feat(examples): add a big fake3D map example

This commit is contained in:
Kazhnuz 2019-07-16 10:53:02 +02:00
parent 542f9c6bac
commit 22c8617717
17 changed files with 1673 additions and 0 deletions

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local Obj = {}
-- On charge toutes les différentes types d'acteurs
local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player")
Obj.index = {}
Obj.index["player"] = Obj.Player
Obj.collisions = {}
Obj.collisions["wall"] = require(cwd .. "wall")
return Obj

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local Base = require "gamecore.modules.world.actors.actor3D"
local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid)
self.scene = world.scene
Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
end
function Parent:draw()
Parent.super.draw(self)
self:drawMainHitbox()
end
return Parent

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local cwd = (...):gsub('%.player$', '') .. "."
local Parent = require(cwd .. "parent")
local Player = Parent:extend()
function Player:new(world, x, y, z, id)
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
self:setGravity(480)
self:setSprite("player", 8, 12)
self:cloneSprite()
end
function Player:updateStart(dt)
self.xfrc, self.yfrc = 480*3, 480*3
if self.keys["up"].isDown then
self.ysp = -120
end
if self.keys["down"].isDown then
self.ysp = 120
end
if self.keys["left"].isDown then
self.xsp = -120
end
if self.keys["right"].isDown then
self.xsp = 120
end
if self.keys["A"].isDown and (self.onGround) then
self.zsp = 280
end
end
function Player:updateEnd(dt)
self:setAnimation()
end
function Player:setAnimation()
local gsp = utils.math.pointDistance(0, 0, self.xsp, self.ysp)
self:setCustomSpeed(math.abs(gsp) / 12)
self:setDirection(self.xsp)
if (self.isPunching) then
self:changeAnimation("punch", false)
else
if (self.onGround) then
if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
self:changeAnimation("walk", false)
else
self:changeAnimation("idle", true)
end
else
self:changeAnimation("jump", true)
end
end
end
function Player:setDirection(direction)
direction = direction or 0
if direction ~= 0 then
direction = utils.math.sign(direction)
self.direction = direction
self:setSpriteScallingX(direction)
end
end
function Player:draw()
Player.super.draw(self)
end
function Player:drawHUD(id)
love.graphics.print(id .. " test", 4, 4)
end
return Player

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local Base = require "gamecore.modules.world.actors.actor3D"
local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d)
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
self:setDebugColor(0,0,0)
self.boxes.Base(self, w, h, d)
end
return Wall

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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.2.4" orientation="orthogonal" renderorder="right-down" width="65" height="65" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="80">
<tileset firstgid="1" source="tileset_basic_terrain.tsx"/>
<tileset firstgid="529" source="tileset_mountains.tsx"/>
<tileset firstgid="1145" source="tileset_other.tsx"/>
<layer id="1" name="base" width="65" height="65">
<data encoding="csv">
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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@ -0,0 +1,45 @@
-- scenes/moveplayer3D :: a basic player movement example in fake3D
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "gamecore.modules.scenes"
local MovePlayer = Scene:extend()
local World = require "gamecore.modules.world.world3D"
function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1
local cameraMode = cameraMode or "split"
MovePlayer.super.new(self)
self.assets:batchImport("examples.gameplay.plateform.assets")
World(self, "examples.gameplay.action3D.actors", "examples/gameplay/action3D/assets/map.lua")
self.world:setPlayerNumber(playerNumber)
self.world.cameras:setMode(cameraMode)
self.world:loadMap()
--self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
end
return MovePlayer

View file

@ -7,5 +7,6 @@ return {
Options = require "examples.menus.options",
MovePlayer = require "examples.gameplay.moveplayer",
MovePlayer3D = require "examples.gameplay.moveplayer3D",
Action3D = require "examples.gameplay.action3D",
Plateformer = require "examples.gameplay.plateform"
}

View file

@ -44,6 +44,7 @@ function MainMenu:new()
end
self:addScene(name, examples.MovePlayer, "topdown", i)
self:addScene(name, examples.MovePlayer3D, "topdown3D", i)
self:addScene(name, examples.Action3D, "bigmap3D", i)
if i > 1 then
self:addScene(name, examples.MovePlayer, "topdown (zoom)", i, "zoom")
self:addScene(name, examples.MovePlayer3D, "topdown3D (zoom)", i, "zoom")