. But he'll always do things that the other character would not really approve, because he doesn't act "because it's good", but "because I *have* to protect this planet". In a way it join its Sonic Channel profile "he has a dangerous sense of purpose".
So is Shadow part of the "good guys" ? Yes, of course. But he is complicated. That what makes him one of my favourite characters of the saga, because he have struggles, he doesn't have a "clear" progression, it's not as simple of "I let the past/decided to be good behind me now all my problem are solved". Sure, it's a bit "by accident", it still makes him really compelling to me.
It's for me just a bit under Zuko and Catra in term of redemption story, mostly because it's not really a "true" redemption story (Shadow never show any shame about what he did in SA2, unlike Zuko and Catra), but he is still really interesting in his own right.
## Message 1
They aren't new, but they have been pushed up. Shadow had these trait before, but they were kinda subdued in the previous game. It's always a question of how it's shown more than what is shown.
In Forces for instance, the way he talked to Infinite can be "too much" for some, as he was before often more "don't make me loose my time" and leaving, more than "don't show your worthless face to me" : here he really continue attacking someone really on the ground xD (well, in a way, we can see that Infinite kinda deserved that). We also didn't see the introspective streak that Shadow can have in both Forces and TSR.
(The Chao gag in TSR:O also rubbed wrong some of his fans)
Shadow is made of the same ingredients than before, just some traits have been pushed up, and one is less present. A bit like in the Metal Virus Shadow, in a way : we lack the introspective moment that make Shadow "more that what he seems", which is what makes Shadow a bit "different". I don't think that SEGA forbid it, they might just like less it happenning with words (which happenned before, like in 06 or Battle).
He can still have the introspection, I mean, it's only really absent of IDW19, Forces and TSR. It was there in IDW5, IDW30, CR&BB, and Sonic Channel's Sonic × Shadow. It's more that before, he was kinda a bit more "vocal" about it (for instance in 06, Battle, etc. he vocalise a bit more what he feel), and the "edgy" streak was kinda subdued (except in Shadow).
So I think there is a small shift in presentation. He is kinda shown as edgier/angrier in latest games. But I agree that this isn't a complete 180 shift, and that I think that with the right dosage, it even can improve the character, like in Sonic's Channel story, or he is even better than pre-06 Shadow IMO (I don't like too much 06 Shadow).
( I can understand why some elements like Shadow not wanting to help repairing Omega can annoy some fans, tho. )
## Message 2
Even if it's not a "Shadow mandates", SEGA ask Shadow to be "in character" (like eveyr other Sonic characters). It's mostly that we both don't really like this "in character", and that there is some "fumble" about how to handle it.
( For instance, I kinda prefer Evan's interpretation of Shadow, where he is more tsundere-ish, even if still having stuff like him not wanting to help and needing to be helped to do the right things can Rouge can annoy some fans, especially compared to the evolution Shadow got. Personally I kinda like that, as it makes him less "perfect", but I can understand why other would be annoyed by that. )
## Messages 3
Basically the idea behind that moment was that Sonic reached for Shadow, and Shadow mistook that for Sonic laughing at him, and then left. And it's an interesting writing of the character, because it makes him more realistic : a lot of people that I know that have left hardship can be on the defensive and mistake those movements for dismissive action. For me, it makes the character far more interesting, and give us more insight of his trouble.
IMO, moving on doesn't mean "stop being sad". It's like when we loose a relative, even after we "moved on", we can still be sad/melancholic for the time where there are alive. It's that we don't let these tragic event define us, and I feel it's like that for Shadow : of course he well certainly still be somewhat sad forever for the tragedy. But he doesn't want to crush the world in revenge, or won't let this define who he is.
IMO, I would say that making Shadow an agent of GUN is a bad idea : even if the "people" who killed Maria are dead, the structural power of GUN have still deep issues, and Shadow's experience should make him warry of them, while not having hatred anymore. It would be far better writing, especially as it would allow Shadow to "move on", without "forgetting" (which are two different things).
And that's why I love the Sonic Channel story : he his focused on his mission, he can be somewhat jerky on Sonic and have this "tsundere-esque" attitude toward Sonic that makes their relationship fun, and have the most interesting vision of why he act (he says to Sonic "have you seen what people do to other ?" which is an interesting insight on how he can move on, while still being drived by his experience). He haves elements of every Shadow, turned into an interesting package.
I feel that it's the issue of most Shadow post-Battle : they are incomplete. Shadow is a lot of things : a victim of a tragedy, a proud rival, the "ultimate life form", a powerful heroes, someone hiding a lot of his emotions, a more soft, reflexive side... And I feel that except SA2 and Battle, all games and incarnations tends to miss some part of him, which is why I liked that much to see a nuanced, complete take on him, making him feel whole for the first time since 2003.
(Ian Flynn's Shadow also tends to have issues on that, with a very chatty Shadow that thus tends to blend a lot into his other characters that alls tends to do that, and I feel it also participate to difficulties with writing the current Shadow, that have as a rules "he tends to hide what he feels" - something that Evan Stanley somewhat handled better imo with her Shadow doubting more).
About him being an anti-hero, well it have been his definition post-SA2 : his difference with Sonic is that he his more ruthless, and his ready to use stronger mean to achieve often similar ends. The Sonic Teams said that in most interviews since that time, so I feel that even if we can prefer a more "full-hero" Shadow, him being an anti-hero is one of his reason to be after he have been resurrected by the ST.
## Messages 4
Well, the Shadow one is a bit more complex, because if anything, Shadow was shown as kinda complex in the latest Sonic Channel story : still a bit meaner like in the current comics, but with a melancholic strike, and some issues to talk with people (for instance he confuse a gesture of compassion of Sonic for mockery). So, it's difficult to know if SEGA really want that… and what they exactly want. Or maybe they WANTED that and that there have been some shift behind the scene. IDK.
( I might be biased about this one, because "Sonic Channel Shadow" was for me the best Shadow since SA2 and Battle, the first one since those that really for me fused well both side of Shadow.
2006 Shadow is too simple/"archetypal hero"/"jesus the hedgehog" for me and edgy!Shadow lack the moments where he is more likable which is necessary to write an antihero like that. )
##
The info about them comes mainly from Ian Flynn and Evan Stanley, the comics writers.
You can find it in some of the Bumblekast show by Comics writer Ian Flynn (I don't remember exactly the ones). Basically Ian says that he wanted to write Shadow one write, but SEGA mandated him to be like he is (without exactly telling us what was changed, I think ?), and that the Team Dark doesn't exists in-universe and aren't "friend". It's dispersed in different bumblekast so it's kinda difficult to find them exactly. I'll edit this post if I can find them.
Evan Stanley have a kinda different take of them on her tumblr :
- https://spiritsonic.tumblr.com/post/638318373742182400/how-do-you-feel-about-idw-shadows-personality-do
- https://spiritsonic.tumblr.com/post/638320963113664512/the-impression-ive-gotten-from-people-comparing
- https://spiritsonic.tumblr.com/post/645520536487772160/why-do-you-like-to-ship-shadow-with-rouge-is (the one is more about how she see Rouge and Shadow relationship, but there is a small bit about the restriction on the end)
Basically, both writer have a different vision of them, Flynn seems to feel more restricted by them ? (maybe because his vision is more different ?)
##
I don't think that it's a question of "human" or not, I think that it's mostly that he is misanthropic, and that saving the world because he made a promise doesn't make him an all-loving hero. He don't like people (which can be understandable with his past), but have a "strong sense of purpose", and his purpose is eliminating what put the world in danger.
I also kinda likes Evan Stanley's take about him and Rouge, that both makes the other a better person than if they didn't knew eachother.
## SHADOW AND GUN
### Message 1
I'll wait having more evidence of Rouge having been able to dismantle that. And honestly, if the organisation make it that easy that a personnal vendetta from their commander can compromise the whole world security, it's not that good.
The purpose of GUN is "being protectors", but IMO, we don't really see that in the game. GUN is most of the time either shady or useless.
Which make using that to show that he is "truly unbound by his past" (which is already an issue for other reasons) isn't really great.
### Message 2
I dislike it too, because the organisation is still shady in Sonic's present. The Commander was ready to act just because of an old grudge, in SA they're ready to emprison Sonic without any trial or anything. So having Shadow joining them is a tad annoying to me. I prefer him being more independant, and acting according to his own belief and goals.
( And I especially like how those are framed in the Shadow Sonic Channel story. )
And I don't even really like Rouge being an agent of GUN, I prefer her being a special agent from the president/gov, that even GUN don't really know what she does, like in SA2. IDK I think it suit more how she is unique.
###
For me it's not really character developpement, it's just a change. Because this "evolution" doesn't really evolve from his past history.
With the previous games, he have no reason to see GUN as reformed (they still do weapon experiment in Shadow, they still can be sketchy as hell in SA2, and even if the Commander apologize, the GUN organization still wasn't able to stop him basically make everything worse by having his own vendetta). Yes, they have helped to save the world in Shadow. At least they do their basic job I suppose ?
It's not that he *forgive* them that annoy me. He could forgive them and move on, without actively being part of it, without showing any trace of questionning what happened. Same, in Battle, we see him question his statuse as a living weapon, which is another issue that this entirely elude.
Some good stuff can be good with that (Flynn handled that great, even if his Shadow speak way too much, and suffered a bit of that by moment like in the end of the Master Emerald Arc), but I feel that it hinder the character, and miss the point about most of his big question, by giving the wrong answer to them.
That's why I really prefer SA2's and Battle's Shadow, and then the Sonic Channel one, especially with his motivation : "Have you seen what people do to other people" is really an interesting thing to make Shadow says.
But for me "Agent of GUN!Shadow" is kinda a bad idea.
###
To be fair, for me Shadow being part of GUN is kinda the same issue of negating what Shadow was than the current one can have (a bit less annoying, ofc). It's especially jarring compared when we compare with its story in Battle (but TBH, Shadow did the same thing of negating the interesting points of Battle).
Shadow works way better with a tad of loneliness, doing his own things and appearing on his own terms. The issue is more that they should be more subtle with him, a bit like in the Sonic Channel story (that is basically Shadow's best writing since SA2 and Battle), but removing him from GUN, and making Team Dark less formal also allow those character to breath more, and avoid the tendencie to being formulaic that Sonic have.
( A bit of the same for Rouge is true : she work better as an agent of the governement that isn't under GUN orders (like it's implied in SA2), as it makes her being able to be in conflict with them, and annoy them in more interesting ways)
##
I especially found interesting that he needed some help to "get to the light" in full tunnel-vision, a bit like what was Maria's Wishes. It show a not-linear path, and that sometimes you'll still need help to do the right thing (because often, progression isn't linear, and it's nice that some stories show that, even by accident).
And I liked that when Rouge made clear that she was not forcing him and that it was his own choice, it immediatly snapped him out of tunnel vision to help everybody. She didn't manipulate him like she often does with people, she simply gave him the choice. It shows that sensibilities that IDWSonic have about boundaries, and that just forcing people doesn't work (it's interesting because it's not even like Maria's Wishes, where Shadow was more coerced as it was a dying whish, here it's just "you're free to act, but you are responsible of your actions", which is interesting).
It makes him for me more "real" it give me more empathy for him as I see in him the kind of "how fuck" when you need someone to snap out of something stupid. A bit like he insist in not talking about what he feels or think really, I know so much people like that, that doesn't show anything because of either misplaced pride, either lack of trust with other or either a trauma (and Shadow is all that), that it makes me have a lot of empathy for him, and love that dumbass (I said that with all my affection xD) edgy tsundere. It remind me a lot of what he was in Sonic X, and a bit in Battle (where he keep being injured :')).
( That's why for me, Chaos Races and Badnik Bases might have got the most interesting Shadow since Sonic Battle, and I'm really impatient to see of how Evan Stanley will continue to characterize Shadow within the framework of "stoic and doesn't show what he think/feel", especially as she seems to mean making him evolve within the "stoic and doesn't really talk about what he thinks" framework. )
##
He is basically way more tsundere-like : he doesn't show his emotions, and he have contradictions between his words (pretty harsh and jerky, kinda rude, doesn't talk to people) and actions (listening to Sonic about Eggman/Tinker, getting with a truck to evacuate people, saving Sonic several times, saving all the Chao in the latest arc) and showing a softer side when Sonic is not watching, or having several moments of "I didn't do it for you" like in SA2.
Evan Stanley (new main writer of the IDW comics) described him : SEGA want a strong emphasis on his independance and stoicism, with some room to do depper characterisation (what she did with the shadow chao). But he doesn't show his emotions (and won't say what he think or feel), which makes him a bit harder to write deeper because either you have to ressort to showing his thought (like in the latest issues) or to really show the differences between his actions and words (when most other character, they focus on their words for that).
He also have a way bigger ego, basically they gave more importance to all the small phrases he says during gameplay (behold my ultimate power, or when he boast about being the ultimate life form). Now this "title" seems to have some meaning to him, and he seems to be more perfectionist (he doesn't handle well having messed up) and searching to attack the strongest threat in the area.
Like in Archie-Sonic he also have a characteristic "the character that think about the big pictures and is ready use means that other wouldn't like", like shown in the Tinker arc or that he is more interested by stopping a robot part traffic than repairing Omega.
TL;DR : he is an edgy kinda-jerky tsundere that try to hide his softer side and emotions, trying to save the whole world by eliminating the biggest threat because he is the ultimate life form. He really need some vacation (and maybe a therapist), too.
---
I'm a big fan of Flynn (and don't think he is as bad as the comment you responding say, especially aboud edgyness as he is able to write pretty different type of stories, and especially his Megaman were really good) that he might be one of the best Sonic writers, but not everything is "SEGA's fault", especially with Shadow.
SEGA are the cause of him being a jerk. But that was Flynn's stories that made him fail/make something wrong in every of his apparition.
- In the first story he is wrong to be a foil to Sonic, and because the story is centered on that (and honestly, Flynn did that a lot in the past)
- In the NMS arc, we even got the cliché of "oopsie doopsie the rules have changed" to make him wrong and be the cause of Master Overlord.
- And even if Shadow's send off was bad because of SEGA, that Flynn that decided to keep him out of its story (and honestly : him being too strong isn't really that problematic when Silver was kept) for the third time, which is annoying especially as Zombot Shadow wasn't really interesting.
In these three cases, Shadow didn't fail because SEGA mandated it, as the very story needed that. ( And to be fair, keeping Shadow mainly out of the main story isn't something really new with him. ) Again, I said that as a huge Flynn fan (it's just that as any writer, he isn't perfect and have his weak points, even if on other points, he is fantastic)
I agree that a big part of the problem is SEGA. But I feel that Flynn have been more creative with constraint before, and that he have a bit used Shadow only as a foil for the moment. I hope that his apparition in the next arc will give him the opportunity to do something useful, and not make him fail just because the story need that, and be mostly out of the story.
But I think that he have heard the remarks (and see the flamewar), so I think that the few next issues he will write during Evan's time as the main writer might be better if they have Shadow in it. SEGA's limitation would be still there (and still bad), but I feel that he would at least make something a bit better with them this time. And I'm pretty curious to see how Evan Stanley will work on that.
##
Well, I find pretty logical that he antagonize that much Sonic in this page, ESPECIALLY the "you deserved it" : Sonic just came talking with a bad joke to someone that would OF COURSE be annoyed at him for being in his eyes responsible of a world-destroying. And the "I'm dealing with it too, I'm infected", when he is able to run it off… yeah Sonic, act like you are one of the victims when you are the only one that can survive this shit. I can totally understand why Shadow's anger should be legit.
Sure, saying to someone that they "deserved" an infection by a deadly virus isn't nice. But it's something that someone angry could totally say in this context, and I can understand Shadow not being nice at all toward Sonic in this moment.
( I don't deny that Sonic suffer in this arc of course, and I know that he was trying to hide also his guilt. And we shoudln't act like if being infected even with being able to run it off is nothing. It's just that this asshole-ish attack of Shadow was kinda understandable in this context. )
(the "cowards run. I win" is kinda derpy though, even if it's kinda in-line but exagerated with his SA2-Battle personnality, basically before 2006 showed him just 100% serious and nearly emotionless).
##
I honestly don't really like 06 Shadow, and would prefer something more between Battle Shadow and current Shadow. Shadow works better form me if he is a bit of a jerk (while in 06 he is too much of a "perfect tragic figure") - just he would need a bit more of a "hidden heart of gold" in stuff like IDW.
I really feel that the "Sonic Channel Shadow" we got a few month ago was the best incarnation of Shadow. Annoyed by Sonic, a bit competitive and jerk-y, thinking that Sonic reaching out was him mocking him (which is a simple scene that add a lot of depth to the character), but with a good handling of his "mysterious aura" and still affected by the tragic events of its life. And with maybe the best reason of why he fight : "have you seen what people do to other".
##
It depends which one, for me :
- Forces : He was a tad harsh against Infinite, but the rest was fine, and Team Dark interaction where fun.
- The Tinker Battle : He was good ! Its motivation where clear, and his debate with Sonic where fine.
- Battle for Angel Island : I just dislike that he got a bit stolen. I mean, his action saved Sonic & Knux, but where shown as "bad" (and not just having "bad consequences", especially as defeating Master Overlord seemed easier than Super Neo Metal Sonic) only because of an info nobody had, so it felt kinda cheap.
- The IDW19 wasn't something I like. I feel that him being angry against Sonic (and even the "you deserve it") was kinda understandable - even if harsh. The reason for making him a zombot where somewhat convoluted (it would have been more impactfull if everybody thought he was immune, due to resisting to it a bit). It would have been interesting if before the issue, Shadow had already attacked some without having any symptoms, and that it was either slow, either needed stronger exposition. Zombot!Shadow was kinda disappointing too, I hoped for him to be a strong threat.
- End of MV : Having him reflecting and nearly thinking that him being the "ultimate life form" means he don't have the right to makes mistakes have interesting potential (it's a bit Vegeta-ish, but could work well) ! I liked the attack on Eggman Shuttle and the vs Metal Sonic
- Chao Races & Badnik Bases : I loved unironically him here. His interaction with Sonic were gold, him going out of his mission only to save all the chao was really nice, him being tunnel vision against Starline but Rouge being able to steer him in the right path was interesting, and I liked the tsundere-ish bits. The arc also show some difference between how he thinks and what he says, and that's interesting too. And the apple moment at the end was my jam. I'm really down for more Evan Stanley's shadow writing. (I can see why some people wouldn't love it tho)

