core: add a way to get keyboard callbacks from current scene
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1aef8ad49d
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4 changed files with 43 additions and 2 deletions
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@ -36,3 +36,11 @@ end
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function love.mousepressed( x, y, button, istouch )
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core:mousepressed(x, y, button, istouch)
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end
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function love.keypressed( key, scancode, isrepeat )
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core:keypressed( key, scancode, isrepeat )
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end
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function love.keyreleased(key)
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core:keyreleased( key )
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end
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@ -57,7 +57,7 @@ function CoreSystem:new()
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end
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-- MOUSE FUNCTIONS
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-- Initialize and configure the core object
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-- get directly the mouse when needed
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function CoreSystem:mousemoved(x, y, dx, dy)
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local x, y = self.screen:project(x, y)
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@ -70,6 +70,17 @@ function CoreSystem:mousepressed( x, y, button, istouch )
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self.scenemanager:mousepressed( x, y, button, istouch )
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end
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-- KEYBOARD FUNCTIONS
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-- get directly the keyboard when needed
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function CoreSystem:keypressed( key, scancode, isrepeat )
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self.scenemanager:keypressed( key, scancode, isrepeat )
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end
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function CoreSystem:keyreleased( key )
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self.scenemanager:keyreleased( key )
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end
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-- UPDATE FUNCTIONS
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-- Load every sytem every update functions of the scene and objects
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@ -72,6 +72,17 @@ function Scene:mousepressed( x, y, button, istouch )
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-- Empty function, is just here to avoid crash
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end
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-- KEYBOARD FUNCTIONS
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-- Add send keys functions to the scene
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function SceneManager:keypressed( key, scancode, isrepeat )
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end
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function SceneManager:keyreleased( key )
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end
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-- DRAW FUNCTIONS
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-- Draw the scene and its content
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@ -79,7 +90,7 @@ function Scene:draw()
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end
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-- KEYBOARD FUNCTIONS
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-- INPUT FUNCTIONS
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-- Handle inputs from keyboard/controllers
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function Scene:setKeys()
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@ -90,6 +90,17 @@ function SceneManager:mousepressed( x, y, button, istouch )
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end
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end
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-- KEYBOARD FUNCTIONS
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-- Add send keys functions to the scene
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function SceneManager:keypressed( key, scancode, isrepeat )
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self.currentScene:keypressed( key, scancode, isrepeat )
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end
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function SceneManager:keyreleased( key )
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self.currentScene:keyreleased( key )
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end
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-- DRAW FUNCTIONS
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-- Draw the current scene
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