epervier-old/examples/gameplay/action3D/actors/init.lua

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local Obj = {}
-- On charge toutes les différentes types d'acteurs
local cwd = (...):gsub('%.init$', '') .. "."
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Obj.Player = require(cwd .. "player")
Obj.Box = require(cwd .. "box")
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Obj.Coin = require(cwd .. "coin")
Obj.GFX = require("gamecore.modules.world.actors.gfx3D")
Obj.index = {}
Obj.index["player"] = Obj.Player
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Obj.index["box"] = Obj.Box
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Obj.index["coin"] = Obj.Coin
Obj.collisions = {}
Obj.collisions["wall"] = require(cwd .. "wall")
return Obj