From 90d0892b7ea6880e2d0c621d2e2e237bcae93d4f Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Fri, 19 Jul 2019 18:48:42 +0200 Subject: [PATCH] feat(boxes): add a textured box --- .../world/actors/utils/boxes/textured.lua | 54 +++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 gamecore/modules/world/actors/utils/boxes/textured.lua diff --git a/gamecore/modules/world/actors/utils/boxes/textured.lua b/gamecore/modules/world/actors/utils/boxes/textured.lua new file mode 100644 index 0000000..3d46c4a --- /dev/null +++ b/gamecore/modules/world/actors/utils/boxes/textured.lua @@ -0,0 +1,54 @@ +-- textured.lua :: a textured box + +--[[ + Copyright © 2019 Kazhnuz + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + the Software, and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local cwd = (...):gsub('%.textured$', '') .. "." +local Box3D = require(cwd .. "parent") + +local TexturedBox = Box3D:extend() + +function TexturedBox:new(owner, w, h, d, topTexture, bottomTexture) + TexturedBox.super.new(self, owner, w, h, d) + + local bottomTexture = bottomTexture or topTexture + + self.topTexture = self.assets.texture[topTexture] + self.bottomTexture = self.assets.texture[bottomTexture] + + self.haveLine = false +end + +function TexturedBox:drawTopTexture() + local w, h = self.topTexture:getDimensions() + local sx = self.w / w + local sy = self.h / h + self.topTexture:draw(0, 0, 0, sx, sy) +end + +function TexturedBox:drawBottomTexture() + local w, h = self.topTexture:getDimensions() + local sx = self.w / w + local sy = self.d / h + self.bottomTexture:draw(0, self.h, 0, sx, sy) +end + +return TexturedBox