fix: port the option menu to the new menusystem
This commit is contained in:
parent
e8b796f978
commit
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4 changed files with 102 additions and 105 deletions
8
examples/scenes/menus/options/consts.lua
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8
examples/scenes/menus/options/consts.lua
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@ -0,0 +1,8 @@
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local consts = {}
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consts.OPTION_MENU = "optionMenu"
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consts.BORDERS_W = 96
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consts.BORDERS_H = 24
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consts.NBR_ELEMS = 8
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return consts
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@ -24,10 +24,12 @@
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local Scene = require "birb.modules.scenes"
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local Scene = require "birb.modules.scenes"
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local OptionsMenu = Scene:extend()
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local OptionsMenu = Scene:extend()
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local ListBox = require "birb.modules.menusystem.menus.listbox"
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local Widgets = require "scenes.menus.options.widgets"
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local Widgets = require "scenes.menus.options.widgets"
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local Menu = require "scenes.menus.options.menu"
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function OptionsMenu:new()
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local consts = require "scenes.menus.options.consts"
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function OptionsMenu:start()
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OptionsMenu.super.new(self)
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OptionsMenu.super.new(self)
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self.assets:addImageFont("medium", "assets/fonts/medium")
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self.assets:addImageFont("medium", "assets/fonts/medium")
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self.assets:setMusic("assets/music/options.ogg")
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self.assets:setMusic("assets/music/options.ogg")
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@ -38,26 +40,31 @@ function OptionsMenu:new()
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self.assets:playMusic()
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self.assets:playMusic()
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self:addMenu("main", true)
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self.menu = Menu("medium");
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self:addSubMenu("video", "video")
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self:addSubMenu("video", "video")
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self:addSubMenu("audio", "audio")
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self:addSubMenu("langs", "langs")
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self:addSubMenu("inputs", "inputs")
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Widgets.Resolution(self, "video")
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Widgets.Resolution(self, "video")
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Widgets.Switch(self, "video", "fullscreen")
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Widgets.Switch("fullscreen")
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Widgets.Switch(self, "video", "borders")
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Widgets.Switch("borders")
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Widgets.Switch(self, "video", "vsync")
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Widgets.Switch("vsync")
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self:addPlayerMenus()
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self:addSubMenu("audio", "audio")
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Widgets.Audio("sfx")
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Widgets.Audio("music")
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self:addSubMenu("langs", "langs")
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self:setLanguageMenu()
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self:setLanguageMenu()
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Widgets.Audio(self, "audio", "sfx")
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self:addSubMenu("inputs", "inputs")
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Widgets.Audio(self, "audio", "music")
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self:addPlayerMenus()
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local menu = self.menusystem.menus[consts.OPTION_MENU]
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menu:switch("main")
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Widgets.Exit(self, "main")
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Widgets.Exit(self, "main")
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self.menusystem:switchMenu("main")
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self.menusystem:switchMenu(consts.OPTION_MENU)
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self.menusystem:setSoundFromSceneAssets("navigate")
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self.menusystem:setSoundFromSceneAssets("navigate")
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@ -69,29 +76,19 @@ end
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-- Functions that serve the handling of menus
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-- Functions that serve the handling of menus
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function OptionsMenu:addMenu(name, nobackbutton)
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function OptionsMenu:addMenu(name, nobackbutton)
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local screenHeight, screenWidth = core.screen:getDimensions()
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Menu("medium")
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local w, h = 424/2, 240 - 48
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local x, y = w / 2, 24
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ListBox(self.menusystem, name, x, y, w, h, 8)
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end
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end
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function OptionsMenu:addSubMenu(name, fullname)
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function OptionsMenu:addSubMenu(name, fullname)
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self:addMenu(name)
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local menu = self.menusystem.menus[consts.OPTION_MENU]
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Widgets.SubMenu(self, "main", name, fullname)
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menu:addSubmenu(name, core.lang:translate("options", fullname), "main")
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Widgets.SubMenu(self, name, "main", "back", 1, "<")
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end
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end
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function OptionsMenu:addPlayerMenus()
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function OptionsMenu:addPlayerMenus()
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for i,v in ipairs(core.input.data) do
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for key, _ in pairs(core.input.data[1].keys) do
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local menu = "player" .. i
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-- FIXME: make sure that you can use the order you want for the keys list
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self:addMenu(menu)
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-- instead of a random one
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Widgets.PlayerSubMenu(self, "inputs", i)
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Widgets.Key(key)
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for k,w in pairs(v.keys) do
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-- FIXME: make sure that you can use the order you want for the keys list
