Ajouter vieux textes Sonic #11

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opened 2023-11-30 09:26:22 +01:00 by kazhnuz · 1 comment
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It would depends of the project. Here I will put all my "non-Radiance" (my main project) ideas that I got and never really decided to use:

  • Sonic Realms : A Sequel to 2006/Rush/Rivals/Generations. Eggman Nega is going for old artefact known as the "Devourer Fangs", and Sonic/Shadow/Blaze (+ maybe Silver, but he would need a different gameplay) have to travel between world. It was thought as a two-world game, and I wanted to solve the "Eggman Nega issue" by going the Joker road : he would lie and add several new "backstories", making him even more of a manipulator and a liar. The idea would be to tie the power of the stars with the concept of "Devourers", eldericht creature leaving beyond dimensions, and tie that to Solaris and the Time Eater.
  • Sonic Rush 3: Yet another sequel to Sonic Rush. I wanted in that idea to talk about Blaze's familly. I imagined her adopted by a family of tylacines, and in that story, her father would have gone evil and decided to use the power of stars to get full control and eradicated forever the pirates. Sonic & Blaze would have to beat the seven governors of the Sol Empire. Another inspired character would be the adoptive brother of, an english nobleman-inspired character that would be kinda like the "Camus" archetype of Fire Emblems : he his kind to his sister, but is loyal to death to his father.
  • Sonic Forces: Shining Hope: A dumb idea, Sonic Forces but as a T-RPG. Conceptually the story worked kinda well in that format. I never got really far into the idea, but it was really be fun to imagine.
  • Sonic Forest (yes the name sucks) : I wanted to tacle how a game with Sonic-Colors game structure would be if I wanted to do something with it. Here, Sonic would come to a forest that is sowly being poisoned by the Venomous Child, a young mouse that have the power to create toxins (and that would be called Toxin), and that work with Eggman. Slowly, Sonic would beat Eggman's mech in each of the Forest location, and discover more about Toxin's past, and understand how he was treated as a paria because of being seen as the source of every illness. The final boss (non-super) would be Sonic being against Eggman that is in a Toxin-powered mech (yep). The "bonus boss" (super form) would be Toxin going all mad with his power, after being betrayed by Eggman too, and thus not listening Sonic's trie to calm him. And the last cutscene would be Sonic going all "reason you suck speach" to the Forest Elder about traumatising a child, because I like Sonic getting angry.
  • Sonic Monado Adventure: A game inspired by the Sonic Adventure, and by the Biosphere-2 experiment in the USA, and by the Chernobyl incident (yeah, kind basic). Sonic and co goes in an artificial ecosphere in the
It would depends of the project. Here I will put all my "non-Radiance" (my main project) ideas that I got and never really decided to use: - [x] **Sonic Realms** : A Sequel to 2006/Rush/Rivals/Generations. Eggman Nega is going for old artefact known as the "Devourer Fangs", and Sonic/Shadow/Blaze (+ maybe Silver, but he would need a different gameplay) have to travel between world. It was thought as a two-world game, and I wanted to solve the "Eggman Nega issue" by going the Joker road : he would lie and add several new "backstories", making him even more of a manipulator and a liar. The idea would be to tie the power of the stars with the concept of "Devourers", eldericht creature leaving beyond dimensions, and tie that to Solaris and the Time Eater. - [x] **Sonic Rush 3**: Yet another sequel to Sonic Rush. I wanted in that idea to talk about Blaze's familly. I imagined her adopted by a family of tylacines, and in that story, her father would have gone evil and decided to use the power of stars to get full control and eradicated forever the pirates. Sonic & Blaze would have to beat the seven governors of the Sol Empire. Another inspired character would be the adoptive brother of, an english nobleman-inspired character that would be kinda like the "Camus" archetype of Fire Emblems : he his kind to his sister, but is loyal to death to his father. - [ ] **Sonic Forces: Shining Hope**: A dumb idea, Sonic Forces but as a T-RPG. Conceptually the story worked kinda well in that format. I never got really far into the idea, but it was really be fun to imagine. - [ ] **Sonic Forest** (yes the name sucks) : I wanted to tacle how a game with Sonic-Colors game structure would be if I wanted to do something with it. Here, Sonic would come to a forest that is sowly being poisoned by the Venomous Child, a young mouse that have the power to create toxins (and that would be called Toxin), and that work with Eggman. Slowly, Sonic would beat Eggman's mech in each of the Forest location, and discover more about Toxin's past, and understand how he was treated as a paria because of being seen as the source of every illness. The final boss (non-super) would be Sonic being against Eggman that is in a Toxin-powered mech (yep). The "bonus boss" (super form) would be Toxin going all mad with his power, after being betrayed by Eggman too, and thus not listening Sonic's trie to calm him. And the last cutscene would be Sonic going all "reason you suck speach" to the Forest Elder about traumatising a child, because I like Sonic getting angry. - [x] **Sonic Monado Adventure**: A game inspired by the Sonic Adventure, and by the Biosphere-2 experiment in the USA, and by the Chernobyl incident (yeah, kind basic). Sonic and co goes in an artificial ecosphere in the
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