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# Sonic fan bad
I'm in a lot of fandom, and I can say : most of them can be that in some way. When you have a lot of people liking something, and that thing will often have release that doesn't please the fandom, a small percent of the fandom will start being toxic with other people.
Each fandom have their own way of being toxic. But often, it all come to an effect of number. Imagine that 0,1% of fans are toxic. We have 115k people on this subreddit, so it would mean 115 person here in this subreddit history that have been like that. And as toxic people are often waaaay louder than other people, it create a lot of noise.
But all in all... I've seen shit in nearly all fandoms. And I've seen nice stuff too. But always, we remember more negative shit than positive stuff. Be careful to the negativity bias ( https://en.wikipedia.org/wiki/Negativity_bias ).
And TBH… Look at the IRL world. War, assault, bigotry, etc. Toxic behaviour are everywhere. Of course, a lot of people are nice, but we remember and see more the 5 persons acting like shithead more than people that act normal. A bit like in the television you'll see way more what is "bad" than what is good.
##
I agree on that point, we weren't united at all during that time.
I started really going on Sonic forum around 2005 and a bit before, and the fanbase wasn't united xD And the Classic/Adventure divide was especially strong and honestly I've seen during this era more problematic behaviour than now. I feel that nowadays there is a bit less of elitism in the Classic/Modern era, while in the forum I knew, I kinda remember several members being full-on elitist on that point. Sure, it wasn't "everybody", like always, but it was enough to ruin a bit the mood for some people (and I've got friend that left the fanbase because of that, during this era). And even not going to that kind of territory, there were many people that were diappointed with the 3D games and thought that the franchise needed a Sonic 4 to return to its root (and that's where come the "back to its root" tendencies that the franchise got). It was then amplified by Unleashed with the boost gameplay that pleased some, but was hated by some other, but even before, there where a lot of that.
During the first few time of the Adventure era though, it wasn't as bad, the separation wasn't totally made (I kinda remember a lot of mixt between Classic and Modern stuff in the really early 00's fangames), but it really arrived fast.
The separation isn't a problem thought, it's mostly when the behavior become too much problematic for something that is just a game. And I think that we got better on that point : there is still a divide, but I've seen less people attacking other about that. And that's a really good thing. I really don't want people to prefer one thing or another to feel bad or attacked because of that post : there is nothing wrong with prefering something to the other. What was problematic was that sometimes during this era, there were some people that added to that a lot of elitism and attack toward people that had different tastes.
And that's not even talking about another divide that existed way before that and that continued for a long time : the "SEGASonic vs American Sonic".
You can even see some trace of it, with people getting angry when Robotnik was being called Eggman, or when Sonic X arrived many fan of SatAM where especially angry against it (and calling it and even sometimes the game - often sans SA2 though - "kiddy") and its fans, and some of them went especially angry when Flynn started to make the first Archie continuity (but here we are going post-2006) more like the games. On the other side, there have been a lot of over-hartred of SEGASonic fans (sometimes with a biiiit too much of pride of being fans of the "real Sonic") toward everything not japanese-made.
As again, the problem wasn't that people didn't agree, it was that it was full of stupid debate that went on for hours and just made everybody angry for nothing xD
But all that doesn't mean that it wasn't a good time on other aspect.

