epervier-framework/framework/assets/init.lua
Kazhnuz 4b088dac87 improvement(assets): global asset system
Remove the old scene-bound asset system and replace it with a global one. Can lazyload but doesn't do it for the moment.

Fixes #70
!BREAKING
2024-10-28 17:19:29 +01:00

69 lines
No EOL
2.7 KiB
Lua

-- assets/init.lua :: The main file of the asset manager, an object that'll handle
-- all assets of the framework. It's disconnected of screens, but can handle some assets
-- from their caller in lazyloading mode
--[[
Copyright © 2024 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local AssetManager = Object:extend()
local AssetContainer = require "framework.assets.containers"
local loaders = require "framework.assets.loaders"
function AssetManager:new(preload)
self.sfx = AssetContainer("sfx", {"mp3", "ogg", "wav"}, loaders.sfx, preload)
self.textures = AssetContainer("textures", {"png", "jpg", "webp"}, loaders.textures, preload)
self.music = AssetContainer("music", {"mp3", "ogg", "wav"}, loaders.music, false)
self.fonts = AssetContainer("fonts", {"png", "ttf"}, loaders.fonts, preload)
self.sprites = AssetContainer("sprites", {"png"}, loaders.sprites, preload)
end
function AssetManager:playSFX(id)
local sfx = self.sfx:get(id)
sfx:stop()
sfx:setVolume(core.options.data.audio.sfx / 100)
love.audio.play(sfx)
end
function AssetManager:stopSFX(id)
local sfx = self.sfx:get(id)
sfx:stop()
end
function AssetManager:setFont(font)
love.graphics.setFont(self.fonts:get(font))
end
function AssetManager:print(font, text, x, y, align, r, sx, sy, ox, oy, kx, ky)
self:setFont(font)
utils.graphics.print(text, x, y, align, r, sx, sy, ox, oy, kx, ky)
end
function AssetManager:printf(font, text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky)
self:setFont(font)
if (limit > 0) then
love.graphics.printf(text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky)
else
utils.graphics.print(text, x, y, align, r, sx, sy, ox, oy, kx, ky)
end
end
return AssetManager