feat: refactor most menus
This commit is contained in:
parent
7e697c3628
commit
a72dfc0711
4 changed files with 159 additions and 300 deletions
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@ -26,205 +26,115 @@ local cwd = (...):gsub('%.flowbox$', '') .. "."
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local Menu = require(cwd .. "parent")
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local FlowBox = Menu:extend()
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local menuutils = require(cwd .. "widgets.utils")
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local View2D = require(cwd .. "utils.view2D")
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-- INIT FUNCTIONS
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-- Initialize and configure the flowbox
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function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert)
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self.view = {}
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self.view.slotNumber = slots_hor * slots_vert
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self.view.lineNumber = slots_vert
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self.view.colNumber = slots_hor
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self.view.firstSlot = 1
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self.view = View2D(slots_hor, slots_vert)
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FlowBox.super.new(self, menusystem, name, x, y, w, h)
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self.widget.h = math.floor( self.h / slots_vert )
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self.widget.w = math.floor( self.w / slots_hor )
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self.h = slots_vert * self.widget.h -- On fait en sorte que la hauteur
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self.w = slots_hor * self.widget.w -- et la largeur
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self:setRealSize()
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end
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function FlowBox:setRealSize()
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-- On fait en sorte que la hauteur et la largeur
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-- soit un multiple du nombre de slot et de leur dimensions
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self:updateWidgetSize()
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self.w = self.view.colNumber * self.widgetSize.w
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self.h = self.view.lineNumber * self.widgetSize.h
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end
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-- UPDATE FUNCTIONS
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-- Update the menu and its view
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function FlowBox:updateWidgetSize()
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self.widget.h = math.floor( self.h / self.view.lineNumber )
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self.widget.w = math.floor( self.w / self.view.colNumber )
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self.widgetSize.h = math.floor( self.h / self.view.lineNumber )
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self.widgetSize.w = math.floor( self.w / self.view.colNumber )
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end
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function FlowBox:update(dt)
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self:updateView()
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end
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function FlowBox:updateView()
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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if line < beginline then
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beginline = line
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end
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if line > beginline + self.view.lineNumber - 1 then
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beginline = line - self.view.lineNumber + 1
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end
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if beginline < 0 then
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beginline = 0
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end
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self.view.firstSlot = beginline * self.view.colNumber + 1
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end
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-- INFO FUNCTIONS
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-- Get informations
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function FlowBox:getCoord(id_selected)
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id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
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local line, col
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line = math.floor(id_selected / self.view.colNumber)
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col = id_selected - (line * self.view.colNumber)
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return col, line
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self.view:updateFirstSlot(self.widget:getSelected())
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end
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-- CURSOR FUNCTIONS
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-- Handle the cursor in a 2D menu
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function FlowBox:moveCursor(new_col, new_line)
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local col, line = self:getCoord(self.widget.selected)
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local lastcol, lastline = self:getCoord(#self.widget.list)
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function FlowBox:moveCursor2D(new_col, new_line)
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local lastcol, lastline = self.view:getCoord(self.widget:lenght())
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if new_line < 0 then
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new_line = lastline
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end
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if new_line > lastline then
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new_line = 0
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end
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new_line = utils.math.wrapAndLimit(new_line, 0, lastline)
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if (new_line == lastline) then
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if new_col < 0 then
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new_col = lastcol
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end
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if new_col > lastcol then
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if (line == lastline) then
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new_col = 0
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new_col = utils.math.wrapAndLimit(new_col, 0, lastcol)
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else
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new_col = lastcol
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end
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end
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else
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if new_col < 0 then
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new_col = self.view.colNumber - 1
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new_col = utils.math.wrapAndLimit(new_col, 0, (self.view.colNumber - 1))
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end
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if new_col == self.view.colNumber then
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new_col = 0
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end
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end
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self.widget.selected = (new_line * self.view.colNumber) + new_col + 1
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self.widget:moveCursor((new_line * self.view.colNumber) + new_col + 1)
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end
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-- KEYS FUNCTIONS
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-- Handle the keyboard/controller inputs
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function FlowBox:keyreleased(key, code)