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# Is Tails a coward ?
Not really. I agree that Tails isn't well-written, but he contribute more to saving the world that basically most of the non-playable cast (except Silver, which is the most usefull non-playable character).
EDIT: Shadow might be arguably nearly as usefull as Tails ? Tho even if he give some important intel about the Phantom Ruby and "save" Sonic from Phantom Shadow, Tails give the plan that'll save everybody, get the info about what exactly is the PR, find Eggman's selfies and do all the plans that actually work. So Tails is between Silver and Shadow (Silver is more "useful" than Tails because he create the whole chain of event that lead to the destruction of the Phantom Sun)
##
Even if I disagree with the current Tails characterization, I wouldn't say that seeing him as a "powerful" character is better. We already have too much powerful characters, and seeing Tails as that and "defeating massive ARMIES" and stuff is just basically bypassing what make him interesting : that he IS a 8-years old kid that have to do adventure. And that even with his quality, he is a bullied kid that have some anxiety/shyness problems.
Because we could have the following counter-argument :
- Despite all that, he have been shown to be afraid by mondane stuff (Afraid of ghosth in Sonic Heroes), and shown as the "kid" character in many Adventure-era game (being easily teased by character like Wave and Rouge, saying the fucking "I shouldn't talk to people I don't know" or something like that in Sonic Battle).
- Tails Skypatrol is a "fun adventure" only shown in a japanese-only game that isn't even though as canon since 1998. For everything we know, Witchcart might even not be a really powerfull antagonist - she was in Sonic Archie, but she also was a litteral troll.
- Basically, most of the non-megadrive classic game where forgotten from 98 onward. Because if we are taking your way of thinking, making Tails afraid in Sonic Adventure even if he manage to battle was already changing that, as he was shown way "afraid". They basically reverted his characterization to Sonic 2.
- Some of these feat are "Tails' version" of these event. He fought Chaos 4 with Sonic and Knuckles, and in his story, we see him saying sentences that are said by Sonic in his story and even battling Knuckles whereas in the cutscene only Sonic battle him. Tails' story show only a part of the event. Same is true with Tails' story in Sonic 2 and S3&K. It's alternate versions, it doesn't mean that he beat that himself.
I don't say that what they did with him was good (it was pretty bad... Not really Colors, because Sonic pushing him was basically the first time Sonic was really shown to want to protect Tails, and Tails wanted to help. Not to mention that Eggman tried to control Tails just before, IIRC, so Sonic's reaction is pretty much the mature one, for once). But basically, the way you depict him is for me really bad too (not worse, though). Because the whole stuff about Tails is that he is an anxious, shy and a bit afraid kid that happen to be very smart and live adventure.
TBH, for me, showing Tails afraid and more "fragile" than the other character isn't bad in itself, as he is a kid that should be protected. What they should show more is how with that he have some sort of courage, just not the same of the other character (who basically rush on everything as your friendly barbarian player in JDR that leroy jenkins all your friggin bosses).
For instance, I have no problem with him being afraid from Chaos 0 (as tbh, the franchise is pretty ambiguous about the raw power of Chaos 0, as he is shown as powerful in battle and other media). What they should have done is more making Chaos 0 in this cutscene a real threat. Show Chaos 0 as powerfull, make him difficult to get hit, make him hit hard Tails a bit to show us WHY Tails should be afraid of him. And then give us a boss against him (if possible at the end of the Adventure instead of just after that, in order to make us see how much he is powerfull).
The problem is that Tails' story is basically invisible in Sonic Forces. The goal of his story is to show him rises to go from "he was depressed and took down by Sonic being "dead"" to "becoming basically the main stratege of the Resistance". And for me, that, but better written would be a better story than nearly anything based on "he beat the Battle Kukku Empire single-handedly" xD
##
> The idea of making him run alone and away from his friends after the loss of a loved one may have some sense, but not for this character specifically. He can't fight, he is in a Rampaging world, and he is sweet and loyal to his friends. His final speech is so hypocrite.
I think that on the contrary, this kind of story is more interesting when it make the character do something that they wouldn't do when they are "normal". We mostly in real life see that something is wrong with someone when they act "out of character".
And for Tails, seeing him alone and having him be separated from the rest of the group was a good idea - that they messed up by focusing on "WE NEED ONE SONIC" instead of focusing of how he suffered from the situation and how it messed up his well-being.
> It clearly shows that Sega doesn't know what to do with the character. I would like to ask, how do you think Tails should be like ?
A genius, intelligent, sweet and capable **kid**. And the last part is the one that should be way more used. I would also make more proeminent the signs of anxiety, needs of approval and the tad of emmotionnal dependance that he have. Play with that while his intellectual maturation is quite high, his emotional maturation needs help, and an help that Sonic is sometime unable to give, having never felt as Tails feel.
In Sonic Forces, that would make been shown as quite the same events, but presented differently.
- Don't show Tails' fear as something cartoony. Show genuine fear from a lost child facing the god of destruction. Even make Chaos hit him a bit, to make him have a reason to do something as illogical as calling Sonic for help (and maybe with a different tone, a more hesitant, deeply panicked tone)
- Change the "WE NEED ONE SANIC" by a more conflicted feeling toward Classic Sonic. Basically having trouble at being happy seeing him, because if as the same time he feel that he is their best chance, he is for him a constant reminder that he lost his best friend.
- Add a feeling of guilt. Survivor is a common case when people loose someone, make Tails feeling that everything is his fault (maybe making his unability to repair Omega a consequence of that), and showing the vicious circle. Say that he run of because he felt worthless, or something like that. Thus, Tails's lesson (that obviously can't be to learn to cope with death, as Sonic isn't dead) would be that he wasn't guilty. And the basic theme of "you can't heal alone", and how we need people.
- Show more how he regain confidence while starting creating good strategies. Basically, make other people recognize his strategies, especially Sonic. Also : add a Classic Level in Metropolis, between Sonic and Avatar being sent into the Null Space and the stage Null Space. This time, showing that Tails' isn't alone, and would have been to cope with it. It would be the "end" of his arc.
Basically, make visible his arc, and make the writing more centered about characters. For me, a story should be more an occasion to explore how they react to the situation, what are their flaws. And to make them suffer for the glory of Satan, of course
##
The idea was really interesting though. A broken Tails, having to rebuild himself before becoming the one that made the strategy that helped to win the fight (because Tails had basically all the idea toward the end of the story). The problem with that is that it was so much badly written that his progression is nearly made invisible, and that the most important points are made too much cartoony. (tbh, being afraid of Chaos 0 seems pretty natural as he is supposed to be powerfull, and that Tails was never alone during this fight - and that most of his story in Adventure is difficult to tell how much we see is true, as some cutscene are even changed compared to Sonic story…)
The problem is that they made it ridiculous, instead of making it a "real-looking" fear. Like him over-analysing the situation, having a PTSD flashback, or anything like that that would have made his reaction more natural instead of just a cartoony reaction. Like most of Forces, the interesting story and theme are made invisible by the writing that is too much exagerated, without any ounce of subtility. And every other them are treated that way, the problem with Forces is that it's full of great concept that they are unable to really use.
##
It "fixed" that, but not in the way many think, as it mostly made the situation less "black or white".
For instance, it used Tails writing in those game to show that progress is not linear (which is the most intelligent way of using that, and show why just doing what fans want would be a missed opportunity) and both Eggman and Sonic have different interpretation of Tails situation, suited to their character : Sonic, being kinda emotionnally intelligent in this game (and in most Flynn's writing) is understanding that Tails is a child and that failure is normal, while Eggman analyse that Sonic stop Tails from reaching his full potential (and I think that Eggman and Tails have different vision of what should be Tails "full potential"… I'm pretty sure for instance that Eggman would be impressed by Nines).
It's interesting because Prime goes in kinda the same direction that what we could infer from Frontiers : without Sonic, Tails could be more "strong" in apparence, but be even more messed up emotionnally without any support.
In a way, those two story together show a pretty interesting vision of depression, the need for emotional support, and what life we kinda want.
I'm curious of how they'll handle "Tails having had his own little quest", what he'll discover from him. If they're intelligent, they'll do a bit like Antoine in Archie, making Tails learn to handle his fear and self-doubt, instead of the classical error of "erasing them" (the best would be him to understand that him needing some help isn't weakness, and be able from that to work better when Sonic isn't here, while still benefiting from Sonic's support)
##
Tails is emotionnaly somewhat dependant, but it's kinda natural for his character (a bullied child that look up to someone flawed-yet-gentle-and-impressive). In survival skills alone, he could do without Sonic, but for his mental health, it would be a catastrophe.
( And even in Frontiers where he tries to become "better" - it is somehow related to Sonic. )

