epervier-old/examples/gameplay/plateform/actors
Kazhnuz a3b6bcd499 feat(world): add a frame hitbox data structure to process
It'll allow us to create a way to process everyframe of an animation and 
change hitbox according to the animation.

It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
..
coin.lua examples/plateform: make coin drop sparkle gfx when taken 2019-05-06 20:45:13 +02:00
init.lua examples/plateform: make coin drop sparkle gfx when taken 2019-05-06 20:45:13 +02:00
player.lua feat(world): add a frame hitbox data structure to process 2019-06-23 10:19:01 +02:00
wall.lua examples/gameplay: fix an oops in the wall actor 2019-04-29 16:37:01 +02:00