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local col, line = self:getCoord(self.widget.selected)
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function FlowBox:moveByKeys(key)
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local col, line = self.view:getCoord(self.widget:getSelected())
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if key == 'left' then
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self:moveCursor(col - 1, line)
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self:moveCursor2D(col - 1, line)
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end
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if key == 'right' then
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self:moveCursor(col + 1, line)
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self:moveCursor2D(col + 1, line)
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end
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if key == 'up' then
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self:moveCursor(col, line - 1)
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self:moveCursor2D(col, line - 1)
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end
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if key == 'down' then
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self:moveCursor(col, line + 1)
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end
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if key == "A" then
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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self.widget.list[self.widget.selected]:action("key")
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end
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self:moveCursor2D(col, line + 1)
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end
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end
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-- MOUSE FUNCTIONS
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-- Handle the mouse/touch pointer
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function FlowBox:mousemoved(x, y)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newcol, newline, widget_selected
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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widget_selected = (newline * self.view.colNumber) + newcol + 1
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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end
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end
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function FlowBox:mousepressed(x, y, button, isTouch)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newline, newcol, widget_selected
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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widget_selected = (newline * self.view.colNumber) + newcol + 1
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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self.widget.list[self.widget.selected]:action("pointer")
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end
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-- POSITION FUNCTIONS
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-- Get a widget by a position.
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function FlowBox:getWidgetAtPoint(x, y)
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local col = math.floor(x / self.widgetSize.w)
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local line = math.floor(y / self.widgetSize.h)
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return self.view:getFromCoord(col, line)
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end
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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function FlowBox:draw()
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self:updateView()
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self.view:updateFirstSlot(self.widget:getSelected())
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local widgety = self.y
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local widgetx = self.x
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for i,v in ipairs(self.widget.list) do
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if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h)
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else
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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end
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widgetx = widgetx + self.widget.w
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if widgetx == (self.x + self.w) then
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local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
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for _, widget in ipairs(listWidget) do
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widget:drawWidget(widgetx, widgety, self.w, self.widgetSize.h)
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-- On calcule la position du prochain widget
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widgetx = widgetx + self.widgetSize.w
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if widgetx >= (self.x + self.w) then
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widgetx = self.x
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widgety = widgety + self.widget.h
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end
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widgety = widgety + self.widgetSize.h
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end
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end
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end
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function FlowBox:drawCursor()
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self:updateView()
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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function FlowBox:getGraphicalCursorPosition()
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self.view:updateFirstSlot(self.widget:getSelected())
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local _, beginline = self.view:getCoord(self.view.firstSlot)
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local w, h = self:getWidgetSize()
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local col, line = self:getCoord(self.widget.selected)
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local col, line = self.view:getCoord(self.widget:getSelected())
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local x = (col) * h
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local y = (line - beginline) * h
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menuutils.drawCursor(self.x + x, self.y + y, w, h)
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end
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return self.x + x, self.y + y, w, h
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end
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return FlowBox
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@ -27,16 +27,15 @@ local Menu = require(cwd .. "parent")
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local HListBox = Menu:extend()
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local menuutils = require(cwd .. "widgets.utils")
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local View1D = require(cwd .. "utils.view1D")
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-- INIT FUNCTIONS
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-- Initialize and configure functions.
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function HListBox:new(menusystem, name, x, y, w, h, slotNumber)
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self.view = {}
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self.view.slotNumber = slotNumber
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self.view.firstSlot = 1
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self.view = View1D(slotNumber)
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HListBox.super.new(self, menusystem, name, x, y, w, h)
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self.w = slotNumber * self.widget.w -- On fait en sorte que la hauteur
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self.w = slotNumber * self.widgetSize.w -- On fait en sorte que la hauteur
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-- soit un multiple du nombre de slot et de leur hauteur
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end
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@ -44,105 +43,56 @@ end
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-- Update the menu every step.