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---
layout: layouts/base.njk
eleventyNavigation:
key: Home
order: 0
---
# {{ metadata.title }}
Welcome to {{ metadata.title }} !
This website is a shrine-inspired olschool Sonic Website, written in plain markdown and generated as dumb html pages. It's not a very modern site that where you'll have a lot of social stuff and everything. Basically, I wrote a lot of not-really-interesting stuff during the years about Sonic, and I wanted a place where I could put all of them without having to make them as big article for a Sonic website.
It's a continuation of one of my old project named "project-mobius" where I wanted to add all my theories and visions about the world of Sonic the Hedgehog. The old repository was taken down by me during a clean-up of my github somewhere between 2016 and 2018, and thus I decided recently to transform it into a website. Basically, this is a glorified braindump about my special interest : an blue rat that happens to run rather quickly. And on the right side of the website, you can find a lot of link I find cool informations, etc !
It's also really inspired by the old era of fan-websites of yesteryears, before they were solidified in a few set of larger websites. I'm not trying to be in competition with them with my weird small site. The design is event inspired by old fansites.
## What can you find there
- Stuff about Sonic
- Theories about the lore, the universe, etc. (And rationalization of stuff)
- Lists, a lot of lists
- Bad english (I'm french lol baguette and I'm even named Antoine I'm not joking)
## Updates and history
- (**2023-05-14**) Recreation of the project as an Eleventy website
- Addition of an "how to play Sonic section"
- Revamp of the Chronology and Geography to be adapted to latest medias
- Addition of Frontiers-related theories
- (**2018-07-24**) Initial version of the chronology page
- (**2018-03-26**) Extraction of the fangame list as a project named "awesome-sonic" on my github
- (**2016-08-19**) Some writeup about the history of Sonic Xtreme (will be expanded into my Sonic Xtreme page)
- (**2014-12-28**) Revamp of the fangame list, integration to project-mobius
- (**2014-11-13**) Initial version of the geography
- (**2014-11-10**) Initial version of the site, as a repository of files named "Project Mobius", were I collected theories and stuff I made in forum posts
- (**2013-05-31**) First try at a list of hacks and fangame in the message board of Planète-Sonic
## TODO
- Add some mods to play definitive edition of Lost World and Forces
- Add IDWSonic locations to the Geography
- Add the Boom games to the game list
- Add some stuff about characterisations and debates

