epervier-old/gamecore/modules/world
Kazhnuz c7e2f2daca fix(baseworld): draw all map layer instead of using map:draw()
It allow us to use the exact same transform for map and actors
2019-07-14 18:51:00 +02:00
..
actors fix(actor2D): remove an erroneous call to Actor3D 2019-07-12 23:18:01 +02:00
camera improvement(camera): manually attach the view instead of using hump func 2019-07-14 18:48:25 +02:00
libs chore(camera): split camera into a specific folder 2019-07-14 18:28:29 +02:00
baseworld.lua fix(baseworld): draw all map layer instead of using map:draw() 2019-07-14 18:51:00 +02:00
world2D.lua feat(camera): make the camera support multiple "mode" 2019-06-29 11:32:42 +02:00
world3D.lua fix(world3D): dont attribute the getVisibleActor() function to baseworld 2019-07-12 23:22:03 +02:00