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-- instead of a random one
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Widgets.Key(self, i, k)
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end
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Widgets.SubMenu(self, menu, "inputs", "back", 1, "<")
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end
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end
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end
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end
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@ -100,8 +97,8 @@ function OptionsMenu:addScene(submenu, scene, fullname)
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end
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end
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function OptionsMenu:setLanguageMenu()
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function OptionsMenu:setLanguageMenu()
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for i,v in ipairs(core.lang.data.available) do
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for i,lang in ipairs(core.lang.data.available) do
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Widgets.Lang(self, "langs", v)
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Widgets.Lang(lang)
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end
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end
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end
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end
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@ -121,6 +118,7 @@ end
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function OptionsMenu:draw()
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function OptionsMenu:draw()
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love.graphics.setColor(.3, .1, .4, 1)
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love.graphics.setColor(.3, .1, .4, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor()
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end
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end
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return OptionsMenu
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return OptionsMenu
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14
examples/scenes/menus/options/menu.lua
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14
examples/scenes/menus/options/menu.lua
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@ -0,0 +1,14 @@
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local TextMenu = require "birb.modules.menusystem.textmenu"
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local OptionMenu = TextMenu:extend()
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local consts = require "examples.scenes.menus.options.consts"
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function OptionMenu:new(font)
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local screenWidth, _ = core.screen:getDimensions()
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local w = screenWidth - (consts.BORDERS_W*2)
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local x = consts.BORDERS_W
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local y = consts.BORDERS_H
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OptionMenu.super.new(self, consts.OPTION_MENU, font, x, y, w, consts.NBR_ELEMS, 8)
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end
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return OptionMenu
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@ -23,15 +23,15 @@
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local widgets = {}
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local widgets = {}
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local Widget = require "birb.modules.menusystem.menus.widgets"
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local Widget = require "birb.modules.menusystem.textmenu.widgets.basic"
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local DoubleTextWidget = Widget.Text:extend()
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local DoubleTextWidget = Widget:extend()
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widgets.SubMenu = DoubleTextWidget:extend()
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widgets.SubMenu = DoubleTextWidget:extend()
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widgets.Dummy = Widget.Text:extend()
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widgets.Dummy = Widget:extend()
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widgets.Exit = Widget.Text:extend()
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widgets.Exit = Widget:extend()
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widgets.Switch = DoubleTextWidget:extend()
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widgets.Switch = DoubleTextWidget:extend()
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widgets.Resolution = DoubleTextWidget:extend()
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widgets.Resolution = DoubleTextWidget:extend()
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widgets.Lang = Widget.Text:extend()
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widgets.Lang = Widget:extend()
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widgets.PlayerSubMenu = DoubleTextWidget:extend()
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widgets.PlayerSubMenu = DoubleTextWidget:extend()
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widgets.Key = DoubleTextWidget:extend()
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widgets.Key = DoubleTextWidget:extend()
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widgets.Audio = DoubleTextWidget:extend()
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widgets.Audio = DoubleTextWidget:extend()
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@ -41,44 +41,33 @@ widgets.Audio = DoubleTextWidget:extend()
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-- DoubleText widget : a two-side text widget
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-- DoubleText widget : a two-side text widget
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function DoubleTextWidget:new(menu, font, label1, label2)
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function DoubleTextWidget:new(label1, label2)
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DoubleTextWidget.super.new(self, menu, font, label1)
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DoubleTextWidget.super.new(self, "optionMenu", label1, "left")
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self.label2 = label2 or ""
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local label2 = label2 or ""
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end
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self:addLabel(label2, "right")
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function DoubleTextWidget:drawCanvas()
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local w, h
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w = math.floor(self.width)
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h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:draw(self.label, 4, h, -1, "left")
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self.font:draw(self.label2, w-4, h, -1, "right")
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end
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end
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-- Submenu widget :: go to a submenu
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-- Submenu widget :: go to a submenu
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function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2)
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function widgets.SubMenu:new(scene, newmenu, fullname, order, label2)
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self.scene = scene
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", fullname)
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local label = core.lang:translate("options", fullname)
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local label2 = label2 or ">"
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local label2 = label2 or ">"
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self.newmenu = newmenu
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self.newmenu = newmenu
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widgets.SubMenu.super.new(self, widgetmenu, font, label, label2)
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widgets.SubMenu.super.new(self, label, label2)
