epervier-old/gamecore/modules
Kazhnuz c7e2f2daca fix(baseworld): draw all map layer instead of using map:draw()
It allow us to use the exact same transform for map and actors
2019-07-14 18:51:00 +02:00
..
assets feat(assets): add a new getCurrentAnimation function 2019-06-23 15:25:56 +02:00
menusystem feat(menusystem): add a function to deactivate assets when menu is active 2019-06-16 16:36:39 +02:00
world fix(baseworld): draw all map layer instead of using map:draw() 2019-07-14 18:51:00 +02:00
scenes.lua feat(scene): add *Start() and *End() functions. 2019-06-13 18:33:29 +02:00