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---
permalink: /sitemap.xml
eleventyExcludeFromCollections: true
---
<?xml version="1.0" encoding="utf-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:xhtml="http://www.w3.org/1999/xhtml">
{%- for page in collections.all %}
{% set absoluteUrl %}{{ page.url | htmlBaseUrl(metadata.url) }}{% endset %}
<url>
<loc>{{ absoluteUrl }}</loc>
<lastmod>{{ page.date | htmlDateString }}</lastmod>
</url>
{%- endfor %}
</urlset>

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---
layout: layouts/base.njk
eleventyNavigation:
parent: Theories
key: Sonic 2006
order: 1
---
# Sonic 2006 Theories
Sonic 2006 is known for its stories issues. Well, it's a game with time travel. In this page, we'll try to make some theories about that. Several elements of its story are well known paradoxe in the Sonic Lore :
- The Blue Emerald is stuck in a ontological loop… which makes it impossible to have been used elsewhere
- Blaze get a contradicting origin with Sonic Rush
- There are two different vision of time travel used within the game : one where the past doesn't change, one where it change
- Who remember what part of the game ?
## Timeline placement
I place Sonic 2006 as happening just before Sonic Rush, but on a parallel branch. Basically, when we should get to 2006 on the timeline, we have a split in two:
- A first timeline that leads to 2006 and the future destruction of Silver. In this timeline, none of the following games have happened, and this timeline is heavily damaged, causing contradictions (such as the emerald ten years back).
- A second one with Rush, Rivals and all the following games.
Since 2006 cancels itself out, placing 2006 right before Rush is kind of the same thing, but I think it makes sense that none of the following games could have happened between Soleanna's attack and 10 years in the future.
## Blaze and Iblis
One of the biggest issue that many people have with 2006 story (outside the kiss) is that it create two origins for Blaze. A common theory on the subject and that I agree with is that Blaze got into her world after Sonic 2006, and somehow lost her memories of the events of Sonic 2006. As in Rush she never mention having heard of Sonic, with everything that happenned, it's simply impossible that she remember those events, except some vague memory that she either kept, either got back in Generations.
I see two way to explain her loss of memory :
- The erasing of the future she comes from combined to the power she introduced "rewrote" her
- She lost her memory due to the choc
Another theory of mine is that the choc of her entering her dimension split Iblis. As Iblis is the "power" of solaris, it's pretty possible that the Sol Emeralds comes from Iblis/Solaris, and were creating by when she entered her new dimension. So there would still be a fragment of Solaris' power, inside the Sol Emeralds. The "body" of Iblis could be the source of the Ifrit due to their similarity (and we could even see Ifrit dimensions as some "remanent" of Iblis environnement that was created around Ifrit).
## Sonic 2006 is a paradoxe
In fact, 2006 can be explained very simply, since the whole story of 2006 is a contradiction. Sonic 2006 is based on a vision of time travel where ontological loops are possible, i.e. time travel is self-induced, which means that the past is not rewritten by the time travel (since otherwise the time travel would not have produced its consequences in the past in the first place). An example of this is Mephiles and Shadow, where Shadow frees Mephiles and then locks him up in the past, causing an ontological loop (since upon release, Mephiles explicitly refers to the fact that it is ironic that Shadow freed him).
But if the consequences of time travel already exist, then Solaris is already reconstituted at a precise point of the timeline, since it is one of the consequences of the plot... Which means that during all 2006, the present and the future were already destroyed? We can say that the whole story of 2006 is the last shred of reality. From that, we can accept - I think - more easily the chronological inconsistencies : it's a logical consequence of the fact that the space-time has been severely smashed by Solaris. Solaris being transcendent, it also transcends the rules of logic and human understanding.
It is therefore not surprising that in the chain of action producing its birth, there are elements not possible. The issue with this theory is that it's a bit of a "cop-out" of the problem. We simply accept that there are contradiction. But it's also pretty cool, and it makes some of the issues of Sonic 2006 something we can play with, instead of just "an issue". We're inside the tempest.
## Time travel and philosophy
Time travel is generally based on one of three theories of time:
- The single but changeable timeline theory: Time travel events change the present (back to the future). This timeline can cause the grandfather paradox: If you go back in time and kill your own grandfather, what happens?
- The fixed and unchanging timeline theory: Time travel events do not change anything, since they have already happened.
- The multiple timeline/multiverse theory: Events changed in the past cause a separation in several timelines
Sonic 2006 uses the second one most of the time, but he uses the first one twice:
- when Sonic saves Elise
- when Mephiles kills Sonic
This is the source of all the paradoxes (except 1: the blue emerald). And with what I say above about timelines, it keeps a contradiction: why timelines if the universe is fixed? My theory for 2006 is that in the end it doesn't just change an event in the past, it fixes a whole timeline that was destroyed by Solaris (since Solaris destroyed the present, the past and the future). Now, I could go on about how it's not logical, how it's an issue… But I think there is another reading to do about these differences. Because maybe we should not see this story as something completely logical and scientifique. Because Sonic 2006 take a lot from fairytales and mixt it with science fiction. So maybe we should ask ourselve what these time travel say philosophically ?
I think that each use of the time travel is a way to characterise the three main characters, and link them to Silver evolution.
- Sonic use time travel to change an event, like the Shonen hero he tend to be. He refuse destiny, and use the mean he have to change it. We can also notice that the time travel he do is on a smaller scale than the one of Shadow : Sonic change the future, not the past, in a way.
- Shadow use time travel, but produce the event he is fighting. It's a way more pessimistic vision of the world, like the whole Shadow story, where he seems doomed to be captured, to have humanity turn on him. His lesson is to not stop fighting despite that. It kinda suit a character that is way less optimistic than Sonic.
- Silver start by trying to change the past, but finally decide to change the future instead. He made the change, but in his future, to get more happier day. In a way, he can be see as a conclusion of the two previous story : it's useless to try to change the past (Shadow), but you can change the future (Sonic). We can notice that Silver time travel with Shadow before helping Sonic to time travel. So in a way, Sonic respond to Shadow. As Sonic have often the role to inspire people, we can see that a logical in Silver evolution (Silver being the true protagonist of 2006).
Note that it doesn't "solve" any logical consistency, and doesn't explain the Blue Emerald ontological loop. But it can give a good thing to think about, on two level. First is about what is destiny, are we condemned by it ? The second is that an element of the story is not tied only to "canon" and "logic", but about the message. Way too much people in fandom thinks too much like wiki editors, and not like people thinking about stories.