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self.order = order or 0
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self.order = order or 0
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end
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end
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function widgets.SubMenu:action()
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function widgets.SubMenu:action()
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self.scene.assets:playSFX("confirm")
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self.scene.assets:playSFX("confirm")
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self.scene.menusystem:switchMenu(self.newmenu)
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self.menu:switch(self.newmenu)
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end
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end
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-- Dummy widget :: An empty widget to serve as a base for others
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-- Dummy widget :: An empty widget to serve as a base for others
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function widgets.Dummy:new(scene, menu, fullname)
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function widgets.Dummy:new(scene, menu, fullname)
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self.scene = scene
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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widgets.Dummy.super.new(self, menu, fullname)
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local font = self.scene.assets.fonts["medium"]
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widgets.Dummy.super.new(self, widgetmenu, font, fullname)
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end
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end
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function widgets.Dummy:action()
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function widgets.Dummy:action()
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@ -89,14 +78,12 @@ end
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function widgets.Exit:new(scene, menu)
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function widgets.Exit:new(scene, menu)
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self.scene = scene
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("commons", "exit")
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local label = core.lang:translate("commons", "exit")
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widgets.Exit.super.new(self, widgetmenu, font, "Exit")
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widgets.Exit.super.new(self, "optionMenu", label, "left")
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end
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end
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function widgets.Exit:action()
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function widgets.Exit:action()
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self.scene.assets:playSFX("confirm")
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self.assets:playSFX("confirm")
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core.scenemanager:setStoredScene("mainmenu")
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core.scenemanager:setStoredScene("mainmenu")
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end
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end
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@ -105,14 +92,11 @@ end
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-- Switch widget (One widget to handle graphical switch)
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-- Switch widget (One widget to handle graphical switch)
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function widgets.Switch:new(scene, menu, keyname)
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function widgets.Switch:new(keyname)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.keyname = keyname
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self.keyname = keyname
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local label = core.lang:translate("options", keyname)
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local label = core.lang:translate("options", keyname)
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local label2 = self:getLabel()
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local label2 = self:getLabel()
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widgets.Switch.super.new(self, widgetmenu, font, label, label2)
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widgets.Switch.super.new(self, label, label2)
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self.order = 0
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self.order = 0
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end
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end
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@ -152,21 +136,19 @@ end
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function widgets.Switch:action()
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function widgets.Switch:action()
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self:modifyKey()
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self:modifyKey()
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self.scene.assets:playSFX("confirm")
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local scene = core.scenemanager.currentScene
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self.label2 = self:getLabel()
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scene.assets:playSFX("confirm")
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self:replaceLabel(2, self:getLabel())
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core.options:write()
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core.options:write()
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self:invalidateCanvas()
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self:invalidateCanvas()
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end
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end
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-- Resolution Widget
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-- Resolution Widget
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function widgets.Resolution:new(scene, menu)
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function widgets.Resolution:new()
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", "resolution")
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local label = core.lang:translate("options", "resolution")
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local label2 = self:getLabel()
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local label2 = self:getLabel()
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widgets.Resolution.super.new(self, widgetmenu, font, label, label2)
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widgets.Resolution.super.new(self, label, label2)
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end
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end
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function widgets.Resolution:getLabel()
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function widgets.Resolution:getLabel()
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@ -179,9 +161,10 @@ function widgets.Resolution:action()
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else
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else
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core.options.data.video.resolution = core.options.data.video.resolution + 1
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core.options.data.video.resolution = core.options.data.video.resolution + 1
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end
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end
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self.label2 = self:getLabel()
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self:replaceLabel(2, self:getLabel())
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core.screen:applySettings()
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core.screen:applySettings()
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self.scene.assets:playSFX("confirm")
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local scene = core.scenemanager.currentScene
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scene.assets:playSFX("confirm")
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self:invalidateCanvas()
