epervier-old/gamecore/utils/graphics.lua

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local Graphics = {}
function Graphics.resetColor()
love.graphics.setColor(1,1,1,1)
end
function Graphics.box(x, y, w, h)
local x = math.floor(x)
local y = math.floor(y)
local w = math.floor(w)
local h = math.floor(h)
local a = a or 1
local r, g, b, a = love.graphics.getColor( )
love.graphics.setColor(r, g, b, 0.3 * a)
love.graphics.rectangle("fill", x, y, w, h)
love.graphics.setColor(r, g, b, a)
love.graphics.rectangle("line", x, y, w, h)
end
function Graphics.print(text, x, y, align, r, sx, sy, ox, oy, kx, ky)
local width
local font = love.graphics.getFont()
width = font:getWidth(text)
if align == "center" then
width = (width/2)
elseif align == "right" then
width = width
else
width = 0
end
love.graphics.print(text, x - (width), y, r, sx, sy, ox, oy, kx, ky)
end
function Graphics.printWithSpacing(text, spacing, align, x, y, r, sx, sy, ox, oy, kx, ky)
-- DO NOT USE THIS FUNCTION IN A "UPDATE" FUNCTION !
-- it's pretty heavy to use as it use a loop to get every character in a text
local font = love.graphics.getFont()
local xx = 0
local lenght = string.len(text)
local basewidth = font:getWidth(text)
local width = basewidth + (spacing * lenght)
if align == "center" then
width = (width/2)
elseif align == "right" then
width = width
else
width = 0
end
for i=1, lenght do
local char = string.sub(text, i, i)
pos = math.floor(x + xx - width)
love.graphics.print(char, pos, y)
xx = xx + font:getWidth(char) + spacing
end
end
return Graphics