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epervier
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epervier-framework
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c7e2f2daca
epervier-framework
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gamecore
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modules
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Kazhnuz
c7e2f2daca
fix(baseworld): draw all map layer instead of using map:draw()
...
It allow us to use the exact same transform for map and actors
2019-07-14 18:51:00 +02:00
..
assets
feat(assets): add a new getCurrentAnimation function
2019-06-23 15:25:56 +02:00
menusystem
feat(menusystem): add a function to deactivate assets when menu is active
2019-06-16 16:36:39 +02:00
world
fix(baseworld): draw all map layer instead of using map:draw()
2019-07-14 18:51:00 +02:00
scenes.lua
feat(scene): add *Start() and *End() functions.
2019-06-13 18:33:29 +02:00