Commit graph

10 commits

Author SHA1 Message Date
Kazhnuz
b5059e848a fix(world): propagate maptype variables to the parent
Fixes #39
2019-09-07 20:36:06 +02:00
Kazhnuz
b167c45530 fix(world3D): use the right variable name for creationID
Fixes #36
2019-09-07 20:32:21 +02:00
Kazhnuz
d8c0e62190 chore(world): extract map module from the world module
Fix #35
2019-07-22 22:38:19 +02:00
Kazhnuz
c53e91a564 feat(world3D): add a way to adapt y position from tiled 2019-07-20 16:53:20 +02:00
Kazhnuz
c04d9f3ba1 feat(world3D): allow creating collision from their top side 2019-07-16 10:53:36 +02:00
Kazhnuz
342d073572 fix(world3D): dont attribute the getVisibleActor() function to baseworld 2019-07-12 23:22:03 +02:00
Kazhnuz
a3b0f47127 feat(actor3D): cast shadow below the actor. 2019-07-06 18:00:00 +02:00
Kazhnuz
c043bb8ecf feat(actor3D): add zSorting support 2019-07-01 18:06:25 +02:00
Kazhnuz
c06f1c49aa feat(world3D): add a visible shape system to handle better visiblity
Actor2D also have a shape, in order to use them in other functions.
2019-07-01 14:13:26 +02:00
Kazhnuz
2004efa558 feat(world): add initial fake3D world implementation 2019-06-30 17:07:58 +02:00