modules/world: fix typos

This commit is contained in:
Kazhnuz 2019-04-07 13:36:21 +02:00
parent 19cdf6c3ab
commit f9ff7ff122

View file

@ -24,7 +24,7 @@ function BaseWorld:registerActor(actor)
table.insert(self.actors, actor)
end
function World:removeActor(actor)
function BaseWorld:removeActor(actor)
for i,v in ipairs(self.actors) do
if v == actor then
table.remove(self.actors, i)
@ -32,7 +32,7 @@ function World:removeActor(actor)
end
end
function World:moveActor(actor, x, y, filter)
function BaseWorld:moveActor(actor, x, y, filter)
self.actors[actor].x = x
self.actors[actor].y = y
-- as the baseworld have no collision function, we return empty collision
@ -40,7 +40,7 @@ function World:moveActor(actor, x, y, filter)
return x, y, {}, 0
end
function World:queryRect(x, y, w, h)
function BaseWorld:queryRect(x, y, w, h)
local query = {}
local x2, y2 = x + w, y + h
for i,v in ipairs(self.actors) do
@ -58,7 +58,7 @@ function BaseWorld:countActors()
return #self.actors
end
function World:getActors()
function BaseWorld:getActors()
return self.actors
end