A RPG Framework for Love2D
.vscode | ||
birb | ||
examples | ||
CHANGELOG.md | ||
code-of-conduct.md | ||
CREDITS.md | ||
debug.sh | ||
launch.sh | ||
LICENSE | ||
README.md |
Birb Love2D Engine
Birb aim to be an integrated, simple engine for love2D, in replacement of my old "gamecore" love2D engine. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive. It's also specialized in game with RPG mechanics, with functions to serialize/deserialize easily datas.
Birb use Classic as its base Object.
How to load Birb
The birb engine must be located in the birb/
folder to work. After that, all you have to do is to load a gamecore based engine and then.
Note : the birb
and utils
global namespace will be used by birb.
require "birb"
function love.load()
birb.startCore()
end