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function HListBox:updateWidgetSize()
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self.widget.h = self.h
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self.widget.w = math.floor( self.w / self.view.slotNumber )
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self.widgetSize.h = self.h
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self.widgetSize.w = math.floor( self.w / self.view.slotNumber )
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end
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function HListBox:update(dt)
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self:updateView()
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end
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function HListBox:updateView()
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if self.widget.selected < self.view.firstSlot then
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self.view.firstSlot = self.widget.selected
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end
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if self.widget.selected > self.view.firstSlot + self.view.slotNumber - 1 then
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self.view.firstSlot = self.widget.selected - self.view.slotNumber + 1
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end
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if self.view.firstSlot < 1 then
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self.view.firstSlot = 1
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end
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self.view:updateFirstSlot(self.widget:getSelected())
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end
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-- KEYBOARD FUNCTIONS
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-- Handle key check.
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function HListBox:keyreleased(key, code)
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function HListBox:moveByKeys(key, code)
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if key == 'left' then
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self:moveCursor(self.widget.selected - 1)
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self.widget:moveCursor(-1)
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end
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if key == 'right' then
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self:moveCursor(self.widget.selected + 1)
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end
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if key == "A" then
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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self.widget.list[self.widget.selected]:action("key")
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end
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end
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if key == "B" then
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if (self.widget.cancel >= 1 and self.widget.cancel <= #self.widget.list) then
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self.widget.list[self.widget.cancel]:action("key")
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end
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end
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end
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-- MOUSE FUNCTIONS
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-- Click and stuff like that.
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function HListBox:mousemoved(x, y)
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local widget_selected = self.view.firstSlot + math.floor(x / self.widget.w)
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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self.widget:moveCursor(1)
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end
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end
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function HListBox:mousepressed(x, y, button, isTouch)
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local widget_selected = self.view.firstSlot + math.floor(x / self.widget.w)
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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if #self.widget.list > 0 then
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self.widget.list[self.widget.selected]:action("pointer")
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end
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end
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-- POSITION FUNCTIONS
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-- Get a widget by a position.
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function HListBox:getWidgetAtPoint(x, y)
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return (self.view.firstSlot + math.floor(x / self.widgetSize.w))
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end
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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function HListBox:draw()
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self:updateView()
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self.view:updateFirstSlot(self.widget:getSelected())
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local widgetx = self.x
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for i,v in ipairs(self.widget.list) do
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if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
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v:draw(widgetx, self.y, self.widget.w, self.h)
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(widgetx, self.y, self.widget.w, self.h)
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else
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v:draw(widgetx, self.y, self.widget.w, self.h)
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end
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widgetx = widgetx + self.widget.w
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end
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local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
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for _, widget in ipairs(listWidget) do
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widget:drawWidget(widgetx, self.y, self.widgetSize.w, self.h)
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widgetx = widgetx + self.widgetSize.w
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end
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end
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function HListBox:drawCursor()
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self:updateView()
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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function HListBox:getGraphicalCursorPosition()
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self.view:updateFirstSlot(self.widget:getSelected())
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local w, h = self:getWidgetSize()
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local x = (self.widget.selected - self.view.firstSlot) * w
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menuutils.drawCursor(self.x + x,self.y, w, h)
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end
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local x = (self.widget:getSelected() - self.view.firstSlot) * w
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return self.x + x,self.y, w, h
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end
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return HListBox
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@ -27,16 +27,15 @@ local Menu = require(cwd .. "parent")
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local ListBox = Menu:extend()
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local menuutils = require(cwd .. "widgets.utils")
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local View1D = require(cwd .. "utils.view1D")
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-- INIT FUNCTIONS
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-- Initialize and configure functions.
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function ListBox:new(menusystem, name, x, y, w, h, slotNumber)
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self.view = {}
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self.view.slotNumber = slotNumber
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self.view.firstSlot = 1
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self.view = View1D(slotNumber)
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ListBox.super.new(self, menusystem, name, x, y, w, h)
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self.h = slotNumber * self.widget.h -- On fait en sorte que la hauteur
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self.h = slotNumber * self.widgetSize.h -- On fait en sorte que la hauteur
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-- soit un multiple du nombre de slot et de leur hauteur
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end
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@ -44,105 +43,55 @@ end
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-- Update the menu every step.
