Kazhnuz
|
e7c7aa1f79
|
fix(world): rename some instance of BaseWorld in world2D
|
2019-06-28 11:54:34 +02:00 |
|
Kazhnuz
|
e6c2af5429
|
feat(world): make object creation more customizable by worlds
|
2019-06-28 10:06:38 +02:00 |
|
Kazhnuz
|
c57f372648
|
chore(world): improve separation between bodies and actors in code
|
2019-06-27 21:22:33 +02:00 |
|
Kazhnuz
|
7cce6ea99f
|
improvement(world): separate queryRect into 2 functions
|
2019-06-27 21:20:54 +02:00 |
|
Kazhnuz
|
8c1e9d8e05
|
feat(world): initial support for external hitbox
For the moment it doesn't add any real feature, but it allow the
mainHitbox to be an external object to the actor, giving to it more
power.
|
2019-06-22 19:27:31 +02:00 |
|
Kazhnuz
|
2b1bdd0be5
|
improvement(world): separate bodies from actor management
|
2019-06-22 17:19:54 +02:00 |
|
Kazhnuz
|
54b01b0d94
|
feat(world): add a creationID variable to keep track of actors ID
|
2019-06-16 10:08:59 +02:00 |
|
Kazhnuz
|
b80566b4ec
|
modules/world: add a way to check collisions
|
2019-05-05 13:01:00 +02:00 |
|
Kazhnuz
|
dd21878ee8
|
modules/world: add an initActors function
|
2019-05-01 16:25:44 +02:00 |
|
Kazhnuz
|
18d75f825c
|
modules/world: separate map loading from level initialization
|
2019-05-01 14:36:40 +02:00 |
|
Kazhnuz
|
fd78d083af
|
modules/world: add a way to load objects from tiled
|
2019-04-29 16:40:44 +02:00 |
|
Kazhnuz
|
a046eb5a9c
|
modules/world: add camera system to the world system
|
2019-04-29 11:21:41 +02:00 |
|
Kazhnuz
|
ceb28eb445
|
modules/world: fix loading of baseworld in world2D
|
2019-04-22 08:35:07 +02:00 |
|
Kazhnuz
|
3ece29ef43
|
modules/world: add a Bump2D world backend
|
2019-04-20 22:51:56 +02:00 |
|