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---
layout: layouts/base.njk
eleventyNavigation:
parent: Theories
key: The Echidnas
order: 0
---
# Theories about the Echidnas
The Echidnas are one of Sonic's biggest lore element : the mysterious ancestors of Knuckles, inhabitant of Angel Island, full of secrets and mysteries ! They appeared after that in Sonic Adventure, and the Comics used the heck of them (to the point where the notion of Echidna is now less important because of the Penderpocalypse).
In Sonic Chronicles, the Nocturnus Clan was also an Echidna clan, rival of the Knuckles Clan.
## Shadow's appearence comes from the Angel Island mural
This one is pretty common but isn't confirmed yet. Shadow's appearence would come from the mural we can see in Hidden Palace during the duel between Sonic and Knuckles, which prophetise the final battle between Sonic and Eggman in space. The idea with this theories is that Shadow would have been created as the hero prophetised in the prophecy by Gerald Robotnik, which would have discovered about the temple and its secrets. This theory explain a bit why Shadow looks like not only Sonic, but also Sonic's *super form*.
This theories doesn't come from nothing and have already several elements that show that Gerald new about Angel Island's culture :
- A replika of the Master Emerald altar is present inside the ARK, which show that Gerald new about the altar, and thus Angel Island
- In Sonic Chronicles, the Gizoïd are noted as being the 4th Great Civilisation that created Gizoid/Emerl, which Gerald new a lot about (Not Canon)
This theory is also interesting thematically, because it reinforce the link between Shadow and Sonic by making even more Shadow "Sonic's shadow". As the mural prophetise a big battle between Sonic and Eggman, it makes Shadow a copie of what was prophetised of Sonic.
## The Echidnas didn't make the tech in Angel Island
The Knuckles Clan we see in Sonic Adventure have a precomlombien level of technologie and knowledge. They simply couldn't have made the tech we see in Angel Island, who include stuff like floating palaces, transporters, etc. This is amplified by Sonic Generation, who add a technological look in some of the Sky Sanctuary elements, showing that its not just "Old Echidna Magic" that makes the place go.
Two common theories for that have been made:
- The survivors created the techs. I don't really believe this one, as the survivor were only few, and I don't see a large-scale civilisation existing after the Perfect Chaos Event.
- The Angel Island ruins are more ancient than the Knuckles Clan.
The second one have been already hinted in the Archie Sonic reboot, where the Angel Island technologies are described as "similar to the technologie of the Trolls" (who are the Second Great Civilisation in Archie). If Archie Sonic isn't canon to the game, the idea was already present at that time.
**NOTE** : This theory have been nearly confirmed by Sonic Frontiers, who seems to indicate that the Ancient created the technologies found in Angel Island, or at least created stuff the Angel Island techs where derived from.
## Knuckles got his name from the Knuckles Clan
The "Knuckles Clan" being the official name of the old echidna clan we see in Sonic Adventure, it would be logical to think that Knuckles was named that way to honor is clan, especially if he is the last of his kind.

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---
layout: layouts/base.njk
eleventyNavigation:
parent: Theories
key: Sonic Frontiers
order: 3
---
# Sonic Frontiers theories
Some theories I have about Sonic Frontiers, that I wrote down here to get them off my brain. They're mostly about the backstory shown in Frontiers about the ancients and stuff like that.
## The Chao and the Ancient
In Sonic Frontiers, it's revealed that the Ancient looked like Chaos, and that their last members were mutated to an "unrecognizable form". It's assumed (and afair confirmed by writer Ian Flynn) that it's implied that the Chao are the mutated form. The theory I have about their exact relationship is that the Chao are a form of [neoteny](https://en.wikipedia.org/wiki/Neoteny), where they are ancient that are "stuck" in their larva form (but can still reproduce).
This would mean that the (Neutral) *Chaos Chao* form is some resurgence of adult traits, and that a part of Chaos mutations are a resurgence of these adult traits.
Some question it would mean are :
- Are dark/angel chao another mutation unrelated to the neoteny ?
- Would this mean that we could get mutations that create a "Dark Chaos" and "Angel Chaos" ?
## The Ancient are the First Great Civilisation
In Sonic Battle, we learn that the Gizoids have been created by a groupe called the "Forth Great Civilisation". This tend to make us think that there were three other *great civilisations* before, and my theory is that the Ancients are the first one.
My theory is that the "Great Civilisations" told by Gerald are the one that have some connection to the Chaos Emerald, and the Ancient would be the first. A potential second oen could be the creator of the Gaia Temple. From Flynn's bumblekast, we know that the Ancient haven't built the Gaïa Temple, even if there are some similarities in architecture.
It could be possible that the creator of the Gaïa Temple got inspiration from the design of the Ancients Ruins and created their own way to harvest the Chaos Emeralds power.
## The Master Emerald doesn't come from Earth
I feel that even if the Master Emerald is shown as being on earth by the Ancient, I don't think it come from Earth either. It's insinuated that they found her on the ground, which seems to go in the direction of not having a species that were able to handle it yet (see my theories about the Ancient being the First Great Civilisation).
But it's possible that the Master Emerald went to Earth from an unknown origin, which would explain why they found it lying on the ground, without much use of its power. Another possibility would be that the Chaos Emerald AND the Master Emerald comes from the same origins and where separated on some point.