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function ListBox:updateWidgetSize()
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self.widget.h = math.floor( self.h / self.view.slotNumber )
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self.widget.w = self.w
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self.widgetSize.h = math.floor( self.h / self.view.slotNumber )
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self.widgetSize.w = self.w
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end
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function ListBox:update(dt)
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self:updateView()
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end
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function ListBox:updateView()
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if self.widget.selected < self.view.firstSlot then
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self.view.firstSlot = self.widget.selected
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end
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if self.widget.selected > self.view.firstSlot + self.view.slotNumber - 1 then
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self.view.firstSlot = self.widget.selected - self.view.slotNumber + 1
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end
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if self.view.firstSlot < 1 then
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self.view.firstSlot = 1
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end
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self.view:updateFirstSlot(self.widget:getSelected())
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end
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-- KEYBOARD FUNCTIONS
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-- Handle input from keyboard/controllers.
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function ListBox:keyreleased(key, code)
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function ListBox:moveByKeys(key)
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if key == 'up' then
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self:moveCursor(self.widget.selected - 1)
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self.widget:moveCursor(-1)
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end
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if key == 'down' then
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self:moveCursor(self.widget.selected + 1)
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end
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if key == "A" then
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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self.widget.list[self.widget.selected]:action("key")
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end
|
||||
end
|
||||
|
||||
if key == "B" then
|
||||
if (self.widget.cancel >= 1 and self.widget.cancel <= #self.widget.list) then
|
||||
self.widget.list[self.widget.cancel]:action("key")
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- MOUSE FUNCTIONS
|
||||
-- Handle input from pointers.
|
||||
|
||||
function ListBox:mousemoved(x, y)
|
||||
local widget_selected = self.view.firstSlot + math.floor(y / self.widget.h)
|
||||
|
||||
if widget_selected >= 1 and widget_selected <= #self.widget.list then
|
||||
self.widget.selected = widget_selected
|
||||
self:getFocus()
|
||||
self.widget:moveCursor(1)
|
||||
end
|
||||
end
|
||||
|
||||
function ListBox:mousepressed(x, y, button, isTouch)
|
||||
local widget_selected = self.view.firstSlot + math.floor(y / self.widget.h)
|
||||
|
||||
if widget_selected >= 1 and widget_selected <= #self.widget.list then
|
||||
self.widget.selected = widget_selected
|
||||
self:getFocus()
|
||||
if #self.widget.list > 0 then
|
||||
self.widget.list[self.widget.selected]:action("pointer")
|
||||
end
|
||||
end
|
||||
-- POSITION FUNCTIONS
|
||||
-- Get a widget by a position.
|
||||
|
||||
function ListBox:getWidgetAtPoint(x, y)
|
||||
return (self.view.firstSlot + math.floor(y / self.widgetSize.h))
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- draw the menu and the rest of content.
|
||||
|
||||
function ListBox:draw()
|
||||
self:updateView()
|
||||
self.view:updateFirstSlot(self.widget:getSelected())
|
||||
local widgety = self.y
|
||||
for i,v in ipairs(self.widget.list) do
|
||||
if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
|
||||
v:draw(self.x, widgety, self.w, self.widget.h)
|
||||
if self.widget.selected == i and self:haveFocus() == true then
|
||||
v:drawSelected(self.x, widgety, self.w, self.widget.h)
|
||||
else
|
||||
v:draw(self.x, widgety, self.w, self.widget.h)
|
||||
end
|
||||
widgety = widgety + self.widget.h
|
||||
end
|
||||
|
||||
local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
|
||||
|
||||
for _, widget in ipairs(listWidget) do
|
||||
widget:drawWidget(self.x, widgety, self.w, self.widgetSize.h)
|
||||
widgety = widgety + self.widgetSize.h
|
||||
end
|
||||
end
|
||||
|
||||
function ListBox:drawCursor()
|
||||
self:updateView()
|
||||
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
|
||||
function ListBox:getGraphicalCursorPosition()
|
||||
self.view:updateFirstSlot(self.widget:getSelected())
|
||||
local w, h = self:getWidgetSize()
|
||||
local y = (self.widget.selected - self.view.firstSlot) * h
|
||||
menuutils.drawCursor(self.x,self.y + y, w, h)
|
||||
end
|
||||
local y = (self.widget:getSelected() - self.view.firstSlot) * h
|
||||
|
||||
return self.x,self.y + y, w, h
|
||||
end
|
||||
|
||||
return ListBox
|
||||
|
|
|
@ -26,6 +26,7 @@ local GuiElement = require "birb.modules.menusystem.parent"
|
|||
local Menu = GuiElement:extend()
|
||||
local MenuModel = require "birb.modules.menusystem.menus.utils.menumodel"
|
||||
|
||||
local menuUtils = require "birb.modules.menusystem.menus.widgets.utils"
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialize and configure functions.
