64 lines
1.5 KiB
Lua
64 lines
1.5 KiB
Lua
local Graphics = {}
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function Graphics.resetColor()
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love.graphics.setColor(1,1,1,1)
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end
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function Graphics.box(x, y, w, h)
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local x = math.floor(x)
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local y = math.floor(y)
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local w = math.floor(w)
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local h = math.floor(h)
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local a = a or 1
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local r, g, b, a = love.graphics.getColor( )
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love.graphics.setColor(r, g, b, 0.3 * a)
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love.graphics.rectangle("fill", x, y, w, h)
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love.graphics.setColor(r, g, b, a)
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love.graphics.rectangle("line", x, y, w, h)
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end
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function Graphics.print(text, x, y, align, r, sx, sy, ox, oy, kx, ky)
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local width
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local font = love.graphics.getFont()
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width = font:getWidth(text)
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if align == "center" then
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width = (width/2)
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elseif align == "right" then
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width = width
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else
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width = 0
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end
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love.graphics.print(text, x - (width), y, r, sx, sy, ox, oy, kx, ky)
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end
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function Graphics.printWithSpacing(text, spacing, align, x, y, r, sx, sy, ox, oy, kx, ky)
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-- DO NOT USE THIS FUNCTION IN A "UPDATE" FUNCTION !
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-- it's pretty heavy to use as it use a loop to get every character in a text
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local font = love.graphics.getFont()
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local xx = 0
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local lenght = string.len(text)
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local basewidth = font:getWidth(text)
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local width = basewidth + (spacing * lenght)
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if align == "center" then
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width = (width/2)
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elseif align == "right" then
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width = width
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else
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width = 0
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end
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for i=1, lenght do
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local char = string.sub(text, i, i)
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pos = math.floor(x + xx - width)
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love.graphics.print(char, pos, y)
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xx = xx + font:getWidth(char) + spacing
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end
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end
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return Graphics
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