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self:invalidateCanvas()
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core.options:write()
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core.options:write()
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end
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end
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-- LANGS WIDGET
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-- LANGS WIDGET
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-- Allow you to change the lang of the game
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-- Allow you to change the lang of the game
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function widgets.Lang:new(scene, menu, lang)
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function widgets.Lang:new(lang)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:getLangName(lang)
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local label = core.lang:getLangName(lang)
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self.lang = lang
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self.lang = lang
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widgets.Lang.super.new(self, widgetmenu, font, label)
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widgets.Lang.super.new(self, "optionMenu", label, "left")
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end
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end
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function widgets.Lang:action()
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function widgets.Lang:action()
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self.scene.assets:playSFX("confirm")
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local scene = core.scenemanager.currentScene
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scene.assets:playSFX("confirm")
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core.options:setLanguage(self.lang)
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core.options:setLanguage(self.lang)
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--self.scene.menusystem:invalidateAllWidgets()
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--self.scene.menusystem:invalidateAllWidgets()
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end
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end
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function widgets.PlayerSubMenu:new(scene, menu, sourceid)
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function widgets.PlayerSubMenu:new(scene, menu, sourceid)
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self.scene = scene
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", "player") .. " " .. sourceid
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local label = core.lang:translate("options", "player") .. " " .. sourceid
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local label2 = ">"
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local label2 = ">"
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self.newmenu = "player" .. sourceid
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self.newmenu = "player" .. sourceid
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widgets.PlayerSubMenu.super.new(self, widgetmenu, font, label, label2)
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widgets.PlayerSubMenu.super.new(self, label, label2)
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self.order = 0
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self.order = 0
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end
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end
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function widgets.PlayerSubMenu:action()
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function widgets.PlayerSubMenu:action()
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self.scene.assets:playSFX("confirm")
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local scene = core.scenemanager.currentScene
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self.scene.menusystem:switchMenu(self.newmenu)
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scene.assets:playSFX("confirm")
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scene.menusystem:switchMenu(self.newmenu)
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end
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end
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-- Key widgets
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-- Key widgets
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function widgets.Key:new(scene, sourceid, key)
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function widgets.Key:new(key)
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self.scene = scene
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self.source = 1
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self.source = sourceid
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self.key = key
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self.key = key
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local menu = "player" .. self.source
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local menu = "player" .. self.source
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = self.key
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local label = self.key
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local label2 = self:getLabel()
|
local label2 = self:getLabel()
|
||||||
|
|
||||||
widgets.Key.super.new(self, widgetmenu, font, label, label2)
|
widgets.Key.super.new(self, label, label2)
|
||||||
self.order = 0
|
self.order = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -246,28 +223,27 @@ function widgets.Key:getLabel()
|
||||||
end
|
end
|
||||||
|
|
||||||
function widgets.Key:action()
|
function widgets.Key:action()
|
||||||
self.scene.assets:playSFX("navigate")
|
local scene = core.scenemanager.currentScene
|
||||||
self.scene:changeKey(self)
|
scene.assets:playSFX("navigate")
|
||||||
self.scene.menusystem:deactivate()
|
scene:changeKey(self)
|
||||||
|
scene.menusystem:deactivate()
|
||||||
end
|
end
|
||||||
|
|
||||||
function widgets.Key:receiveKey( key )
|
function widgets.Key:receiveKey( key )
|
||||||
self.scene.assets:playSFX("confirm")
|
local scene = core.scenemanager.currentScene
|
||||||
|
scene.assets:playSFX("confirm")
|
||||||
core.options:setInputKey(self.source, self.key, key)
|
core.options:setInputKey(self.source, self.key, key)
|
||||||
self.label2 = self:getLabel()
|
self:replaceLabel(2, self:getLabel())
|
||||||
self:invalidateCanvas()
|
self:invalidateCanvas()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- AUDIO FUNCTIONS
|
-- AUDIO FUNCTIONS
|
||||||
-- Sounds/Music functions
|
-- Sounds/Music functions
|
||||||
|
|
||||||
function widgets.Audio:new(scene, menu, audiotype)
|
function widgets.Audio:new(audiotype)
|
||||||
self.scene = scene
|
|
||||||
self.audiotype = audiotype
|
self.audiotype = audiotype
|
||||||
|
|
||||||
|
|
||||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
|
||||||
local font = self.scene.assets.fonts["medium"]
|
|
||||||
self.audiotype = audiotype
|
self.audiotype = audiotype
|
||||||
local label = ""
|
local label = ""
|
||||||
if (self.audiotype == "sfx") then
|
if (self.audiotype == "sfx") then
|
||||||
|
@ -277,7 +253,7 @@ function widgets.Audio:new(scene, menu, audiotype)
|
||||||
end
|
end
|
||||||
local label2 = self:getLabel()
|
local label2 = self:getLabel()
|
||||||
|
|
||||||
widgets.Audio.super.new(self, widgetmenu, font, label, label2)
|
widgets.Audio.super.new(self, label, label2)
|
||||||
self.order = 0
|
self.order = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -306,15 +282,16 @@ function widgets.Audio:setVolume(vol)
|
||||||
core.options.data.audio.music = vol
|
core.options.data.audio.music = vol
|
||||||
end
|
end
|
||||||
|
|
||||||
self.label2 = self:getLabel()
|
self:replaceLabel(2, self:getLabel())
|
||||||
self:invalidateCanvas()
|
self:invalidateCanvas()
|
||||||
end
|
end
|
||||||
|
|
||||||
function widgets.Audio:action()
|
function widgets.Audio:action()
|
||||||
local value = self:getVolume()
|
local value = self:getVolume()
|
||||||
self:setVolume(value - 20)
|
self:setVolume(value - 20)
|
||||||
self.scene.assets:playSFX("confirm")
|
local scene = core.scenemanager.currentScene
|
||||||
self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
|
scene.assets:playSFX("confirm")
|
||||||
|
core.music:applyVolume()
|
||||||
core.options:write()
|
core.options:write()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue