gamecore: loveutils should be part of gamecore as global utils
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7 changed files with 183 additions and 4 deletions
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@ -9,7 +9,6 @@ Gamecore use [Classic](https://github.com/rxi/classic/) as its base Object
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To load gamecore, you basically need the following code.
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````
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utils = require "libs.loveutils"
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Object = require "libs.classic"
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Core = require "gamecore"
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@ -23,10 +23,16 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local CoreSystem = Object:extend()
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local cwd = (...):gsub('%.init$', '') .. "."
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-- GLOBAL UTILS/FUNCTION LOADING
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-- Load in the global namespace utilities that'll need to be reusable everywhere
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-- in the game
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utils = require require(cwd .. "utils")
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local CoreSystem = Object:extend()
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local DebugSystem = require(cwd .. "debug")
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local Options = require(cwd .. "options")
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16
gamecore/utils/filesystem.lua
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16
gamecore/utils/filesystem.lua
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@ -0,0 +1,16 @@
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local Filesystem = {}
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function Filesystem.exists(filepath)
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local info = love.filesystem.getInfo( filepath )
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local exists = false
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if (info == nil) then
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exists = false
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else
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exists = true
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end
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return exists
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end
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return Filesystem
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64
gamecore/utils/graphics.lua
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64
gamecore/utils/graphics.lua
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@ -0,0 +1,64 @@
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local Graphics = {}
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function Graphics.resetColor()
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love.graphics.setColor(1,1,1,1)
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end
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function Graphics.box(x, y, w, h)
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local x = math.floor(x)
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local y = math.floor(y)
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local w = math.floor(w)
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local h = math.floor(h)
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local a = a or 1
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local r, g, b, a = love.graphics.getColor( )
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love.graphics.setColor(r, g, b, 0.3 * a)
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love.graphics.rectangle("fill", x, y, w, h)
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love.graphics.setColor(r, g, b, a)
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love.graphics.rectangle("line", x, y, w, h)
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end
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function Graphics.print(text, x, y, align, r, sx, sy, ox, oy, kx, ky)
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local width
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local font = love.graphics.getFont()
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width = font:getWidth(text)
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if align == "center" then
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width = (width/2)
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elseif align == "right" then
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width = width
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else
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width = 0
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end
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love.graphics.print(text, x - (width), y, r, sx, sy, ox, oy, kx, ky)
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end
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function Graphics.printWithSpacing(text, spacing, align, x, y, r, sx, sy, ox, oy, kx, ky)
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-- DO NOT USE THIS FUNCTION IN A "UPDATE" FUNCTION !
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-- it's pretty heavy to use as it use a loop to get every character in a text
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local font = love.graphics.getFont()
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local xx = 0
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local lenght = string.len(text)
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local basewidth = font:getWidth(text)
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local width = basewidth + (spacing * lenght)
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if align == "center" then
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width = (width/2)
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elseif align == "right" then
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width = width
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else
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width = 0
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end
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for i=1, lenght do
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local char = string.sub(text, i, i)
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pos = math.floor(x + xx - width)
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love.graphics.print(char, pos, y)
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xx = xx + font:getWidth(char) + spacing
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end
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end
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return Graphics
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7
gamecore/utils/init.lua
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7
gamecore/utils/init.lua
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@ -0,0 +1,7 @@
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local cwd = (...):gsub('%.init$', '') .. "."
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return {
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math = require(cwd .. "math"),
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graphics = require(cwd .. "graphics"),
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filesystem = require(cwd .. "filesystem")
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}
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88
gamecore/utils/math.lua
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88
gamecore/utils/math.lua
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@ -0,0 +1,88 @@
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local Math = {}
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function Math.sign(x)
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if (x < 0) then
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return -1
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elseif (x > 0) then
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return 1
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else
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return 0
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end
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end
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function Math.round(num)
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return math.floor(num + 0.5)
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end
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function Math.vector(x1, y1, x2, y2)
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local vecx, vecy
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vecx = x2 - x1
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vexy = y2 - y1
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return vecx, vecy
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end
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function Math.getMiddlePoint(x1, y1, x2, y2)
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local newx, newy, vecx, vecy
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vecx = math.max(x1, x2) - math.min(x1, x2)
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vecy = math.max(y1, y2) - math.min(y1, y2)
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newx = math.min(x1, x2) + (vecx / 2)
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newy = math.min(y1, y2) + (vecy / 2)
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return newx, newy
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end
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function Math.pointDistance(x1, y1, x2, y2)
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local vecx, vecy
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vecx = math.max(x1, x2) - math.min(x1, x2)
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vexy = math.max(y1, y2) - math.min(y1, y2)
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return math.sqrt(vecx^2 + vecy^2)
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end
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function Math.pointDirection(x1,y1,x2,y2)
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local vecx, vecy, angle
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vecy = y2 - y1
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vecx = x2 - x1
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angle = math.atan2(vecy, vecx)
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return angle
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end
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function Math.numberToString(x, length)
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local length = length or 1
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local string = ""
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local x = x
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if (x >= math.pow(10, length)) then
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x = unitsNumber*10 - 1
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string = string .. x
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else
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for i=1, (length-1) do
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if (x < math.pow(10, length-i)) then
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string = string .. "0"
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end
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end
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string = string .. x
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end
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return string
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end
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function Math.floorCoord(x, y)
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return math.floor(x), math.floor(y)
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end
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function Math.pixeliseCoord(x, y, factor)
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x, y = Math.floorCoord(x / factor, y / factor)
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x = x * factor
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y = y * factor
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return x, y
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end
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return Math
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1
main.lua
1
main.lua
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@ -21,7 +21,6 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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utils = require "libs.loveutils"
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Object = require "libs.classic"
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Core = require "gamecore"
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