fix(world): separate getting data from the internal and advertised view

Use two functions instead of just one, one showing the actual dimensions 
of the internal "cam" (basically, the whole screen), and one showing the 
advertised displaced camera.

Fixes #16
This commit is contained in:
Kazhnuz 2019-06-21 18:27:02 +02:00
parent 80072d285a
commit 3ced2dbef4
3 changed files with 22 additions and 8 deletions

View file

@ -11,6 +11,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- **examples:** Add missing HUD example for one-player plateformer - **examples:** Add missing HUD example for one-player plateformer
- **world:** Separate getting dimensions of the internal and advertised view.
## 0.5.0 - 2019-06-16 ## 0.5.0 - 2019-06-16
- Meta: Add a Code of Conduct - Meta: Add a Code of Conduct

View file

@ -413,7 +413,7 @@ function BaseWorld:drawMap(id)
if id ~= nil then if id ~= nil then
-- Du à la manière dont fonctionne STI, on est obligé de récupérer les info -- Du à la manière dont fonctionne STI, on est obligé de récupérer les info
-- de position de camera pour afficher la carte par rapport à ces infos -- de position de camera pour afficher la carte par rapport à ces infos
tx, ty = self.cameras:getViewCoordinate(id) tx, ty = self.cameras:getInternalCamCoordinate(id)
scale = self.cameras:getViewScale(id) or 1 scale = self.cameras:getViewScale(id) or 1
local vx, vy = self.cameras:getOnScreenViewRelativePosition(id) local vx, vy = self.cameras:getOnScreenViewRelativePosition(id)
tx = math.floor(tx - math.abs(vx)) tx = math.floor(tx - math.abs(vx))

View file

@ -194,15 +194,27 @@ function CameraSystem:detachView(id)
end end
function CameraSystem:getViewCoordinate(id) function CameraSystem:getViewCoordinate(id)
local view = self:getView(id)
local viewx, viewy, vieww, viewh
viewx = view.pos.x - (self.views.width/2)
viewy = view.pos.y - (self.views.height/2)
vieww = self.views.width
viewh = self.views.height
return viewx, viewy, vieww, viewh
end
function CameraSystem:getInternalCamCoordinate(id)
local view = self:getView(id)
local cam = self:getViewCam(id) local cam = self:getViewCam(id)
local camx, camy, camw, camh local viewx, viewy, vieww, viewh
camx = cam.x - (self.views.width/2) viewx = cam.x - (self.views.width/2)
camy = cam.y - (self.views.height/2) viewy = cam.y - (self.views.height/2)
camw = self.views.width vieww, viewh = core.screen:getDimensions()
camh = self.views.height return viewx, viewy, vieww, viewh
return camx, camy, camw, camh
end end
function CameraSystem:getOnScreenViewCoordinate(id) function CameraSystem:getOnScreenViewCoordinate(id)