epervier-old/gamecore/utils/math.lua

88 lines
1.5 KiB
Lua

local Math = {}
function Math.sign(x)
if (x < 0) then
return -1
elseif (x > 0) then
return 1
else
return 0
end
end
function Math.round(num)
return math.floor(num + 0.5)
end
function Math.vector(x1, y1, x2, y2)
local vecx, vecy
vecx = x2 - x1
vexy = y2 - y1
return vecx, vecy
end
function Math.getMiddlePoint(x1, y1, x2, y2)
local newx, newy, vecx, vecy
vecx = math.max(x1, x2) - math.min(x1, x2)
vecy = math.max(y1, y2) - math.min(y1, y2)
newx = math.min(x1, x2) + (vecx / 2)
newy = math.min(y1, y2) + (vecy / 2)
return newx, newy
end
function Math.pointDistance(x1, y1, x2, y2)
local vecx, vecy
vecx = math.max(x1, x2) - math.min(x1, x2)
vexy = math.max(y1, y2) - math.min(y1, y2)
return math.sqrt(vecx^2 + vecy^2)
end
function Math.pointDirection(x1,y1,x2,y2)
local vecx, vecy, angle
vecy = y2 - y1
vecx = x2 - x1
angle = math.atan2(vecy, vecx)
return angle
end
function Math.numberToString(x, length)
local length = length or 1
local string = ""
local x = x
if (x >= math.pow(10, length)) then
x = unitsNumber*10 - 1
string = string .. x
else
for i=1, (length-1) do
if (x < math.pow(10, length-i)) then
string = string .. "0"
end
end
string = string .. x
end
return string
end
function Math.floorCoord(x, y)
return math.floor(x), math.floor(y)
end
function Math.pixeliseCoord(x, y, factor)
x, y = Math.floorCoord(x / factor, y / factor)
x = x * factor
y = y * factor
return x, y
end
return Math