fix(world3D): dont attribute the getVisibleActor() function to baseworld
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@ -65,7 +65,7 @@ function World3D:getActorsInRect(x, y, w, h)
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return self:getShapeInRect(x, y, w, h)
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end
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function BaseWorld:getVisibleActors(id)
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function World3D:getVisibleActors(id)
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local actors = {}
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if (id ~= nil) then
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local camx, camy, camw, camh = self.cameras:getViewCoordinate(id)
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