local ArmesHolder = Object:extend() local function applyBoost(level, mode, value) return math.floor(value * boosts.getBoost(level, mode)) end function ArmesHolder:new(key, datas) self.key = key self.datas = datas self.list = {} end function ArmesHolder:applyCommand(command, args) if (command == "") then self:add(args) elseif (command == "reset") then self:reset() elseif (command == "replace") then self:replace(args) end end function ArmesHolder:reset() self.list = {} end function ArmesHolder:add(datas) table.insert(self.list, {nom = datas[1], force = tonumber(datas[2]) or "0"}) end function ArmesHolder:replace(datas) for index, args in ipairs(self.list) do if (args.nom == datas[1]) then self.list[index] = {nom = datas[1], force = tonumber(datas[2] or "0")} end end end function ArmesHolder:reduce(level, mode) for key, value in pairs(self.list) do value.force = applyBoost(level, mode, value.force) end return self.list end return ArmesHolder