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---
layout: layouts/base.njk
eleventyNavigation:
key: Theories
order: 5
---
# Theories
The Sonic World is full of mysteries… and also inconsistencies. The goal of this category is to talk about different kind of theories we can have about the Sonic Universe, to solve some mysteries, or because it's fun.
The theories are classified in "subjects".
## Currently present subjects
- Theories about the echidnas
- Theories about the story of Sonic 2006
- Theories about the story of Sonic Frontiers

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function eleventyComputedPermalink() {
// When using `addGlobalData` and you *want* to return a function, you must nest functions like this.
// `addGlobalData` acts like a global data file and runs the top level function it receives.
return (data) => {
// Always skip during non-watch/serve builds
if(data.draft && !process.env.BUILD_DRAFTS) {
return false;
}
return data.permalink;
}
};
function eleventyComputedExcludeFromCollections() {
// When using `addGlobalData` and you *want* to return a function, you must nest functions like this.
// `addGlobalData` acts like a global data file and runs the top level function it receives.
return (data) => {
// Always exclude from non-watch/serve builds
if(data.draft && !process.env.BUILD_DRAFTS) {
return true;
}
return data.eleventyExcludeFromCollections;
}
};
module.exports.eleventyComputedPermalink = eleventyComputedPermalink;
module.exports.eleventyComputedExcludeFromCollections = eleventyComputedExcludeFromCollections;
module.exports = eleventyConfig => {
eleventyConfig.addGlobalData("eleventyComputed.permalink", eleventyComputedPermalink);
eleventyConfig.addGlobalData("eleventyComputed.eleventyExcludeFromCollections", eleventyComputedExcludeFromCollections);
let logged = false;
eleventyConfig.on("eleventy.before", ({runMode}) => {
let text = "Excluding";
// Only show drafts in serve/watch modes
if(runMode === "serve" || runMode === "watch") {
process.env.BUILD_DRAFTS = true;
text = "Including";
}
// Only log once.
if(!logged) {
console.log( `[11ty/eleventy-base-blog] ${text} drafts.` );
}
logged = true;
});
}

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const path = require("path");
const eleventyImage = require("@11ty/eleventy-img");
module.exports = eleventyConfig => {
function relativeToInputPath(inputPath, relativeFilePath) {
let split = inputPath.split("/");
split.pop();
return path.resolve(split.join(path.sep), relativeFilePath);
}
// Eleventy Image shortcode
// https://www.11ty.dev/docs/plugins/image/
eleventyConfig.addAsyncShortcode("image", async function imageShortcode(src, alt, widths, sizes) {
// Full list of formats here: https://www.11ty.dev/docs/plugins/image/#output-formats
// Warning: Avif can be resource-intensive so take care!
let formats = ["avif", "webp", "auto"];
let file = relativeToInputPath(this.page.inputPath, src);
let metadata = await eleventyImage(file, {
widths: widths || ["auto"],
formats,
outputDir: path.join(eleventyConfig.dir.output, "img"), // Advanced usage note: `eleventyConfig.dir` works here because were using addPlugin.
});
// TODO loading=eager and fetchpriority=high
let imageAttributes = {
alt,
sizes,
loading: "lazy",
decoding: "async",
};
return eleventyImage.generateHTML(metadata, imageAttributes);
});
};

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const { DateTime } = require("luxon");
const markdownItAnchor = require("markdown-it-anchor");
const pluginRss = require("@11ty/eleventy-plugin-rss");
const pluginSyntaxHighlight = require("@11ty/eleventy-plugin-syntaxhighlight");
const pluginBundle = require("@11ty/eleventy-plugin-bundle");
const pluginNavigation = require("@11ty/eleventy-navigation");
const { EleventyRenderPlugin } = require("@11ty/eleventy");
const { EleventyHtmlBasePlugin } = require("@11ty/eleventy");
const pluginDrafts = require("./eleventy.config.drafts.js");
const pluginImages = require("./eleventy.config.images.js");
const pluginTOC = require('eleventy-plugin-toc');
module.exports = function(eleventyConfig) {
// Copy the contents of the `public` folder to the output folder
// For example, `./public/css/` ends up in `_site/css/`
eleventyConfig.addPassthroughCopy({
"./public/": "/",
"./node_modules/prismjs/themes/prism-okaidia.css": "/css/prism-okaidia.css"
});
// Run Eleventy when these files change:
// https://www.11ty.dev/docs/watch-serve/#add-your-own-watch-targets
// Watch content images for the image pipeline.
eleventyConfig.addWatchTarget("content/**/*.{svg,webp,png,jpeg}");
// App plugins
eleventyConfig.addPlugin(pluginDrafts);
eleventyConfig.addPlugin(pluginImages);
// Official plugins
eleventyConfig.addPlugin(pluginRss);
eleventyConfig.addPlugin(pluginSyntaxHighlight, {
preAttributes: { tabindex: 0 }
});
eleventyConfig.addPlugin(pluginNavigation);
eleventyConfig.addPlugin(EleventyHtmlBasePlugin);
eleventyConfig.addPlugin(EleventyRenderPlugin);
eleventyConfig.addPlugin(pluginBundle);
eleventyConfig.addPlugin(pluginTOC, {
tags: ['h2'],
wrapper: 'div'
});
// Filters
eleventyConfig.addFilter("readableDate", (dateObj, format, zone) => {
// Formatting tokens for Luxon: https://moment.github.io/luxon/#/formatting?id=table-of-tokens
return DateTime.fromJSDate(dateObj, { zone: zone || "utc" }).toFormat(format || "dd LLLL yyyy");
});
eleventyConfig.addFilter('htmlDateString', (dateObj) => {
// dateObj input: https://html.spec.whatwg.org/multipage/common-microsyntaxes.html#valid-date-string
return DateTime.fromJSDate(dateObj, {zone: 'utc'}).toFormat('yyyy-LL-dd');
});
// Get the first `n` elements of a collection.
eleventyConfig.addFilter("head", (array, n) => {
if(!Array.isArray(array) || array.length === 0) {
return [];
}
if( n < 0 ) {
return array.slice(n);
}
return array.slice(0, n);
});
// Return the smallest number argument
eleventyConfig.addFilter("min", (...numbers) => {
return Math.min.apply(null, numbers);
});
// Return all the tags used in a collection
eleventyConfig.addFilter("getAllTags", collection => {
let tagSet = new Set();
for(let item of collection) {
(item.data.tags || []).forEach(tag => tagSet.add(tag));
}
return Array.from(tagSet);
});
eleventyConfig.addFilter("filterTagList", function filterTagList(tags) {
return (tags || []).filter(tag => ["all", "nav", "post", "posts"].indexOf(tag) === -1);
});
// Customize Markdown library settings:
eleventyConfig.amendLibrary("md", mdLib => {
mdLib.use(markdownItAnchor, {
permalink: markdownItAnchor.permalink.ariaHidden({
placement: "after",
class: "header-anchor",
symbol: "#",
ariaHidden: false,
}),
level: [1,2,3,4],
slugify: eleventyConfig.getFilter("slugify")
});
});
// Features to make your build faster (when you need them)
// If your passthrough copy gets heavy and cumbersome, add this line
// to emulate the file copy on the dev server. Learn more:
// https://www.11ty.dev/docs/copy/#emulate-passthrough-copy-during-serve
// eleventyConfig.setServerPassthroughCopyBehavior("passthrough");
return {
// Control which files Eleventy will process
// e.g.: *.md, *.njk, *.html, *.liquid
templateFormats: [
"md",
"njk",
"html",
"liquid",
],
// Pre-process *.md files with: (default: `liquid`)
markdownTemplateEngine: "njk",
// Pre-process *.html files with: (default: `liquid`)
htmlTemplateEngine: "njk",
// These are all optional:
dir: {
input: "content", // default: "."
includes: "../_includes", // default: "_includes"
data: "../_data", // default: "_data"
output: "_site"
},
// -----------------------------------------------------------------
// Optional items:
// -----------------------------------------------------------------
// If your site deploys to a subdirectory, change `pathPrefix`.
// Read more: https://www.11ty.dev/docs/config/#deploy-to-a-subdirectory-with-a-path-prefix
// When paired with the HTML <base> plugin https://www.11ty.dev/docs/plugins/html-base/
// it will transform any absolute URLs in your HTML to include this
// folder name and does **not** affect where things go in the output folder.
pathPrefix: "/",
};
};

