module/world: add a function to destroy actor
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@ -82,6 +82,10 @@ function Actor2D:setBounceFactor(newBounceFactor)
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self.bounceFactor = newBounceFactor or 0
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end
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function Actor2D:destroy()
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self.world:removeActor(self)
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end
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-- INPUT FUNCTIONS
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-- get input from the world object
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