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epervier
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epervier-framework
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c7e2f2daca
epervier-framework
/
gamecore
/
modules
/
world
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Kazhnuz
c7e2f2daca
fix(baseworld): draw all map layer instead of using map:draw()
...
It allow us to use the exact same transform for map and actors
2019-07-14 18:51:00 +02:00
..
actors
fix(actor2D): remove an erroneous call to Actor3D
2019-07-12 23:18:01 +02:00
camera
improvement(camera): manually attach the view instead of using hump func
2019-07-14 18:48:25 +02:00
libs
chore(camera): split camera into a specific folder
2019-07-14 18:28:29 +02:00
baseworld.lua
fix(baseworld): draw all map layer instead of using map:draw()
2019-07-14 18:51:00 +02:00
world2D.lua
feat(camera): make the camera support multiple "mode"
2019-06-29 11:32:42 +02:00
world3D.lua
fix(world3D): dont attribute the getVisibleActor() function to baseworld
2019-07-12 23:22:03 +02:00