54 lines
1.9 KiB
Lua
54 lines
1.9 KiB
Lua
-- assets/sprite :: the background object, which is an image that draw itself
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-- automatically to fill a texture.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Background = Object:extend()
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Background:new(filepath)
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self.image = love.graphics.newImage(filepath)
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self.batch = love.graphics.newSpriteBatch(self.image , 1000 )
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self.width, self.height = self.image:getDimensions()
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screenwidth, screenheight = core.screen:getDimensions()
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local w = math.floor(screenwidth / self.width) * self.width + 1
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local h = math.floor(screenheight / self.height) * self.height + 1
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for i=-1, w do
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for j=-1, h do
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self.batch:add(i * self.width, j * self.height)
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j = j + 1
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end
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i = i + 1
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end
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end
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function Background:draw(ox, oy)
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love.graphics.setColor(1, 1, 1)
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love.graphics.draw(self.batch, ox, oy)
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end
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return Background
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