|
||||
|
||||
|
@ -34,11 +35,55 @@ function Menu:new(menusystem, name, x, y, w, h)
|
|||
self.menusystem = self:getGui()
|
||||
|
||||
self.widget = MenuModel()
|
||||
self.widgetSize = {}
|
||||
self:updateWidgetSize()
|
||||
|
||||
self:resetSound()
|
||||
end
|
||||
|
||||
-- INTERACTION FUNCTIONS
|
||||
-- Keyboard and mouse
|
||||
|
||||
function Menu:keyreleased(key)
|
||||
self:moveByKeys(key)
|
||||
self:actionAndCancel(key)
|
||||
end
|
||||
|
||||
function Menu:mousemoved(x, y)
|
||||
local widgetID = self:getWidgetAtPoint(x, y)
|
||||
|
||||
if (widgetID ~= nil) then
|
||||
if self.widget:trySelectWidget(widgetID) then
|
||||
self:getFocus()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:mousepressed(x, y, button, istouch)
|
||||
local widgetID = self:getWidgetAtPoint(x, y)
|
||||
|
||||
if (widgetID ~= nil) then
|
||||
if self.widget:trySelectWidget(widgetID) then
|
||||
self:getFocus()
|
||||
self.widget:action(widgetID, "pointer")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:moveByKeys(key)
|
||||
-- Cette fonction ne contient rien par défaut
|
||||
end
|
||||
|
||||
function Menu:actionAndCancel(key)
|
||||
if key == "A" then
|
||||
self.widget:selectedAction()
|
||||
end
|
||||
|
||||
if key == "B" then
|
||||
self.widget:cancelAction()
|
||||
end
|
||||
end
|
||||
|
||||
-- ACTION FUNCTIONS
|
||||
-- Send actions to the widgets
|
||||
|
||||
|
@ -69,12 +114,13 @@ end
|
|||
function Menu:drawElement()
|
||||
self:draw()
|
||||
if (self:haveFocus()) then
|
||||
self:drawCursor()
|
||||
local x, y, w, h = self:getGraphicalCursorPosition()
|
||||
self:drawGraphicalCursor(x, y, w, h)
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:drawCursor()
|
||||
-- nothing here
|
||||
function Menu:drawGraphicalCursor(x, y, w, h)
|
||||
menuUtils.drawCursor(x, y, w, h)
|
||||
end
|
||||
|
||||
function Menu:drawCanvas()
|
||||
|
@ -93,18 +139,22 @@ function Menu:setCancelWidget(id)
|
|||
end
|
||||
|
||||
function Menu:updateWidgetSize()
|
||||
self.widget.h = 0
|
||||
self.widget.w = 0
|
||||
self.widgetSize.h = 0
|
||||
self.widgetSize.w = 0
|
||||
end
|
||||
|
||||
function Menu:getWidgetSize(id)
|
||||
return self.widget.w, self.widget.h
|
||||
return self.widgetSize.w, self.widgetSize.h
|
||||
end
|
||||
|
||||
function Menu:getWidgetNumber()
|
||||
return self.widget:lenght()
|
||||
end
|
||||
|
||||
function Menu:getWidgetAtPoint(x, y)
|
||||
|
||||
end
|
||||
|
||||
-- CURSOR FUNCTIONS
|
||||
-- Set or move the cursor of the menu
|
||||
|
||||
|
|
Loading…
Reference in a new issue