epervier-old/gamecore/modules/world
Kazhnuz 3ced2dbef4 fix(world): separate getting data from the internal and advertised view
Use two functions instead of just one, one showing the actual dimensions 
of the internal "cam" (basically, the whole screen), and one showing the 
advertised displaced camera.

Fixes #16
2019-06-21 18:27:02 +02:00
..
actors feat(world): draw actors according to their depth 2019-06-16 10:24:30 +02:00
libs modules/world: add initial basic camera system 2019-04-29 08:44:10 +02:00
baseworld.lua fix(world): separate getting data from the internal and advertised view 2019-06-21 18:27:02 +02:00
camera.lua fix(world): separate getting data from the internal and advertised view 2019-06-21 18:27:02 +02:00
world2D.lua feat(world): add a creationID variable to keep track of actors ID 2019-06-16 10:08:59 +02:00