Kazhnuz
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fb35eca0fa
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feat(menusystem): add a way to deactivate world when activating the menu
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2019-06-16 16:21:26 +02:00 |
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Kazhnuz
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f7040d1854
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feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.
Fixes #8
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2019-06-16 10:24:30 +02:00 |
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Kazhnuz
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54b01b0d94
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feat(world): add a creationID variable to keep track of actors ID
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2019-06-16 10:08:59 +02:00 |
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Kazhnuz
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e9f5731a34
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meta: update CHANGELOG
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2019-06-16 10:01:21 +02:00 |
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Kazhnuz
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65b0c74a06
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feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
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2019-06-15 11:50:53 +02:00 |
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Kazhnuz
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4c2427bfd6
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feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it
should go.
Fixes #3
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2019-06-13 22:23:23 +02:00 |
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Kazhnuz
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1c879b2090
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meta: update changelog
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2019-06-13 18:40:10 +02:00 |
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Kazhnuz
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5f5faddbd5
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meta: add a changelog
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2019-06-13 17:47:48 +02:00 |
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