epervier-old/examples/gameplay/plateform
Kazhnuz a3b6bcd499 feat(world): add a frame hitbox data structure to process
It'll allow us to create a way to process everyframe of an animation and 
change hitbox according to the animation.

It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
..
actors feat(world): add a frame hitbox data structure to process 2019-06-23 10:19:01 +02:00
assets feat(world): add multiple hitbox support on actor2D 2019-06-22 22:11:22 +02:00
init.lua feat(examples): add a pause menu in plateformer example 2019-06-16 16:37:22 +02:00
pause.lua feat(examples): add a pause menu in plateformer example 2019-06-16 16:37:22 +02:00