epervier-old/gamecore/modules/world
Kazhnuz f7040d1854 feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.

Fixes #8
2019-06-16 10:24:30 +02:00
..
actors feat(world): draw actors according to their depth 2019-06-16 10:24:30 +02:00
libs modules/world: add initial basic camera system 2019-04-29 08:44:10 +02:00
baseworld.lua feat(world): draw actors according to their depth 2019-06-16 10:24:30 +02:00
camera.lua feat(world): add a drawHUD function to draw the current HUD 2019-06-13 22:23:23 +02:00
world2D.lua feat(world): add a creationID variable to keep track of actors ID 2019-06-16 10:08:59 +02:00