feat(boxes): add a textured box
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gamecore/modules/world/actors/utils/boxes/textured.lua
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gamecore/modules/world/actors/utils/boxes/textured.lua
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-- textured.lua :: a textured box
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.textured$', '') .. "."
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local Box3D = require(cwd .. "parent")
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local TexturedBox = Box3D:extend()
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function TexturedBox:new(owner, w, h, d, topTexture, bottomTexture)
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TexturedBox.super.new(self, owner, w, h, d)
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local bottomTexture = bottomTexture or topTexture
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self.topTexture = self.assets.texture[topTexture]
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self.bottomTexture = self.assets.texture[bottomTexture]
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self.haveLine = false
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end
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function TexturedBox:drawTopTexture()
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local w, h = self.topTexture:getDimensions()
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local sx = self.w / w
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local sy = self.h / h
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self.topTexture:draw(0, 0, 0, sx, sy)
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end
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function TexturedBox:drawBottomTexture()
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local w, h = self.topTexture:getDimensions()
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local sx = self.w / w
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local sy = self.d / h
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self.bottomTexture:draw(0, self.h, 0, sx, sy)
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end
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return TexturedBox
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