epervier-old/birb/modules/assets/init.lua
2020-11-13 19:11:09 +01:00

276 lines
7.1 KiB
Lua

-- modules/assets/import :: a simple assets importer, to import easily everything into
-- the asset manager.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Assets = Object:extend()
local cwd = (...):gsub('%.init$', '') .. ".types."
local Texture = require(cwd .. "texture")
local Sprite = require(cwd .. "sprites")
local Font = require(cwd .. "fonts")
local ImageFont = require(cwd .. "imagefonts")
local Tileset = require(cwd .. "tileset")
local Autotile = require(cwd .. "autotile")
local Background = require(cwd .. "background")
local SFX = require(cwd .. "sfx")
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Assets:new(isGlobal)
self.isGlobal = isGlobal
end
function Assets:clear()
if (self.isGlobal) then
core.assets:clear()
else
core.assets:clearLocal()
end
end
-- WRAPPER FUNCTIONS
-- Basic wrappers to ensure compatibility
function Assets:get(key)
return core.assets:get(key)
end
function Assets:getFont(key)
return self:getWithType(key, "font")
end
function Assets:getWithType(key, type)
return core.assets:get(key)
end
function Assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
core.assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
end
function Assets:newSFX(name, filepath)
self:addSFX(name, filepath)
end
function Assets:addImage(name, filename)
self:addTexture(name, filename)
end
function Assets:playSFX(name)
core.assets:playSFX(name)
end
function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
self:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
end
-- Music
function Assets:setMusic(filename, loop)
core.debug:logDebug("assets", "Assets:setMusic is deprecated")
core.music:addMusic(filename, true)
end
function Assets:silence()
core.debug:logDebug("assets", "Assets:silence is deprecated")
core.music:silence()
end
function Assets:resetMusic()
core.debug:logDebug("assets", "Assets:resetMusic is deprecated")
core.music:purge()
end
function Assets:playMusic()
core.debug:logDebug("assets", "Assets:playMusic is deprecated")
core.music:playMusic()
end
-- Activity
function Assets:setActivity(activity)
core.assets:setActivity(activity)
end
function Assets:switchActivity()
core.assets:switchActivity()
end
function Assets:getActivity()
core.assets:getActivity()
end
-- IMPORT FUNCTIONS
-- Easilly import assets
function Assets:batchImport(datafile)
local datas = require(datafile)
for asset_type, assets in pairs(datas) do
if (asset_type == "autotiles") then
self:importAutotiles(assets)
elseif (asset_type == "backgrounds") then
self:importBackgrounds(assets)
elseif (asset_type == "fonts") then
self:importFonts(assets)
elseif (asset_type == "imagefonts") then
self:importImageFonts(assets)
elseif (asset_type == "images") then
self:importTextures(assets)
elseif (asset_type == "sprites") then
self:importSprites(assets)
elseif (asset_type == "textures") then
self:importTextures(assets)
elseif (asset_type == "tilesets") then
self:importTilesets(assets)
elseif (asset_type == "sfx") then
self:importSFX(assets)
else
core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type)
end
end
end
function Assets:importAutotiles(assets)
for i, asset in ipairs(assets) do
self:addAutotile(asset[1], asset[2])
end
end
function Assets:importBackgrounds(assets)
for i, asset in ipairs(assets) do
self:addBackground(asset[1], asset[2])
end
end
function Assets:importFonts(assets)
for i, asset in ipairs(assets) do
self:addFont(asset[1], asset[2], asset[3])
end
end
function Assets:importImageFonts(assets)
for i, asset in ipairs(assets) do
self:addImageFont(asset[1], asset[2], asset[3])
end
end
function Assets:importSprites(assets)
for i, asset in ipairs(assets) do
self:addSprite(asset[1], asset[2])
end
end
function Assets:importTextures(assets)
for i, asset in ipairs(assets) do
self:addImage(asset[1], asset[2])
end
end
function Assets:importTilesets(assets)
for i, asset in ipairs(assets) do
self:addTileset(asset[1], asset[2])
end
end
function Assets:importSFX(assets)
for i, asset in ipairs(assets) do
self:addSFX(asset[1], asset[2])
end
end
-- ADD FUNCTIONS
-- Different wrapper to create easily asset objects
function Assets:add(name, assetObject)
core.assets:add(name, assetObject, self.isGlobal)
end
function Assets:addBackground(name, filepath)
self:add(name, Background(filepath))
end
function Assets:addSprite(name, filepath)
self:add(name, Sprite(filepath))
end
function Assets:addFont(key, filename, size)
self:add(key, Font(filename, size))
end
function Assets:addImageFont(key, filename, extraspacing)
self:add(key, ImageFont(filename, extraspacing))
end
function Assets:addTileset(name, filepath)
self:add(name, Tileset(filepath))
end
function Assets:addAutotile(name, tilesize)
self:add(name, Autotile(name, tilesize))
end
function Assets:addSFX(name, filepath)
self:add(name, SFX(filepath))
end
function Assets:addTexture(name, filename)
self:add(name, Texture(filename))
end
-- DEPRECATED FUNCTIONS
-- Don't do anything and will be removed soon
function Assets:clearFonts()
core.debug:logDebug("assets", "Assets:clearFonts is deprecated")
end
function Assets:clearTileset()
core.debug:logDebug("assets", "Assets:clearTileset is deprecated")
end
function Assets:clearAutotile()
core.debug:logDebug("assets", "Assets:clearAutotile is deprecated")
end
function Assets:clearSFX()
core.debug:logDebug("assets", "Assets:clearSFX is deprecated")
end
function Assets:clearBackgrounds()
core.debug:logDebug("assets", "Assets:clearBackgrounds is deprecated")
end
function Assets:clearSprites()
core.debug:logDebug("assets", "Assets:clearSprites is deprecated")
end
function Assets:clearImages()
core.debug:logDebug("assets", "Assets:clearImages is deprecated")
end
return Assets