From f9ff7ff122b8cab0a8ec2da0e39b8685e49a888d Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Sun, 7 Apr 2019 13:36:21 +0200 Subject: [PATCH] modules/world: fix typos --- gamecore/modules/world/baseworld.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gamecore/modules/world/baseworld.lua b/gamecore/modules/world/baseworld.lua index f012eb4..868fc92 100644 --- a/gamecore/modules/world/baseworld.lua +++ b/gamecore/modules/world/baseworld.lua @@ -24,7 +24,7 @@ function BaseWorld:registerActor(actor) table.insert(self.actors, actor) end -function World:removeActor(actor) +function BaseWorld:removeActor(actor) for i,v in ipairs(self.actors) do if v == actor then table.remove(self.actors, i) @@ -32,7 +32,7 @@ function World:removeActor(actor) end end -function World:moveActor(actor, x, y, filter) +function BaseWorld:moveActor(actor, x, y, filter) self.actors[actor].x = x self.actors[actor].y = y -- as the baseworld have no collision function, we return empty collision @@ -40,7 +40,7 @@ function World:moveActor(actor, x, y, filter) return x, y, {}, 0 end -function World:queryRect(x, y, w, h) +function BaseWorld:queryRect(x, y, w, h) local query = {} local x2, y2 = x + w, y + h for i,v in ipairs(self.actors) do @@ -58,7 +58,7 @@ function BaseWorld:countActors() return #self.actors end -function World:getActors() +function BaseWorld:getActors() return self.actors end