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[build]
publish = "_site"
command = "npm run build"
[[plugins]]
# Opt-in to the Netlify Lighthouse plugin (choose one):
# 1. Go to your site on https://app.netlify.com and navigate to the Integrations tab, search for the `Lighthouse` plugin
# 2. Or via `npm install -D @netlify/plugin-lighthouse`
# Read more: https://github.com/netlify/netlify-plugin-lighthouse
package = "@netlify/plugin-lighthouse"
# optional, fails build when a category is below a threshold
[plugins.inputs.thresholds]
performance = 1.0
accessibility = 1.0
best-practices = 1.0
seo = 1.0
[plugins.inputs]
output_path = "reports/lighthouse/index.html"

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{
"name": "eleventy-base-blog",
"version": "8.0.0",
"description": "A starter repository for a blog web site using the Eleventy site generator.",
"scripts": {
"build": "npx @11ty/eleventy",
"build-ghpages": "npx @11ty/eleventy --pathprefix=/eleventy-base-blog/",
"start": "npx @11ty/eleventy --serve --quiet",
"debug": "DEBUG=Eleventy* npx @11ty/eleventy",
"debugstart": "DEBUG=Eleventy* npx @11ty/eleventy --serve --quiet",
"benchmark": "DEBUG=Eleventy:Benchmark* npx @11ty/eleventy"
},
"repository": {
"type": "git",
"url": "git://github.com/11ty/eleventy-base-blog.git"
},
"author": {
"name": "Zach Leatherman",
"email": "zachleatherman@gmail.com",
"url": "https://zachleat.com/"
},
"license": "MIT",
"engines": {
"node": ">=14"
},
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/11ty"
},
"bugs": {
"url": "https://github.com/11ty/eleventy-base-blog/issues"
},
"homepage": "https://github.com/11ty/eleventy-base-blog#readme",
"devDependencies": {
"@11ty/eleventy": "^2.0.1",
"@11ty/eleventy-img": "^3.1.0",
"@11ty/eleventy-navigation": "^0.3.5",
"@11ty/eleventy-plugin-bundle": "^1.0.4",
"@11ty/eleventy-plugin-rss": "^1.2.0",
"@11ty/eleventy-plugin-syntaxhighlight": "^5.0.0",
"luxon": "^3.3.0",
"markdown-it-anchor": "^8.6.7"
},
"dependencies": {
"eleventy-plugin-toc": "^1.1.5"
}
}

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@font-face {
font-family: "NiseSegaSonic";
src: local("NiseSegaSonic"),
url("/fonts/NiseSegaSonic.ttf") format("truetype");
}
:root {
--color-gray-20: #e0e0e0;
--color-gray-50: #C0C0C0;
--color-gray-90: #333;
/* --text-color is assigned to --color-gray-_ above */
--text-color-link: #f87000;
--text-color-link-active: #f89000;
--text-color-link-visited: #f87000;
--background-color: #fff;
--background-menu: #001d6b;
--text-color: var(--color-gray-90);
--font-family: -apple-system, system-ui, sans-serif;
--font-family-monospace: Consolas, Menlo, Monaco, Andale Mono WT, Andale Mono, Lucida Console, Lucida Sans Typewriter, DejaVu Sans Mono, Bitstream Vera Sans Mono, Liberation Mono, Nimbus Mono L, Courier New, Courier, monospace;
--font-family-logo:"NiseSegaSonic", system-ui, sans-serif;
--font-family-title:vipnagorgialla, system-ui, sans-serif;
}
* {
box-sizing: border-box;
}
html,
body {
padding: 0;
margin: 0 auto;
min-height:100%;
font-family: var(--font-family);
color: var(--text-color);
width:1280px;
}
html {
overflow-y: scroll;
background: center top fixed url("/img/erratu18.png");
background-color:#181849;
}
/* https://www.a11yproject.com/posts/how-to-hide-content/ */
.visually-hidden {
clip: rect(0 0 0 0);
clip-path: inset(50%);
height: 1px;
overflow: hidden;
position: absolute;
white-space: nowrap;
width: 1px;
}
a[href] {
color: var(--text-color-link);
}
a[href]:visited {
color: var(--text-color-link-visited);
}
a[href]:hover,
a[href]:active {
color: var(--text-color-link-active);
}
blockquote {
opacity: 75%;
border-left: 3px solid currentColor;
padding-left: 12px;
}
/* Direct Links / Markdown Headers */
.header-anchor {
text-decoration: none;
font-style: normal;
font-size: 1em;
margin-left: .1em;
}
a[href].header-anchor,
a[href].header-anchor:visited {
color: transparent;
}
a[href].header-anchor:focus,
a[href].header-anchor:hover {
text-decoration: underline;
}
a[href].header-anchor:focus,
:hover > a[href].header-anchor {
color: #aaa;
}
.wrapper {
display:flex;
}
header {
background:left -1rem top -4rem url("/img/silver.webp"), right -1rem top -0.5rem url("/img/sonic.webp"), center center url("/img/back2.png");
background-repeat: no-repeat, no-repeat, no-repeat;
background-size: 20rem, 20rem, cover;
border-radius:3px;
height:240px;
box-shadow: 0px 1px 3px 0px rgba(0, 0, 0, 0.8), inset 0px 0px 0px 1px rgba(0, 0, 0, 0.8);
margin:12px 12px 3px;
display:flex;
align-items: center;
justify-content: center;
}
header h1 {
text-align: center;
}
header h1 a {
font-size:5rem;
text-shadow:-2px -2px 0 #000,
0 -2px 0 #000,
2px -2px 0 #000,
2px 0 0 #000,
2px 2px 0 #000,
0 2px 0 #000,
-2px 2px 0 #000,
-2px 0 0 #000,
.05em .1em 0 #000;
color:white!important;
text-decoration: none;
text-transform: uppercase;
display: block;
font-family: var(--font-family-logo);
line-height: 1;
margin: 0;
padding: 0;
}
main,
.card,
#sidebar ul > li,
#links ul > li {
border:1px solid rgba(0,0,0,0.1);
box-shadow:0px 1px 3px 1px rgba(0, 0, 0, 0.4);
border-radius:3px;
padding:12px;
margin:12px;
}
#sidebar > ul,
#links > ul {
margin:0;
padding:0;
}
main {
background-color: var(--background-color);
padding-left: 24px;
padding-right: 24px;
line-height:1.5rem;
flex-grow:1;
box-shadow: 0px 1px 1px 1px rgba(0, 0, 0, 0.3),
0px 0px 0px 5px #f87000,
0px 1px 3px 6px rgba(0, 0, 0, 0.4);
}
.card,
#sidebar ul>li,
#links ul>li {
color:white;
background-color: var(--background-menu);
}
#sidebar ul > li,
#links ul > li {
list-style: none;
font-weight: bold;
}
#more-info ol > li,
#more-info ul > li {
list-style: none;
}
#sidebar ul > li li,
#links ul>li li,
#more-info li {
border-radius:0px;
padding:0px;
margin:0px;
font-weight: normal;
border:0;
box-shadow: none;
}
ul.nav,
#sidebar ul li ul,
#links ul li ul,
#more-info ol {
padding:0;
margin:0;
list-style: none;
}
#sidebar ul li a,
#links ul li a,
#more-info ol li a {
display:block;
width:100%;
text-decoration:none;
color:white!important;
border-radius:3px;
padding:3px;
}
#links ul li > p {
padding: 3px;
margin:0;
}
#sidebar ul li li a,
#links ul li li a {
padding-left:18px;
}
#sidebar ul li a.active,
#more-info ol li a.active {
background-color:rgba(255,255,255,0.1);
}
#sidebar ul li a:hover,
#links ul li a:hover,
#more-info ol li a:hover {
background-color:rgba(255,255,255,0.2);
}
#more-info,
#sidebar {
min-width:240px;
width:240px;
}
footer {
text-align:right;
margin:12px;
}

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