epervier-old/examples/gameplay
Kazhnuz a3b6bcd499 feat(world): add a frame hitbox data structure to process
It'll allow us to create a way to process everyframe of an animation and 
change hitbox according to the animation.

It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
..
moveplayer feat(world): add a drawHUD function to draw the current HUD 2019-06-13 22:23:23 +02:00
plateform feat(world): add a frame hitbox data structure to process 2019-06-23 10:19:01 +02:00